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I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Torsten Figueiredo Walter; Guthrie Gray-Lobe; Sarah Kabay – Annenberg Institute for School Reform at Brown University, 2023
Hardware requirements are a barrier to widespread adoption of digital learning software among low-income populations. We investigate the demand among smallholder-farming households for a simple, adaptive math learning tool that can be accessed by widely available "brick" phones, and its effect on educational outcomes. Over a quarter of…
Descriptors: Access to Computers, Handheld Devices, Telecommunications, Computer Uses in Education
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Sabjan, Aniza; Wahab, Alawiyah Abd; Ahmad, Azizah; Ahmad, Rahayu; Hassan, Syahida; Wahid, Juliana – Asian Journal of University Education, 2020
The purpose of this study is to investigate the quality design criteria for developing a Massive Open Online Course (MOOC). Currently, there are limited studies that highlight the required design criteria for the MOOC programming courses. A descriptive analysis was conducted to examine the characteristics of the three important quality design…
Descriptors: Online Courses, Educational Quality, Design Requirements, Instructional Design
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Prvan, Marina; Ožegovic, Julije – ACM Transactions on Computing Education, 2020
This article provides a survey of methods and paradigms for teaching Computer Networks (CN). Since the theoretical concepts are rather abstract in this subject, and students often find them too technical and difficult to understand, many authors attempt to answer the question on how to improve students' motivation and interest for the complex…
Descriptors: Teaching Methods, Computer Networks, Computer Science Education, Educational Research
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Peterson, Celeste N.; Tavana, Sara Z.; Akinleye, Olukemi P.; Johnson, Walter H.; Berkmen, Melanie B. – Biochemistry and Molecular Biology Education, 2020
Biology and biochemistry students must learn to visualize and comprehend the complex three-dimensional (3D) structures of macromolecules such as proteins or DNA. However, most tools available for teaching biomolecular structures typically operate in two dimensions. Here, we present protocols and pedagogical approaches for using immersive augmented…
Descriptors: Teaching Methods, Molecular Structure, Computer Software, Biochemistry
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Frydenberg, Mark; Lorenz, Birgy – Information Systems Education Journal, 2020
Learning cybersecurity awareness builds on basic information technology concepts and digital literacy skills. In an effort to raise cybersecurity awareness among information technology students, this paper describes a series of three different interactive sessions offered to students of all levels at a business university. The sessions introduced…
Descriptors: Computer Security, Computer Science Education, Computer Literacy, Information Technology
Reilly, Joseph; Morrison, Jennifer – Center for Research and Reform in Education, 2020
Integrated classrooms and 1:1 initiatives are growing in popularity and maturity. Each year, new school- and district-wide 1:1 initiatives launch. Even if schools are not yet a 1:1 environment, teachers and students likely incorporate and encounter more technology with each passing semester. While new initiatives launch each year, the first wave…
Descriptors: Computer Uses in Education, Laptop Computers, Computer Assisted Instruction, Best Practices
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Persinger, Jonah M.; Dunham, Stacey M.; Husmann, Polly R. – HAPS Educator, 2021
Basic Human Anatomy at Indiana University is a large undergraduate anatomy class with nearly five hundred students in twelve lab sections. In the fall of 2018, we added the Virtual Human Dissector software on an interactive Sectra table to our lab to help students fill the gap between idealized anatomical models and fully prosected cadavers. We…
Descriptors: Anatomy, Technology Uses in Education, Science Laboratories, Undergraduate Students
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Gosine, Laura; Kean, Brianna; Parsons, Chelsea; McSweeney, Matthew B. – Journal of Food Science Education, 2021
Three-dimensional (3D) food printing is a new technology that can be used to produce personalized and customized food products. However, very little research has been completed on how 3D food printers could be used as educational tools. As such, the objective of this study was to evaluate how teachers (n = 6), dietitians (n = 6), and nutrition…
Descriptors: Computer Uses in Education, Computer Peripherals, Printing, Food
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Koschmieder, Lukas; Altenfeld, Ralph; Eiken, Janin; Böttger, Bernd; Schmitz, Georg J. – Education Sciences, 2021
Hands-on type training of Integrated Computational Materials Engineering (ICME) is characterized by assisted application and combination of multiple simulation software tools and data. In this paper, we present recent experiences in establishing a cloud-based infrastructure to enable remote use of dedicated commercial and open access simulation…
Descriptors: Computer Software, Training, Computer Science Education, Simulation
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Tselegkaridis, Sokratis; Sapounidis, Theodosios – Education Sciences, 2021
Educational robotics (ER) seems to have a positive effect on students and, in many cases, might help them to successfully assimilate knowledge and skills. Thus, this paper focuses on ER and carries out a literature review on educational robotics simulators with Graphical User Interfaces (GUIs). The review searches for relevant papers which were…
Descriptors: Computer Simulation, Robotics, Educational Technology, Computer Interfaces
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Seren, Mehmet; Ozcan, Zeynel Ersin – International Journal of Curriculum and Instruction, 2021
The concept of distance education has become even more substantial in the days when humanity is having difficult times with pandemic. Besides, there is an idea that education will have transformed when the life after pandemic starts. Aim of this research is to discuss artificial intelligence-supported or artificial intelligence-based education,…
Descriptors: COVID-19, Pandemics, Distance Education, Artificial Intelligence
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Ting, Ying; Brockman, Morgan L.; Patil, Sameer – ACM Transactions on Computing Education, 2021
Nearly all software built today impinges upon end-user privacy and needs to comply with relevant regulations. Therefore, there have been increasing calls for integrating considerations of compliance with privacy regulations throughout the software engineering lifecycle. However, software engineers are typically trained in the technical fields and…
Descriptors: Privacy, Capstone Experiences, Computer Software, Instructional Materials
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Farrugia, Rosienne C.; Busuttil, Leonard – British Journal of Educational Technology, 2021
Various studies outline the 'digital disconnect' that exists between the digital experiences that children have with technologies at home and at school. It is however important to document the increasingly multimodal technological world that young children are inhabiting. Framed by socio-cultural and ecological theoretical perspectives, this case…
Descriptors: Preschool Children, Context Effect, Technological Literacy, Computer Use
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Palanci, Abdulkadir; Turan, Zeynep – International Journal of Curriculum and Instructional Studies, 2021
This study aimed to examine the methodological trends of studies using the Augmented Reality (AR) technology in mathematics education and reveal basic findings obtained from the studies. In this context, a systematic review process was conducted in the Web of Science database and 86 studies obtained as a consequence were reviewed. In this…
Descriptors: Computer Uses in Education, Computer Simulation, Mathematics Education, Learning Processes
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