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Matthew A. Kraft; Alexander J. Bolves – Education Finance and Policy, 2022
We study the adoption and implementation of a new mobile communication application (app) among a sample of 132 New York City public schools. The app provides a platform for sharing general announcements and news, as well as engaging in personalized two-way communication with individual parents. We provide participating schools with free access to…
Descriptors: Telecommunications, Handheld Devices, Computer Mediated Communication, Computer Oriented Programs
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Chen, Fu; Lu, Chang; Cui, Ying; Gao, Yizhu – IEEE Transactions on Learning Technologies, 2023
Learning outcome modeling is a technical underpinning for the successful evaluation of learners' learning outcomes through computer-based assessments. In recent years, collaborative filtering approaches have gained popularity as a technique to model learners' item responses. However, how to model the temporal dependencies between item responses…
Descriptors: Outcomes of Education, Models, Computer Assisted Testing, Cooperation
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Rojas-Sánchez, Mario A.; Palos-Sánchez, Pedro R.; Folgado-Fernández, José A. – Education and Information Technologies, 2023
The objective of this study is to identify and analyze the scientific literature with a bibliometric analysis to find the main topics, authors, sources, most cited articles, and countries in the literature on virtual reality in education. Another aim is to understand the conceptual, intellectual, and social structure of the literature on the…
Descriptors: Literature Reviews, Bibliometrics, Computer Simulation, Technology Uses in Education
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Domínguez-Lucio, S.; Compañ-Gabucio, L. M.; Torres-Collado, L.; de la Hera, M. García – Journal of Autism and Developmental Disorders, 2023
New technologies (NT) are increasingly used in Occupational Therapy (OT) interventions in people with Autism Spectrum Disorder (ASD). We conducted a scoping review to describe OT interventions investigated in scientific literature which use NT in children and adolescents with ASD. Two authors independently searched the scientific databases PubMed,…
Descriptors: Children, Adolescents, Autism Spectrum Disorders, Occupational Therapy
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Dastane, Omkar; Haba, Herman Fassou – International Journal of Information and Learning Technology, 2023
Purpose: The purpose of the study is to identify drivers of mobile massive open online course (MOOC) continuous intention (CI) through the lenses of customer perceived value (CPV) theory. Consumer choice is successfully explained by CPV, but lesser attention is given to linking the theory to the mobile MOOC context whereby the majority of theories…
Descriptors: MOOCs, Intention, Electronic Learning, Educational Benefits
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Simsek, Bilal; Direkçi, Bekir – British Journal of Educational Technology, 2023
The aim of this study is to compare reading comprehension levels of two groups of students--an experimental and a control group--who read the same texts in course books using either augmented reality technique or traditional reading technique. Barrett's taxonomy, which proposes a classification of reading comprehension, consisting of literal…
Descriptors: Reading Comprehension, Computer Simulation, Simulated Environment, Secondary School Students
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Silva, Leonardo; Mendes, Antonio Jose; Gomes, Anabela; Fortes, Gabriel – IEEE Transactions on Education, 2023
Contribution: Students' problem-understanding abilities and their relationship with programming learning were investigated using a methodology little explored in the existing literature. Background: Problem comprehension is an ability used during software development. Current research points to conflicting results on students' ability to interpret…
Descriptors: Programming, Comprehension, Computer Software, Electronic Learning
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Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning
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Fernandez-Gauna, Borja; Rojo, Naiara; Graña, Manuel – International Journal of Educational Technology in Higher Education, 2023
We describe an automated assessment process for team-coding assignments based on DevOps best practices. This system and methodology includes the definition of Team Performance Metrics measuring properties of the software developed by each team, and their correct use of DevOps techniques. It tracks the progress on each of metric by each group. The…
Descriptors: Computer Software, Programming, Coding, Teamwork
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Cheerapakorn, Pasawut; Chatwattana, Pinanta – Higher Education Studies, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the virtual learning environment model on cloud using hybrid learning, (2) to develop the virtual learning environment model on cloud using hybrid learning, and (3) to study the results after using the virtual learning environment model on cloud using…
Descriptors: Electronic Learning, Educational Environment, Educational Technology, Blended Learning
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Ritter, Frank E.; Qin, Michael; MacDougall, Korey; Chae, Chungil – Interactive Learning Environments, 2023
We created a list of more than 140 tools that can be used to create tutoring systems, from complete tutoring systems to low-level tools for preparing instructional materials. Based on this list, we present a preliminary ontology of system dimensions that can serve as a base for a comprehensive review or in building systems. We also note that: (a)…
Descriptors: Educational Resources, Intelligent Tutoring Systems, Computer Managed Instruction, Programmed Tutoring
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Zaagsma, Miriam; Koning, Mark H. M.; Volkers, Karin M.; Schippers, Alice P.; van Hove, Geert – British Journal of Learning Disabilities, 2023
Background: Professional support for people with intellectual disabilities is increasingly delivered remotely. Understanding what support workers do to support people with intellectual disabilities remotely, and how they do this, is therefore important. The purpose of this study was to gain insight into the remote support practice of the support…
Descriptors: Intellectual Disability, Foreign Countries, Services, Employees
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Mejia-Puig, Luis; Chandrasekera, Tilanka – International Journal of Technology and Design Education, 2023
In design education, immersive virtual reality (VR) has grown as a visualization and interaction tool. Nonetheless, little research has been done on how individuals self-perception within VR affects their performance. This self-awareness is carried out using avatars that depict the virtual body through multiple points of view. This article…
Descriptors: Computer Simulation, Design, Human Body, Cognitive Processes
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Linthaluek, Siwaporn; Wannapiroon, Panita; Nilsook, Prachyanan – International Education Studies, 2023
The objectives of this research were to synthesize the competencies of the digital researcher, carry out an empirical investigation of the digital researcher landscape, and evaluate the results of a synthesis of digital researcher competency. To conduct the research, the researchers carried out a review of the literature related to researcher…
Descriptors: Technology, Digital Literacy, Instructional Materials, Researchers
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Sideridis, Georgios; Tsaousis, Ioannis; Ghamdi, Hanan – Educational and Psychological Measurement, 2023
The purpose of the present study was to provide the means to evaluate the "interval-scaling" assumption that governs the use of parametric statistics and continuous data estimators in self-report instruments that utilize Likert-type scaling. Using simulated and real data, the methodology to test for this important assumption is evaluated…
Descriptors: Intervals, Scaling, Computer Software, Likert Scales
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