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Phayponpruek, Kanokwan; Nuangchalerm, Prasart – Journal of Education and Learning (EduLearn), 2022
The study explored primary teachers and students' anxiety toward online instruction during COVID-19 pandemic, the factors affecting anxiety related to online instruction of students and teachers in primary school. This research study was designed to collect data from primary teachers and students on the factors that affect anxiety in online…
Descriptors: Elementary School Teachers, Anxiety, Distance Education, Electronic Learning
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Graham, Alison I.; Harner, Christie; Marsham, Sara – Assessment & Evaluation in Higher Education, 2022
Student frustration with the level and content of feedback is well-noted, especially in relation to new or unfamiliar assessment types. At the same time, students are often unlikely to engage with marking and feedback processes, including the use of rubrics or marking criteria before submission. The aim of this project was to build students'…
Descriptors: Student Evaluation, Evaluation Methods, Feedback (Response), Learner Engagement
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Nouri, Ali; Zandi, Taleb; Etemadizade, Hedayatollah – Research in Learning Technology, 2022
This study was conducted to examine the influence of access to and use of information and communication technology (ICT) on academic achievement and motivation. Data were collected from 300 students (12- to 16-year-old; 160 boys) from Sanandaj, Iran. The ICT Familiarity Questionnaire was used to assess the level of students' access to and use of…
Descriptors: Foreign Countries, Secondary Education, Information Technology, Telecommunications
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Çengel, Metin; Yildiz, Ezgi Pelin – Education Quarterly Reviews, 2022
The metaverse, or virtual universe, is a hypothetical iteration of the internet that supports persistent online 3D virtual environments through traditional personal computers as well as virtual and augmented reality devices. The "metaverse", which has been on the agenda in recent days, had a great impact both in Turkey and in the world.…
Descriptors: Teacher Attitudes, Attitude Measures, Computer Simulation, Technology Uses in Education
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Knight, Janine; Dooly, Melinda; Barberà, Elena – Computer Assisted Language Learning, 2022
Research on mode in computer-mediated communication and language learning has primarily focused on mode-as-channel of communication such as audio- or videoconferencing. However, increasingly sophisticated technological tools now facilitate communication in multiple ways so that learners can convey and respond to peers and screen-based resources,…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Second Language Learning, Second Language Instruction
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Oh, Siew Pei; Chua, Yan Piaw – International Journal of Web-Based Learning and Teaching Technologies, 2022
This study aims at examining the relationship between teacher computer-mediated communication (CMC) competence and teacher attitude toward using Frog VLE, a virtual learning platform. This is a non-experimental research using a cross-sectional survey technique through the administration of a set of questionnaires that comprised teacher demographic…
Descriptors: Computer Mediated Communication, Competence, Teacher Attitudes, Secondary School Teachers
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Chan, P.; Furlonger, B. E.; Leif, E. S.; D'Souza, L. A.; Phillips, K. J.; Di Mattia, M. – Educational and Developmental Psychologist, 2022
Objective: To evaluate the behaviour change techniques (BCT) of anxiety-related stand-alone apps accessible to individuals who wish to use apps to assist in the self-management of their anxiety. Methods: Apps that met the inclusion criterion were downloaded and subjected to content analysis. Specific categories were coded using the BCTTv1…
Descriptors: Behavior Change, Intervention, Anxiety, Self Management
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Darby, Kevin P.; Sederberg, Per B.; Sloutsky, Vladimir M. – Developmental Psychology, 2022
The ability to bind, or link, different aspects of an experience in memory undergoes protracted development across childhood. Most studies of memory binding development have assessed extraobject binding between an object and some external element such as another object, whereas little work has examined the development of intraobject binding, such…
Descriptors: Memory, Child Development, Developmental Stages, Color
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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
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Everson, Kimberlee C. – Journal of Statistics and Data Science Education, 2022
This study aims to identify some perceived gaps in a selection of statistical skills and software abilities of professors of education in United States colleges and universities. In addition to a general U. S. sample, a sample of education professors in Historically Black Colleges and Universities (HBCUs) was examined in order to understand their…
Descriptors: College Faculty, Teacher Competencies, Statistics, Computer Literacy
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Stelz-Sullivan, Eleanor J.; Marchetti, Barbara; Karsili, Tolga – Education Sciences, 2022
Computational and atmospheric chemistry are two important branches of contemporary chemistry. With the present topical nature of climate change and global warming, it is more crucial than ever that students are aware of and exposed to atmospheric chemistry, with an emphasis on how modeling may aid in understanding how atmospherically relevant…
Descriptors: Computation, Chemistry, Science Education, Simulation
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Rich, Kathryn M.; Franklin, Diana; Strickland, Carla; Isaacs, Andy; Eatinger, Donna – Computer Science Education, 2022
Background and Context: We explored how learning trajectories (LTs) might be used to design variables instruction. Objective: We aimed to develop an LT for variables and use it to guide curriculum development for fourth graders working in Scratch in an integrated mathematics+CS curriculum. Method: We synthesized learning goals (LGs) and levels of…
Descriptors: Teaching Methods, Computer Science Education, Sequential Learning, Instructional Design
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Hoffmann, Jessica D.; Baumsteiger, Rachel; Seibyl, Jennifer; Hills, Elinor; Bradley, Christina; Cipriano, Christina; Brackett, Marc A. – Assessment in Education: Principles, Policy & Practice, 2022
Practical educational assessment tools for adolescents champion student voice, use technology to enhance engagement, highlight discrepancies in school experience, and provide actionable feedback. We report a series of studies that detail an iterative process for developing a new school climate assessment tool: (1) item generation that centres…
Descriptors: Computer Oriented Programs, Computer Software, Programming, Evaluation Methods
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Klinger, Marcel; Walter, Daniel – International Journal for Technology in Mathematics Education, 2022
Hardly any other topic is currently as much the focus of social and scientific interest as the use of digital media in educational contexts. In this project, we examine the user perspective. We will explore which findings can be generated from freely accessible user reviews within the app stores and on YouTube regarding users' personal…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Video Technology
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Stolzenberger, Christoph; Frank, Florian; Trefzger, Thomas – Physics Education, 2022
With the help of augmented reality apps objects and text can be added virtually to the physical world (e.g. physical experiments) in real time. The augmented reality (AR) app 'PUMA: "Spannungslabor"' enhances simple electric circuits experiments for students with virtual representations based on the electron gas analogy including…
Descriptors: Physics, Science Instruction, Energy, Artificial Intelligence
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