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Camille-Anne Peredo – ProQuest LLC, 2024
According to the Assistive Technology Act of 2004, assistive technology is defined as, "any item, piece of equipment, or product system, whether acquired commercially, modified, or customized, that is used to increase, maintain, or improve functional capabilities of individuals with disabilities." The use of AT helps persons with…
Descriptors: Faculty Development, Assistive Technology, Occupational Therapy, Access to Computers
Alicia Palacios; Virginia Pascual; Daniel Moreno-Mediavilla – Journal of Technology and Science Education, 2024
Virtual simulations are a very useful educational resource to improve the teaching of chemistry. Their use makes it possible to facilitate the comprehension of concepts, promotes the development of scientific competences and even improves student attitudes toward chemistry. However, it is important to point out that a simulation by itself is not…
Descriptors: Computer Simulation, Chemistry, Science Instruction, Educational Technology
Fatima Abu Deeb; Timothy Hickey – Computer Science Education, 2024
Background and Context: Auto-graders are praised by novice students learning to program, as they provide them with automatic feedback about their problem-solving process. However, some students often make random changes when they have errors in their code, without engaging in deliberate thinking about the cause of the error. Objective: To…
Descriptors: Reflection, Automation, Grading, Novices
Nicharee Pomsamrit; Wudhijaya Philuek – Shanlax International Journal of Education, 2024
This research aimed 1) to study the framework in using the digital technology for empowering Thai people in rural areas, 2) to survey the information needs in digital media technology, and 3) to propose the prototype for developing the digital technology used. This research used the quantitative method in conducted the research which were divided…
Descriptors: Foreign Countries, Rural Areas, Information Technology, Information Needs
Radhika Kulkarni; Rajat Harne – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The study seeks to utilize Augmented Reality (AR) in creating virtual laboratories for engineering education, focusing on enhancing teaching methodologies to facilitate student understanding of intricate and theoretical engineering principles while also assessing engineering students' acceptance of such laboratories. Background: AR, a…
Descriptors: Computer Simulation, Laboratory Experiments, Engineering Education, Educational Technology
Tienhua Wu; Kuang-You Tien – SAGE Open, 2024
This study investigated students' flow states and attitudinal beliefs in a social media-mediated e-commerce entrepreneurship education (EE) context that mediates the entrepreneurial intention-behavior relationship by a structural equation model using the theory of planned behavior (TPB) and the flow theory. This study collected questionnaire data…
Descriptors: Undergraduate Students, Social Media, Student Experience, Entrepreneurship
Glen Bull; Jo Watts; Rachel Gibson; Ryan Novitski; Debra Shapiro; Elaine Wolfe – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
A series of models in the Educational CAD Model Library can be used to reconstruct mechanical animation machines such as the Praxinoscope and related animation mechanisms. Hands-on experiences can be used to enhance understanding of historical invention processes and related science concepts. Foundational concepts of visual perception are…
Descriptors: Animation, Computer Assisted Design, Hands on Science, Scientific Concepts
Ziren Jiang; Joseph C. Cappelleri; Margaret Gamalo; Yong Chen; Neal Thomas; Haitao Chu – Research Synthesis Methods, 2024
Population-adjusted indirect comparison (PAIC) is an increasingly used technique for estimating the comparative effectiveness of different treatments for the health technology assessments when head-to-head trials are unavailable. Three commonly used PAIC methods include matching-adjusted indirect comparison (MAIC), simulated treatment comparison…
Descriptors: Comparative Analysis, Decision Making, Health Services, Computer Oriented Programs
Heli Clottes Heikkilä; Anna-Leena Kurki – Journal of Workplace Learning, 2024
Purpose: The purpose of this study is to investigate facilitator's tools and actions in promoting interaction in virtual co-development. Design/methodology/approach: In virtual environments, facilitation plays a crucial role. However, research does not provide many examples of tools and practices of virtual facilitation of co-development. To…
Descriptors: Facilitators (Individuals), Role, Interaction, Electronic Learning
Peer reviewedAndreea Dutulescu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2024
Assessing the difficulty of reading comprehension questions is crucial to educational methodologies and language understanding technologies. Traditional methods of assessing question difficulty rely frequently on human judgments or shallow metrics, often failing to accurately capture the intricate cognitive demands of answering a question. This…
Descriptors: Difficulty Level, Reading Tests, Test Items, Reading Comprehension
Lubna Mohammed Alshamrani – Pegem Journal of Education and Instruction, 2024
Reflective practice is an essential catalyst through which the benefits of teaching and learning can be reaped. Through it, weaknesses and strengths can be identified in a way that helps raise the level of addressing challenges that may arise as well as overcome them. This paper presents the critical reflective practices among computer science…
Descriptors: Reflective Teaching, Secondary School Teachers, Computer Science, Foreign Countries
Attasit Wiangkham; Rattawut Vongvit – Education and Information Technologies, 2024
The rapid development of metaverse technology provides countless opportunities for social interaction, collaboration, communication, and knowledge-sharing that will significantly impact human life. To ensure widespread adoption and acceptance, however, issues concerning approval, accessibility, privacy, and user behavior must be resolved.…
Descriptors: Technology Integration, Computer Simulation, Engineering Education, Models
Sultan Hammad Alshammari; Muna Eid Alrashidi – International Journal of Information and Communication Technology Education, 2024
The metaverse is a mixed blend of digital and tangible worlds, indicating the future directions of Internet sector development. This study aimed to assess the factors affecting students' intentions to use a metaverse platform. The unified theory of acceptance and use of technology was applied as the research model. Data were collected using a…
Descriptors: Intention, Computer Simulation, Student Attitudes, Foreign Countries
Ali Geris; Nesrin Özdener – Educational Technology Research and Development, 2024
Numerous studies have been carried out in recent years on the use of virtual reality (VR) technologies and environments in education. On the other hand, many researchers have drawn attention to the inadequacy of studies that deal with the education process in virtual reality environments from a broad perspective. In this research, the process of…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Simulated Environment
Yansi Hou; Shuangye Chen; Xiaoying Lin – European Journal of Education, 2024
In the digital age, Information and Communications Technology (ICT) has enabled learning to happen everywhere, leading to a shift of schooling to the home field and strengthening parents' educational responsibilities. Meanwhile, it may also cause the digital divide and digital reproduction, thereby exacerbating educational inequality. Against this…
Descriptors: Foreign Countries, Electronic Learning, Parent Participation, Access to Computers

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