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Ullah, A. M. M. Sharif; Tashi; Kubo, Akihiko; Harib, Khalifa H. – Education Sciences, 2020
Three-dimensional (3D) printing can revolutionize the way products have been designed and manufactured. This necessitates engineering graduates equipped with the knowledge and skills of 3D printing. As a result, the educational aspects of 3D printing have earned a great deal of attention. Nevertheless, to teach 3D printing in an undergraduate…
Descriptors: Teaching Methods, Engineering Education, Computer Peripherals, Undergraduate Students
Koranteng, Felix Nti; Sarsah, Francis K.; Kuada, Eric; Gyamfi, Samuel Adu – Education and Information Technologies, 2020
Technology has penetrated all aspects of the society in recent years. In the education sector, collaborative software such as GoogleDocs is pervasively used by both faculty and students. This is often because they enable frequent, cheaper and faster communication opportunities. Nonetheless, little evidence exists on the factors that influences its…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Software, Cooperative Learning
Triantafyllou, Serafeim A.; Georgiadis, Christos K. – Informatics in Education, 2022
The rapid development of technology in today's times make business' survival a rather complex task. It is therefore necessary for the specialized organization and administration of each company to differentiate and strengthen its competitive advantages. Gamification is an established practice in many business domains and can enforce employees to…
Descriptors: Gamification, Design, Computer Software, Business
Konstantinidis, Angelos – Knowledge Management & E-Learning, 2022
Despite popular myths related to the design and development of an online course, the endeavor is rather complicated. Universal Course Shell Templates (UCSTs) can alleviate teachers' workload, support teachers in taking pedagogically sound decisions, and assist students in their engagement with the course. The study begins with a review of the…
Descriptors: Online Courses, Universities, Misconceptions, Design
Pereira, Juanan; Diaz, Oscar – IEEE Transactions on Education, 2022
Contribution: Instructors are leveraging open-source software (OSS) as a way to experience authentic examples of software problems with their students. Recommender engines might assist students in selecting the right project based on metrics mined from project repositories (e.g., GitHub). This vision is realized through GitMate, a GitHub-based…
Descriptors: Computer Software, Open Source Technology, Student Projects, Selection
Gabriel R. Paez; Timothy C. Hart – International Journal of Bullying Prevention, 2022
Data from the 2017 National Youth Risk Behavior Surveillance System, consisting of 14,765 students, ranging in age from 12 to 18 years, were used to investigate patterns of cyberbullying victimization, with particular focus on understanding the interplay between traditional bullying victimization and other relevant predictors of cyberbullying.…
Descriptors: Adolescents, Bullying, Computer Mediated Communication, Predictor Variables
Rajati Mariappan; Kim Hua Tan; Bromeley Philip – Journal of Education and Learning (EduLearn), 2025
Incorporating technology with linguistics has created opportunities to explore the effectiveness of grammar checkers in cultivating an autonomous learning culture among English as a second language (ESL) and English as a foreign language (EFL) learner. Even though there have been numerous studies on grammar checkers to cultivate autonomous…
Descriptors: Computational Linguistics, Computer Software, Grammar, Private Schools
Semiyu Adejare Aderibigbe; Maher Omar; Hussein Elmehdi; Laura Colucci-Gray; Khaled Hamad; Abdallah Shanableh; Hussein Al-Othman; Mohamed Hassan Taha; Wiam Elshami – Turkish Online Journal of Distance Education, 2025
The COVID-19 pandemic precipitated a rapid shift to virtual learning environments (VLEs) in higher education institutions (HEIs), presenting a complex array of challenges and opportunities. This study investigates the critical factors influencing faculty members' swift transition to VLEs during emergencies, focusing on a semi-government Emirati…
Descriptors: Foreign Countries, COVID-19, Pandemics, College Faculty
Alexander Tobias Neumann; Yue Yin; Sulayman Sowe; Stefan Decker; Matthias Jarke – IEEE Transactions on Education, 2025
Contribution: This research explores the benefits and challenges of developing, deploying, and evaluating a large language model (LLM) chatbot, MoodleBot, in computer science classroom settings. It highlights the potential of integrating LLMs into LMSs like Moodle to support self-regulated learning (SRL) and help-seeking behavior. Background:…
Descriptors: Computer Science Education, Databases, Information Systems, Classroom Environment
Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Wafa Mohammed Aldighrir; Fatima's Mohamed Asiri – Journal of Computer Assisted Learning, 2025
Background: As educational institutions increasingly operate as multicultural hubs, leaders must navigate the complexities of cultural differences, language barriers and diverse learning styles in digital environments. These challenges are amplified by the lack of non-verbal cues and the asynchronous nature of online communication, which can lead…
Descriptors: Foreign Countries, Test Construction, Measures (Individuals), Test Validity
Sumei Wu; Meei-Ling Liaw – Language Learning & Technology, 2025
In telecollaboration research, scholars have broadened their focus from the purely linguistic details of online intercultural encounters to include its multimodal dimensions. Yet, no study to date has explored spatial repertoires, namely the totality of semiotic resources (e.g., speech, image, objects) embedded in a particular environment and used…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Language Teachers
Jintao Yang; Geng Liang; Wei Zhang – International Journal of Web-Based Learning and Teaching Technologies, 2025
Although learner interactions in forums are well-documented, research on instructor engagement strategies in MOOC forums and their impact on forum dynamics is limited. This study offers a distinctive approach by categorizing instructor strategies into four types: communicative, integrative, task-oriented, and non-interventionist. Six prominent…
Descriptors: MOOCs, Teacher Student Relationship, Plagiarism, Active Learning
Hsiao, Ling; Lee, Irene; Klopfer, Eric – British Journal of Educational Technology, 2019
Computer modeling promotes mechanistic reasoning when learners build and analyze models of complex systems to explore causal mechanisms and use models to generate patterns. StarLogo Nova (SLN), an agent-based modeling (ABM) environment, enables novice programmers to model a system's individual components and investigate its emergent, collective…
Descriptors: Logical Thinking, Computer Simulation, Models, Computer Science Education

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