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Rahmat Rizal; Irwan Muhammad Ridwan; Herni Yuniarti Suhendi; Ifa Rifatul Mahmudah – Journal of Teaching and Learning, 2025
Virtual Reality (VR) technology in learning activities assists in visualizing abstract phenomena of physics concepts. This technology supports the delivery of effective and meaningful learning experiences. The main objectives of this study, therefore, are to analyze the level of students' readiness to use VR technology in higher education, and to…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Physics
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Mayowa Oyedoyin; Ismaila Temitayo Sanusi; Musa Adekunle Ayanwale – Computer Science Education, 2025
Background and Context: Recognizing that digital technologies can enable economic transformation in Africa, computing education has been considered a subject relevant for all within the compulsory level of education. The implementation of the subject in many schools is, however, characterized by a myriad of challenges, including pedagogical…
Descriptors: Elementary School Students, Student Attitudes, Internet, Coding
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Tyler G. Harvey; Delphine Dean – Biomedical Engineering Education, 2025
Challenge: While hands-on laboratory experiences are an important component of biomedical engineering curricula, many of the topics which would often benefit most from these experiences are often too time-, space-, and resource-intensive to incorporate into laboratory classes. One such topic is electrophysiology, where phenomena are hard to…
Descriptors: Discovery Learning, Computer Uses in Education, Computer Simulation, Hands on Science
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Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
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Kivanç Topraklikoglu; Gülcan Öztürk – Journal of Educational Technology and Online Learning, 2025
This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis…
Descriptors: Computer Simulation, Computer Oriented Programs, Geometry, Mathematics Instruction
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Abdou L. J. Jammeh; Claude Karegeya; Savita Ladage – Education and Information Technologies, 2025
Clicker-integrated instruction is the current innovation in teaching and learning. Several studies used this technology to investigate learning processes, while others mainly used it to asses for learning, facilitation of group discussion and students' participation. All applications require creativity and analytical thinking and very much…
Descriptors: Chemistry, Science Instruction, Audience Response Systems, Computer Assisted Instruction
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Christopher Nazelli; Deborah Zopf; S. Asli Özgün-Koca – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
In this practitioner-focused article, the authors present a mathematical writing activity for preservice elementary school teachers. The products of this activity, referred to as "journals," are detailed, representation-rich explanations of problems solved in small groups. These journals were originally exchanged across institutions in a…
Descriptors: Preservice Teachers, Elementary School Teachers, Teacher Characteristics, Mathematics
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David Eubanks; Scott A. Moore – Assessment Update, 2025
Assessment and institutional research offices have too much data and too little time. Standard reporting often crowds out opportunities for innovative research. Fortunately, advancements in data science now offer a clear solution. It is equal parts technique and philosophy. The first and easiest step is to modernize data work. This column…
Descriptors: Higher Education, Educational Assessment, Data Science, Research Methodology
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Weijiao Huang; Khe Foon Hew – IEEE Transactions on Learning Technologies, 2025
In an online learning environment, both instruction and assessments take place virtually where students are primarily responsible for managing their own learning. This requires a high level of self-regulation from students. Many online students, however, lack self-regulation skills and are ill-prepared for autonomous learning, which can cause…
Descriptors: Independent Study, Interpersonal Relationship, Electronic Learning, Computer Software
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Burç Çeken; Nazim Taskin – Journal of Computer Assisted Learning, 2025
Background: Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality,…
Descriptors: Multimedia Instruction, Computer Simulation, Educational Environment, Instructional Effectiveness
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Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
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David R. Firth; Adam Gonzales; Michelle Louch; Bryan Hammer – Information Systems Education Journal, 2025
ChatGPT is having an impact on students, and information systems (IS) and computing academic professionals alike. Our goal for this paper is to help faculty and students know the conditions in which generative AI such as ChatGPT should or should not be used. To that end, we describe the development of a 2x2 matrix. On the horizontal axis we have…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Information Systems
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Desy K. Sari; Supahar Supahar; Dadan Rosana; Pri A. C. Dinata; Muhammad Istiqlal – Journal of Pedagogical Research, 2025
As artificial intelligence [AI] increasingly permeates various sectors--including education, economics, healthcare, and government--a comprehensive understanding of this technology becomes essential. This analysis aims to identify four dimensions of AI literacy--awareness, usage, evaluation, and ethics--among Indonesian higher education students…
Descriptors: Artificial Intelligence, College Students, Student Attitudes, Foreign Countries
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Weiting Yuan – Studies in Applied Linguistics & TESOL, 2025
Few studies have considered the micro-analysis of written laughter in the digital world in its sequential context (beyond frequency and distribution). The present study fills this gap by examining "transcribed" laughter "[Chinese symbols omitted](haha)" in Chinese conversations on WeChat from a conversation analytic…
Descriptors: Computer Software, Computer Mediated Communication, Chinese, Orthographic Symbols
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Congzhi Ma; Gabriella Haire; Sara Smith; Nigel Newbutt – Technology in Language Teaching & Learning, 2025
Educational applications of virtual reality (VR) and augmented reality (AR) for English language learning have become increasingly prevalent in K-12 classroom contexts. These tools have enormous potential to provide unique learning experiences and increase students' engagement; however, the benefits depend on appropriate implementation and use.…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, Computer Uses in Education
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