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Choo, Chee-Yan; Rahim, Aisyah Saad Abdul – Asian Journal of University Education, 2021
The COVID-19 Movement Control Order imposed by the government converted the delivery of lessons to online learning in the education sector. Pharmaceutical chemistry is a core subject for pharmacy students and first-year students were taught the elucidation of the absolute configuration of active pharmaceutical ingredients (API). The objective of…
Descriptors: Foreign Countries, Pharmaceutical Education, Medical Students, Student Attitudes
Mariusz Kruk – Second Language Learning and Teaching, 2021
This chapter discusses issues concerning the design and implementation of the research project dealing with the changes in the levels of willingness to communicate, motivation, boredom and language anxiety, their relationships and factors influencing them in the course of the participants' visits to the virtual world Second Life. [For the complete…
Descriptors: Second Language Learning, Second Language Instruction, Individual Differences, Computer Simulation
Ibrahim, Ahmed; Ford, Vitaly – Journal of Cybersecurity Education, Research and Practice, 2021
DETERLab is a cluster environment that provides a set of virtual machines that can be used by researchers and teachers to run cybersecurity experiments and competitions, and where it is possible to deploy different network configurations to research attack and defense mechanisms in the cyber world. While we were working to develop a pathway for…
Descriptors: Information Security, Computer Security, Educational Resources, Active Learning
Cobb, Aaron D. – Honors in Practice, 2021
As the COVID-19 crisis disrupts students' sense of community and appreciation for in-person instruction, the author presents a pedagogical experiment involving several collaborative, team-based learning strategies to engage all learners, regardless of location. Students in a sophomore-level required seminar are tasked with various team-based…
Descriptors: Cooperative Learning, COVID-19, Pandemics, Learner Engagement
Davis, Sandra – International Journal on E-Learning, 2021
Participation and sense of belonging are important to student success. As the number of students involved in distance education increases, existing methods of communicating in distance education programs should be examined to ensure that all students feel comfortable participating in class discussions. We studied class participation in a fully…
Descriptors: Online Courses, Discussion Groups, Student Participation, Graduate Students
Hutson, James; Olsen, Trent – International Journal of Technology in Education, 2021
The technology of virtual reality (VR) has had proven educational benefits over the last three decades. Yet, most research conducted on these benefits has been confined to the sciences, especially in Computer Science. The application of VR technology for the Digital Humanities is only now beginning to receive attention, but more study needs to be…
Descriptors: Art History, Computer Simulation, Humanities, Computer Uses in Education
Almodaires, Abdullah A.; Almutairi, Faisal M.; Almsaud, Tareq E. A. – International Education Studies, 2021
This paper draws on social constructivism and the domestication model and investigates pre-service teachers' perceptions of the usefulness of Microsoft Teams for remote learning. This research is part of a descriptive cross-sectional study. It is neither causal nor relational. The participants comprised of 215 undergraduate pre-service teachers…
Descriptors: Preservice Teachers, Student Attitudes, Instructional Effectiveness, Computer Software
Hof, Barbara; Bürgi, Regula – Globalisation, Societies and Education, 2021
Computer education was an integral part of curriculum development and a priority of the OECD's policy agenda at the turn of the 1970s. Based on an analysis of archival documents, programme overviews and publications, this article describes how the introduction of computers in the classroom was advocated by the OECD and, more specifically, how this…
Descriptors: Computer Science Education, Curriculum Development, International Organizations, Educational History
Tissenbaum, Mike; Weintrop, David; Holbert, Nathan; Clegg, Tamara – British Journal of Educational Technology, 2021
This paper argues for a re-examination of the nature and goals of broad computing education initiatives. Instead of starting with specific values or goals, we instead begin by considering various desired endpoints of computing instruction and then work backward to reason about what form learning activities might take and what are the underlying…
Descriptors: Computer Science Education, Educational Objectives, Educational Principles, Values
Berg, Helen; Steinsbekk, Aslak – Advances in Health Sciences Education, 2021
This study aimed to investigate whether group self-practice of systematic clinical observation using the airway, breathing, circulation, disability and exposure (ABCDE) approach in a multiplayer, immersive, interactive virtual reality (VR) application provided a non-inferior learning outcome compared to practicing with physical equipment in…
Descriptors: Observation, Computer Simulation, Equipment, Medical Services
Hernandez, Joel; Niyazov, Rafael; Tesfagiorgis, Kibrewossen – Journal of College Science Teaching, 2021
This article describes the use and advantages of the MATLAB-based program ReshmoBeam, developed to perform beam analysis, as it is done in statics courses of engineering curricula. An important goal of the article is to facilitate the dissemination of the program among faculty teaching these courses. The program is offered free to interested…
Descriptors: Computer Uses in Education, Engineering Education, Structural Elements (Construction), Mechanics (Physics)
Hsu, Yi Chen – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This study examines the integration of virtual reality (VR) information technology in the teaching of systems of linear equations in three variables in a high school mathematics class. More broadly, the study investigates the effectiveness of digital teaching with respect to the learning process. The study tests two auxiliary teaching systems: a…
Descriptors: Instructional Effectiveness, Computer Simulation, Computer Peripherals, High School Students
Dragonflame, Chrystal Sapphire; Olsen, Amanda A.; Tommerdahl, Jodi M. – ORTESOL Journal, 2021
With over 91% of Americans now owning cellular devices (PEW Research Center, 2019), mobile applications (apps), like those used for foreign language learning (FLL), are becoming increasingly popular (Yu, 2019). However, it is unclear what research has been conducted to determine how effective mobile apps are at teaching foreign languages. To…
Descriptors: Electronic Learning, Handheld Devices, Computer Assisted Instruction, Computer Software
Elyta, Elyta; Darmawan, Deni – Cypriot Journal of Educational Sciences, 2021
Digital natives are unlimited digital information sources to provide convenience in accessing of digital information sources. It's developed in the Industrial Revolution 4.0, which were marked by the rapid advancement of information technology and which had an abundant impact on people accustomed to receiving high-speed information. The government…
Descriptors: Computer Uses in Education, Foreign Countries, Competence, Standards
Tsiotras, Dimitrios; Xinogalos, Stelios – Informatics in Education, 2021
There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game "Rise of the Java Emperor" that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the…
Descriptors: Programming Languages, Teaching Methods, Graduate Students, Undergraduate Students

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