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Case, Adam – TechTrends: Linking Research and Practice to Improve Learning, 2022
This article presents an experimental first-year seminar that uses game-based learning to develop the creative problem-solving abilities of first-year college students at a mid-sized university. A discussion on how the computer game, "The Witness," was incorporated into the first-year seminar is given along with an overview of teaching…
Descriptors: Computer Games, Game Based Learning, Problem Solving, Creative Thinking
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Killian, Benjamin J.; Singletary, Steven – Journal of Chemical Education, 2022
We present a modernization of the undergraduate physical chemistry laboratory experiment for determining the speed of sound in various gases from resonant frequencies in a spherical resonator. The resonator (schematic IR = 7.5 cm) is constructed by 3D printing with eco-friendly poly(lactic acid), a commercially viable alternative to traditional…
Descriptors: Undergraduate Study, College Science, Chemistry, Physics
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Li, Kam Cheong; Wong, Billy Tak-Ming – Interactive Technology and Smart Education, 2022
Purpose: This paper aims to present a comprehensive review of the present state and trends of smart education research. It addresses the need to have a systematic review of smart education to depict its research landscape in view of the growing volume of related publications. Design/methodology/approach: A bibliometric analysis of publications on…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Bibliometrics
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Schmidt, Jonas; Huber, Tim; Mu¨ssig, Jo¨rg – Journal of Chemical Education, 2022
The knowledge of the mechanical properties of polymers and other materials is essential for several tasks in the field of materials science, like component design and material development. The tensile test is one method of determining many of the material's most defining mechanical characteristics. However, the teaching of laboratory experiments…
Descriptors: Science Instruction, Teaching Methods, Science Experiments, Laboratory Experiments
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Gloy, Kilian; Weyhe, Paul; Nerenz, Eric; Kaluschke, Maximilian; Uslar, Verena; Zachmann, Gabriel; Weyhe, Dirk – Anatomical Sciences Education, 2022
In order to improve learning efficiency and memory retention in medical teaching, furthering active learning seems to be an effective alternative to classical teaching. One option to make active exploration of the subject matter possible is the use of virtual reality (VR) technology. The authors developed an immersive anatomy atlas which allows…
Descriptors: Anatomy, Active Learning, Computer Simulation, Medical Education
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Faggioni, Thais; Ferreira, Natiele Carla da Silva; Berçot, Filipe Faria; Bisaggio, Rodrigo da Cunha; Alves, Luiz Anastacio – Advances in Physiology Education, 2022
Immunology is a knowledge area of paramount importance in life sciences and health care professional education with diverse applications, as well as for a general public understanding of issues related to vaccination. However, many concepts are complex and difficult to understand based only on conventional classes or static images. The use of…
Descriptors: Foreign Countries, Immunization Programs, Computer Uses in Education, Medical Students
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Pili, Unofre B.; Violanda, Renante R. – Physics Education, 2022
The video of a free-falling object was analysed in Tracker in order to extract the position and time data. On the basis of these data, the velocity, gravitational potential energy, kinetic energy, and the work done by gravity were obtained. These led to a rather simultaneous validation of the conservation law of energy and the work-energy theorem.…
Descriptors: Science Instruction, Physics, Energy, Scientific Concepts
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Poulsen, Seth; Herman, Geoffrey L.; Peterson, Peter A. H.; Golaszewski, Enis; Gorti, Akshita; Oliva, Linda; Scheponik, Travis; Sherman, Alan T. – ACM Transactions on Computing Education, 2022
We present a psychometric evaluation of a revised version of the "Cybersecurity Concept Inventory" ("CCI"), completed by 354 students from 29 colleges and universities. The CCI is a conceptual test of understanding created to enable research on instruction quality in cybersecurity education. This work extends previous expert…
Descriptors: Psychometrics, Computer Security, Measures (Individuals), Computer Science Education
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Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
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Noble, Sean M.; Saville, Jason D.; Foster, Lori L. – International Journal of Educational Technology in Higher Education, 2022
Post-secondary institutions are investing in and utilizing virtual reality (VR) for many educational purposes, including as a discretionary learning tool. Institutions such as vocational schools, community colleges, and universities need to understand what psychological factors drive students' acceptance of VR for learning in discretionary…
Descriptors: Computer Simulation, Video Technology, Computer Attitudes, Adoption (Ideas)
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Hadi, Said Hirzi; Permanasari, Adhistya Erna; Hartanto, Rudy; Sakkinah, Intan Sulistyaningrum; Sholihin, Mahfud; Sari, Ratna Candra; Haniffa, Roszaini – Education and Information Technologies, 2022
Ethics education is increasingly needed in business schools due to the escalation of fraud in business practices. However, faculties face challenges in gaining the millennials and Z generation's interest and attention, who are generally digital savvy, when teaching accounting ethics. One of the learning media that is suitable for millennial and Z…
Descriptors: Ethical Instruction, Accounting, Business Administration Education, Computer Simulation
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Cock, Jade Maï; Marras, Mirko; Giang, Christian; Käser, Tanja – International Educational Data Mining Society, 2022
Interactive simulations allow students to discover the underlying principles of a scientific phenomenon through their own exploration. Unfortunately, students often struggle to learn effectively in these environments. Classifying students' interaction data in the simulations based on their expected performance has the potential to enable adaptive…
Descriptors: Science Instruction, Prediction, Models, Interaction
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Gao, Zhikai; Erickson, Bradley; Xu, Yiqiao; Lynch, Collin; Heckman, Sarah; Barnes, Tiffany – Journal of Educational Data Mining, 2022
Demand for education in Computer Science has increased markedly in recent years. With increased demand has come to an increased need for student support, especially for courses with large programming projects. Instructors commonly provide online post forums or office hours to address this massive demand for help requests. Identifying what types of…
Descriptors: Computer Science Education, Help Seeking, College Faculty, Teacher Role
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Koparan, Timur; Rodríguez-Alveal, Francisco – Journal of Pedagogical Research, 2022
Solving real-life problems through mathematical modeling is one of the aims of modern mathematics curricula. For this reason, prospective mathematics teachers need to acquire modeling skills and use these skills in learning environments in terms of creating rich learning environments. With this study, it is aimed to examine the reflections of…
Descriptors: Probability, Thinking Skills, Preservice Teachers, Graphs
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Mayungbo, Olusegun; Akingbade, Retta; Ogunsanya, Oluwatomisin – European Journal of Psychology and Educational Research, 2022
Challenges relating to misuse and abuse of the internet and other mobile devices have become sources of concern among the youth population the world-over. However, research on cyber related issues has been focused mainly on adolescents in Nigeria. This study investigates the influence of cyber bullying, cyber victimization and pathological…
Descriptors: Foreign Countries, College Students, Bullying, Computer Mediated Communication
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