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Hawlitschek, Anja; Berndt, Sarah; Schulz, Sandra – Computer Science Education, 2023
Background and Context: Pair programming is an important approach to fostering students' programming and collaborative learning skills. However, the empirical findings on pair programming are mixed, especially concerning effective instructional design. Objective: The objective of this literature review is to provide lecturers with systematic…
Descriptors: Cooperative Learning, Programming, Computer Science Education, College Students
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Paladines, José; Ramírez, Jaime; Berrocal-Lobo, Marta – Interactive Learning Environments, 2023
This paper addresses the challenge of integrating a dialog system with an ITS created for supporting procedural training in a 3D virtual environment. To this end, we first describe the desired features of the dialog to be provided to students in such system. Then, we explain some technical issues of our proposal such as the architecture; the…
Descriptors: Intelligent Tutoring Systems, Dialogs (Language), Man Machine Systems, Computer Simulation
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Weise, Michael A.; Vicente, Joshua A.; Ponce de Leon, Belle P.; Savola, Makena; Hernandez, Kimberly; Flanagan, Sean P.; Hinkel-Lipsker, Jacob W. – Journal of Motor Learning and Development, 2023
Action observation, where a learner observes a model demonstrating a skill, has long been established in the literature as an effective means to acquire motor skills. Developments in virtual reality technology have made it possible for a 3D action observation viewing perspective, theoretically providing a viewing experience similar to observing a…
Descriptors: Computer Simulation, Observation, Psychomotor Skills, Skill Development
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Egonsdotter, Gunilla; Bengtsson, Staffan – Journal of Social Work Education, 2023
Case-based learning has a long history in social work education, but has been relatively unaffected by the advances of information and computer technology. The aim of this study is to discuss new, and perhaps more rewarding, forms of decision case learning by using a computer-based simulation, SimChild, that puts the student in the position of a…
Descriptors: Case Method (Teaching Technique), Computer Simulation, Social Work, Professional Education
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Sisi Fan – International Journal of Information and Communication Technology Education, 2023
The purpose of this article is to discuss the innovation and development of university education management informationization construction in the context of big data. Through a comprehensive comparison of innovative and traditional university education management information systems, it reveals the advantages of the innovative model in terms of…
Descriptors: Management Information Systems, College Administration, Innovation, Data
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Han, Zhongmei; Tu, Yaxin; Huang, Changqin – IEEE Transactions on Learning Technologies, 2023
The education metaverse (Edu-Metaverse), as a simulated extension of the real world, is an infinite virtual space where learners can build their relationships with others and create interactive content. However, preparing learners to engage fully with Edu-Metaverse remains challenging. As technologies on Edu-Metaverse are new to learners, there is…
Descriptors: Technology Uses in Education, Computer Simulation, Learner Engagement, Interaction
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Ching-Yi Chang; Jie Chi Yang – Interactive Learning Environments, 2023
Concept mapping (CM) is widely used in educational settings as a teaching/learning or assessment tool. We conducted a bibliometric analysis and systematic review to provide an updated review on CM research in computer-supported learning environments. A total of 356 selected studies published from 1990 to 2020 were analyzed from the Web of Science…
Descriptors: Concept Mapping, Computer Assisted Instruction, Bibliometrics, Teaching Methods
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Shane V. Crowley – Journal of Chemical Education, 2023
This paper outlines the design of an interactive simulation of Stokes' law, which is used frequently in the study of particle sedimentation and flotation. The software application includes dynamic visualizations and statistical outputs. Descriptions of how the simulation can be used in a teaching context are provided. The application and its…
Descriptors: Interaction, Simulation, Computer Software, Teaching Methods
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Charles A. Lucy – Journal of Chemical Education, 2023
A survey of 21 free online buffer calculators and apps found only 2 that correctly calculated pH under conditions where [H[superscript +]] and [OH[superscript -]] cannot be ignored in the ratio term of the Henderson-Hasselbalch equation. Traditional guidelines for when use of formal concentrations is acceptable were found to be flawed. For acidic…
Descriptors: Science Education, Chemistry, Calculators, Web Sites
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Alves, Francisco Régis Vieira; Pinheiro, Carla Patrícia Souza Rodrigues; De Sousa, Renata Teófilo; Catarino, Paula Maria Machado Cruz – Acta Didactica Napocensia, 2023
This article is an excerpt from a master's thesis developed in Brazil, in which we approach recurrent and linear sequences, given some intriguing particularities in their definitions and the scarcity of discussion of this topic in the literature of the History of Mathematics, especially with regard to its geometric representation. Thus, we aim to…
Descriptors: Mathematics Education, History, Mathematics, Geometry
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Knochel, Aaron D. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2023
With the release of artificial intelligence image-generation platforms to the broader public in 2022, there is an opportunity to evaluate how image-making practices may change and speculate how graphic design software, such as Photoshop, may evolve. Using a methodology of assemblage, a relational study of Photoshop and Midjourney is gathered to…
Descriptors: Art Education, Artificial Intelligence, Visual Aids, Computer Software
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Pan, Yiqin; Livne, Oren; Wollack, James A.; Sinharay, Sandip – Educational Measurement: Issues and Practice, 2023
In computerized adaptive testing, overexposure of items in the bank is a serious problem and might result in item compromise. We develop an item selection algorithm that utilizes the entire bank well and reduces the overexposure of items. The algorithm is based on collaborative filtering and selects an item in two stages. In the first stage, a set…
Descriptors: Computer Assisted Testing, Adaptive Testing, Test Items, Algorithms
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Veresov, Nikolai; Veraksa, Nikolay – Early Years: An International Journal of Research and Development, 2023
A body of research that investigates the social, cognitive and emotional effects of digital technologies on the development of children reports that digital technologies are limiting activities that connect children with people. On the other hand, there is a great amount of research on the positive role of digital play. However, digital games per…
Descriptors: Computer Games, Play, Early Childhood Education, Educational Technology
Sarker Monojit Asish – ProQuest LLC, 2023
Virtual Reality (VR) has been found useful to improve engagement and retention level of students, for some topics, compared to traditional learning tools such as books, and videos. However, a student could still get distracted and disengaged due to a variety of factors including stress, mind-wandering, unwanted noise, external alerts, and internal…
Descriptors: Students, Attention Control, Computer Simulation, Artificial Intelligence
Bonnie B. Chelette – ProQuest LLC, 2023
K-12 schools in Louisiana face unique cybersecurity challenges due to the state's high poverty rate, resource constraints, infrastructure weaknesses, and vulnerability to natural disasters. Public school systems in Louisiana have been particularly vulnerable to these attacks, with incidents of cyberattacks tripling in 2020 alone. The Louisiana…
Descriptors: Elementary Secondary Education, Computer Security, Information Security, Barriers
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