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Goldstein, Ira – Information Systems Education Journal, 2019
Computer Science students need to acquire knowledge about both the hardware and software aspects of computing systems. It is necessary for them to understand how each layer interacts with one another. However, since Graphical User Interfaces have become ubiquitous, the opportunities to interact with the computer via a command prompt as part of…
Descriptors: Computer Science Education, Computer Software, Introductory Courses, Programming
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Peled, Yehuda; Blau, Ina; Grinberg, Ronen – Education and Information Technologies, 2022
One-to-one laptop initiatives have become prevalent in schools aiming to enhance active learning and assist students in developing twenty-first-century skills. This paper reports on a qualitative investigation of teachers in a junior high school in Northern Israel, who were gradually implementing one-to-one computing. The research reported in this…
Descriptors: Educational Technology, Technology Uses in Education, Junior High School Teachers, Teacher Attitudes
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Raza, Syed Ali; Khan, Komal Akram – Interactive Technology and Smart Education, 2022
Purpose: Collaboration, communication, critical thinking and creativity are the most essential Cs of education. However, at present, these Cs are interlinked with technology to make it more effective and reliable. Educational technology infuses higher education, many people use it on a daily basis. Students are eager to adopt such technologies…
Descriptors: Academic Achievement, Educational Technology, Higher Education, Internet
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Angelone, Anna Maria; Galassi, Alessandra; Vittorini, Pierpaolo – International Journal of Learning Technology, 2022
The adoption of computerised adaptive testing (CAT) instead of classical testing (FIT) raises questions from both teachers' and students' perspectives. The scientific literature shows that teachers using CAT instead of FIT should experience shorter times to complete the assessment and obtain more precise evaluations. As for the students, adaptive…
Descriptors: Adaptive Testing, Computer Assisted Testing, College Freshmen, Student Attitudes
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Klein, Michael G.; Jackson, Peter L.; Mazereeuw, Miho – Decision Sciences Journal of Innovative Education, 2022
Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the "Disaster…
Descriptors: Social Values, Natural Disasters, Emergency Programs, Decision Making
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Ezeamuzie, Ndudi O.; Leung, Jessica S. C.; Ting, Fridolin S. T. – Journal of Educational Computing Research, 2022
Although abstraction is widely understood to be one of the primary components of computational thinking, the roots of abstraction may be traced back to different fields. Hence, the meaning of abstraction in the context of computational thinking is often confounded, as researchers interpret abstraction through diverse lenses. To disentangle these…
Descriptors: Computer Science Education, Thinking Skills, Research Reports, Abstract Reasoning
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Aubrey, Scott – Studies in Second Language Learning and Teaching, 2022
This study takes a dynamic approach to investigating engagement, examining fluctuations in cognitive-affective variables at regular time intervals during online collaborative second language (L2) writing tasks. Using online conference software and online editing software, 16 university students who use English as an L2, completed two collaborative…
Descriptors: Second Language Learning, Computer Mediated Communication, Learner Engagement, Collaborative Writing
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Spruit, Marcel – Higher Education, Skills and Work-based Learning, 2022
Purpose: The information security field requires standardised education. This could be based on generic job profiles and a standard competence framework. The question is whether this is possible and feasible. To find out, the author did a case study: developing an information security master curriculum based on a generic PVIB job profile and the…
Descriptors: Information Security, Computer Science Education, Profiles, Case Studies
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Verma, Vipin; Craig, Scotty D.; Levy, Roy; Bansal, Ajay; Amresh, Ashish – Journal of Educational Computing Research, 2022
Detection and responding to a player's affect are important for serious games. A method for this purpose was tested within Chem-o-crypt, a game that teaches chemical equation balancing. The game automatically detects boredom, flow, and frustration using the Affdex SDK from Affectiva. The sensed affective state is then used to adapt the game play…
Descriptors: Psychological Patterns, Game Based Learning, Media Adaptation, Learner Engagement
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Arslan, Kürsat – International Online Journal of Education and Teaching, 2022
This study aims to determine the attitudes and opinions of pre-service IT teacher candidates regarding online testing at the first period of the COVID-19 pandemic. This research is a descriptive study with explanatory sequential mixed method design. The study sample consisted of 69 teacher candidates enrolled in 3 different courses lectured by the…
Descriptors: Information Technology, Preservice Teachers, Student Attitudes, Computer Assisted Testing
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Williams, Dylan P. – Journal of Chemical Education, 2022
A classroom based Problem Based Learning (PBL) activity was adapted to run as a remote activity during the COVID-19 pandemic using an approach described as virtual Problem Based Learning (vPBL). vPBL is based on (i) identification of a suitable learning platform that supports collaborative working in a way that mimics the classroom based activity…
Descriptors: Problem Based Learning, Science Instruction, Teaching Methods, Chemistry
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Al Enezi, Dalal F.; Al Fadley, Anam A.; Al Enezi, Ebrahim G. – International Education Studies, 2022
The research and data aim to (a) examine instructors' evaluation of Microsoft Teams as reflected in their teaching at the Public Authority for Applied Education and Training (PAAET) and (b) identify significant correlation between three determinants of the Technology Acceptance Model: perceived usefulness (PU), perceived ease of use (PEOU), and…
Descriptors: Teacher Attitudes, Computer Mediated Communication, Computer Software, Usability
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Punjani, Krunal K.; Mahadevan, Kala – Education and Information Technologies, 2022
The COVID-19 pandemic has disrupted existing educational systems worldwide. Due to lockdowns in several countries, the educational institutions have been directed by governments to move towards online learning. The challenge for educational institutions and faculty members is to assess the influence of various factors that would enable adoption of…
Descriptors: Educational Change, Electronic Learning, Higher Education, COVID-19
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Mittmann, Gloria; Woodcock, Kate; Dörfler, Sylvia; Krammer, Ina; Pollak, Isabella; Schrank, Beate – Journal of Early Adolescence, 2022
Early adolescents are frequent users of online communication tools (OCTs). Yet, we have limited knowledge about how OCTs influence this population and their friendships. We sought opinions of 938 Austrian early adolescents on the role of OCTs for their friendships via a questionnaire and 207 focus groups. Thematic analysis was used to analyze the…
Descriptors: Social Media, Video Technology, Photography, Computer Mediated Communication
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Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
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