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Subterfuge: A Parental Strategy for Mediating Young Children's Digital Media Practices in Azerbaijan
Sabina Savadova – Learning, Media and Technology, 2025
The present study introduces the ways in which parents mediate young children's digital media practices in Azerbaijan, a former Soviet country. This study reveals a new parental mediation strategy -- subterfuge, which refers to parents' indirect communication about digital media restrictions with their children. With this approach, parents blame…
Descriptors: Foreign Countries, Parenting Styles, Computer Use, Access to Internet
Gilber Chura-Quispe; Yesica Sofia Nicole Román Bullon; Edwin Gustavo Estrada-Araoz; José Ricardo Pujaico-Espino; Dony Edwin Mamani-Velasquez – Educational Process: International Journal, 2025
Background/purpose: The increasing use of technology in people's daily lives has given rise to novel social phenomena such as "phubbing," the act of ignoring someone in a physical environment to attend to a mobile phone. This behavior has sparked interest in the academic field, where social interaction is fundamental for the emotional…
Descriptors: Computer Use, Telecommunications, Handheld Devices, Psychological Patterns
Kylie Gorney; Mark D. Reckase – Journal of Educational Measurement, 2025
In computerized adaptive testing, item exposure control methods are often used to provide a more balanced usage of the item pool. Many of the most popular methods, including the restricted method (Revuelta and Ponsoda), use a single maximum exposure rate to limit the proportion of times that each item is administered. However, Barrada et al.…
Descriptors: Computer Assisted Testing, Adaptive Testing, Test Items, Item Banks
Alanna L. Peebles; Godfried A. Asante; Rati Kumar – Communication Teacher, 2025
In our globalized interconnected world, intercultural and interpersonal communication competencies are essential. Virtual reality (VR) narrative-based scenarios offer a unique opportunity to foster these competencies by simulating quality contact with people of different races, religions, and other identities. This activity had students meet and…
Descriptors: Intercultural Communication, Computer Simulation, Personal Narratives, Technology Uses in Education
Guanhua Hou; Xinlei Wang – International Journal of Technology and Design Education, 2025
The AI-generated inspirational images provided a new pathway for design learners to obtain inspiration, but previous research had overlooked the impact of the emotional valence and arousal of AI-generated images on design creativity. This study investigated the effects of emotional valence and arousal of AI-generated images on design creativity…
Descriptors: Artificial Intelligence, Design, Computer Graphics, Creativity
Robin Junker; Jennifer Janeczko; Alena Lehmkuhl; Verena Zucker; Manfred Holodynski; Nicola Meschede – Education and Information Technologies, 2025
The adoption of virtual learning environments (VLEs) in education has grown significantly due to their potential to enhance learning. Effective learning in VLEs depends on managing cognitive load and sustaining motivation, particularly for complex tasks like developing teachers' professional vision -- the ability to notice and interpret classroom…
Descriptors: Models, Prompting, Electronic Learning, Computer Simulation
Zheng Zhong; Xiaojie Zou; Shuaizhen Jin; Kunyan Li; Jingbin Huang – Education and Information Technologies, 2025
The effective implementation of Collaborative Inquiry-based Learning (CIL) activities hinges upon the learners receiving ample support and timely feedback. Without explicit guidance from educators within the interaction design, inquiry processes, and task steps, the efficacy of learning outcomes is challenging to ensure. Virtual teachers have the…
Descriptors: Cooperative Learning, Inquiry, Virtual Classrooms, Electronic Learning
Maciej Pankiewicz; Yang Shi; Ryan S. Baker – International Educational Data Mining Society, 2025
Knowledge Tracing (KT) models predicting student performance in intelligent tutoring systems have been successfully deployed in several educational domains. However, their usage in open-ended programming problems poses multiple challenges due to the complexity of the programming code and a complex interplay between syntax and logic requirements…
Descriptors: Algorithms, Artificial Intelligence, Models, Intelligent Tutoring Systems
Lutz Terfloth; Vivien Lohmer; Friederike Kern; Carsten Schulte – Informatics in Education, 2025
Transcripts play a crucial role in qualitative research in computing education, with significant implications for the credibility and reproducibility of findings. However, unreflective and inconsistent transcription standards may unintentionally introduce biases, potentially undermining the validity of research outcomes and the collective progress…
Descriptors: Phonetic Transcription, Computer Science Education, Educational Research, Credibility
Annie M. Wofford; Lara Perez-Felkner; K. Bret Staudt Willet; Chantra Nhien – Research in Higher Education, 2025
Minority-Serving Institutions (MSIs) play a critical role in supporting racially minoritized and low-income students. Despite their importance, MSIs continue to be overlooked in federal investments. This short research note delves into the historical and geographical factors influencing MSIs, generally, and in the vastly growing area of graduate…
Descriptors: Minority Serving Institutions, Graduate Study, School Demography, STEM Education
Alla Martyniuk; Iryna Zabiiaka; Anastasiia Shevchuk; Svitlana Lobanova; ?lla Hubina; Olha Melnychuk – Journal of Teaching and Learning, 2025
The potential of innovative learning technologies and digitalization is a key factor in the progressive development of the academic space within the context of educational environment integration. This article aims to study the potential of innovative learning technologies in the context of globalization and the digitalization of education, based…
Descriptors: Educational Practices, Technology Uses in Education, Educational Technology, Educational Innovation
Aigul I. Akhmetova; Salima S. Seitenova; Begzod K. Khodjaev; Odinakhon R. Jamoldinova; Saule Z. Yerkebaeva; Kenzhegul U. Kazybayeva – Contemporary Educational Technology, 2025
This study presents the first comprehensive dual-database bibliometric analysis of game-based learning research, investigating its evolution between 2015 and 2024 through analysis of 34,125 documents from Scopus (18,487) and Web of Science (WoS) (15,638) using advanced visualization techniques. The findings reveal consistent field expansion with…
Descriptors: Game Based Learning, Bibliometrics, Educational Research, Periodicals
Minna Peltopuro – European Journal of Education, 2025
This study explores the perspectives of professionals working with children on the impact of digital device use in schools on health and learning. A survey was conducted among 62 experts, including doctors, psychologists, and opticians, to determine safe daily limits for time spent on digital devices for different age groups. The results suggest…
Descriptors: Technology, Handheld Devices, Children, Young Children
Tippawan Meepung – Higher Education Studies, 2025
This study aimed to develop and evaluate the effectiveness of the LADEC model in promoting future skills among undergraduate learners. The research objectives included: (1) analyzing the components of the LADEC model; (2) designing and implementing the model; (3) comparing the effectiveness of the LADEC model with the DTP model; and (4) assessing…
Descriptors: Constructivism (Learning), Computer Simulation, Higher Education, Skill Development
Allison Nguyen; Jean E. Fox Tree – Cognitive Research: Principles and Implications, 2025
Understanding how authority affects social evaluation of written communication is crucial for understanding how online communication technologies can be effectively deployed. We examined how negotiation words affected perceived ratings of knowledgeableness, professionalism, politeness, and friendliness across three levels of authority (professor,…
Descriptors: Power Structure, Language Usage, Computer Mediated Communication, Professionalism

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