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Arpaci, Ibrahim; Masrek, Mohamad Noorman; Al-Sharafi, Mohammed A.; Al-Emran, Mostafa – Education and Information Technologies, 2023
The association between information management and cloud computing has been supported substantially in the existing literature. However, little is known about the role of national culture in this relationship. Accordingly, this study aims to investigate the role of national culture in the relationship between information management and the…
Descriptors: Internet, Computer Software, Computers, Users (Information)
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Li, Yuhao; Chang, Mengyi; Zhao, Hanxuan; Jiang, Caihong; Xu, Sihua – Journal of Computer Assisted Learning, 2023
Background: Mobile devices facilitate learning activities in a self-paced way. However, the current understanding of learning participation and its consequence are minimal when learners take advantage of opportunities provided by mobile technologies worldwide. Aims: The primary purpose of this study is to examine the effectiveness of environmental…
Descriptors: Anxiety, Computer Software, Computer Assisted Instruction, Learning Processes
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Gao, Ming; Zhang, Jingjing; Lu, Yu; Kahn, Ken; Winters, Niall – Journal of Computer Assisted Learning, 2023
Background: As a non-cognitive trait, grit plays an important role in human learning. Although students higher in grit are more likely to perform well on tests, how they learn in the process has been underexamined. Objectives: This study attempted to explore how students with different levels of grit behave and learn in an exploratory learning…
Descriptors: Resilience (Psychology), Academic Persistence, Personality Traits, Usability
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Shan, JunHao; Wang, Wei – Interactive Learning Environments, 2023
Collaboration is the key element of maker movement. Online maker community is a new environment for makers to collaborate with one another voluntarily. This article selected one of the largest open online maker communities in China as the research sample. A total of 1292 postings selected from 19 threads were coded using Schaefer et al.'s (2019,…
Descriptors: Communities of Practice, Creativity, Entrepreneurship, Computer Mediated Communication
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Abouelenein, Yousri Attia Mohamed; Nagy Elmaadaway, Mohamed Ali – Journal of Educational Computing Research, 2023
The current study aims to determine the effect of teaching a mechanic neuro-computerized course through virtual learning environments (VLE) to develop computational thinking among mathematics pre-service teachers. The neuro-computerized virtual learning environments (NCVLE) model was designed to be used to teach the mechanics course to third-year…
Descriptors: Computation, Thinking Skills, Electronic Learning, Learning Strategies
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Goi, Chai Lee – Journal of Education for Business, 2023
The term "gamification" was introduced in 2002 and used in business education to enhance the teaching and learning process and connect students with the real world of business. This research aims to review gamification in business education using visualizing bibliometric networks analysis. A total of 343 Scopus-indexed research papers…
Descriptors: Bibliometrics, Business Administration Education, Specialization, Teaching Methods
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Yuwono, Imam; Kusumastuti, Dewi Ekasari; Suherman, Yuyus; Zainudin; Dhafiya, Farah; Rahmatika, Puteri – Pegem Journal of Education and Instruction, 2023
This study aims to analyse the learning needs of college students with special needs, develop a Universal Design for Learning based learning application named AJAR MBK, and assess the efficiency of the AJAR MBK application. It used a research and development model adapted from the ADDIE (analysis, design, development, implementation, and…
Descriptors: Special Needs Students, Access to Education, Autism Spectrum Disorders, Material Development
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Remshagen, Anja; Huett, Kim C. – TechTrends: Linking Research and Practice to Improve Learning, 2023
As schools endeavor to provide all students with access to computational thinking and computer science, the hackathon emerges as a competitive and high-energy event that uses authentic problems to motivate learners to engage in the domain of computing. This article presents the design case of a hackathon for teenagers as enacted over five…
Descriptors: Adolescents, Computer Software, Group Activities, Problem Solving
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Flanigan, Abraham E.; Brady, Anna C.; Dai, Yan; Ray, Emily – Educational Psychology Review, 2023
Undergraduate student misuse of mobile technology (e.g., smartphones, laptops, tablets) for non-class purposes (e.g., texting, scrolling social media, playing games) has become ubiquitous in college classrooms across the globe. In addition, research has suggested that these digital distractions can negatively impact learning and performance. The…
Descriptors: Undergraduate Students, College Faculty, Handheld Devices, Telecommunications
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Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
Frank Ciccitto – ProQuest LLC, 2023
The requirement that schools must monitor student internet use is not a new concept to K-12 education; however, the use of safety management platforms (SMPs) to help with this task is new. These tools utilize artificial intelligence to sift through the data attached to student information and communications technology (ICT) use and report it back…
Descriptors: Principals, Elementary Secondary Education, Discipline, Internet
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Dedi Rahman Nur; Pratomo Widodo; Nur Hidayanto Pancoro Setyo Putro – International Journal of Language Education, 2023
When it comes to learning English, members of the generation raised with computers and internet access have relied exclusively on online resources as both a source of information and a means of constructing a virtual learning environment for themselves. The purpose of this study is to determine which online learning tools students find the most…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Fu-Hsing Tsai – SAGE Open, 2023
The cultivation of computational thinking and programing education have gained prominence in K-12 education worldwide. Primary school teachers should be proficient in visual programing and using microcontrollers to teach programing courses. To cope with these trends, a learning activity was developed and implemented in Taiwan's primary teacher…
Descriptors: Preservice Teachers, Teacher Education Programs, Programming, Computer Science Education
Madda, Mary Josephina – ProQuest LLC, 2023
This dissertation aimed to address existing research gaps in the understanding of "tech social capital" amongst Black and Latino/Hispanic high school students in afterschool computer science education programs. The research employed an exploratory mixed methods approach, with afterschool high school coding program Code Next as its sample…
Descriptors: Social Capital, High School Students, Hispanic American Students, African American Students
Braswell, Khalia M. – ProQuest LLC, 2023
Several studies have focused on how in-person informal CS learning programs like summer camps and after-school programs impact Black girls' intent to persist in Computer Science; however, virtual informal CS learning programs remain to be studied. This mixed-methods study uses Intersectional Computing and Social Cognitive Career Theory to examine…
Descriptors: Computer Science Education, Computer Simulation, Barriers, Academic Persistence
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