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Kenneth Kofi Gyan – ProQuest LLC, 2024
The use of virtual reality in higher education plays a major role in addressing key areas of teaching, research, and learning. The applicable use of virtual reality sets the stage for ways to integrate an immersive environment, customizable based on higher education constituents preferences. The purpose of this research was to determine emerged…
Descriptors: Computer Simulation, Higher Education, Educational Technology, Technology Uses in Education
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Marcella Mandanici; Simone Spagnol – IEEE Transactions on Education, 2024
The purpose of this study is to look at how a music programming course affects the development of computational thinking in undergraduate music conservatory students. In addition to teaching the fundamentals of computational thinking, music programming, and logic, the course addresses the Four C's of education. The change in students' attitudes…
Descriptors: Music Education, Undergraduate Students, Programming, Computer Attitudes
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Meridith Greythorne; Kai Staats – Connected Science Learning, 2024
The Scalable, Interactive Model of an Off-World Community (SIMOC) is a computer simulation of a human habitat on Mars. Built upon decades of NASA research and authentic science processes, SIMOC is both a research-grade simulation and an engaging web-based tool for science education. Users access an intuitive web interface to select mission…
Descriptors: Computer Simulation, Space Exploration, Science Education, Web Sites
Xinyue Li – Research Matters, 2024
Extended reality (XR) -- encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR) -- emerges as a potential transformative tool in educational realms. This article explores the potential of XR in facilitating mathematics assessments; it proposes a list of mathematical topics that could be effectively mediated by XR's…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Mathematics Instruction
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Fatemeh Habibi; Rasool Hamidi Choolabi; Zinat Asgharzadeh Nasr Abadi – International Journal of Emotional Education, 2024
This study investigated the impact of Problematic Internet Use (PIU) on Iranian adolescents' Psychological Well-Being (PWB), focusing on the mediating roles of sleep quality and self-regulation. Data was collected from a sample of students (n = 228, girl = 197, boy = 31) aged 12 to 19 years. Participants completed four online questionnaires,…
Descriptors: Adolescents, Internet, Computer Use, Well Being
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Gamon Savatsomboon; Prasert Ruannakarn; Phamornpun Yurayat; Ong-art Chanprasitchai; Jibon Kumar Sharma Leihaothabam – European Journal of Psychology and Educational Research, 2024
Using R to conduct univariate meta-analyses is becoming common for publication. However, R can also conduct multivariate meta-analysis (MMA). However, newcomers to both R and MMA may find using R to conduct MMA daunting. Given that, R may not be easy for those unfamiliar with coding. Likewise, MMA is a topic of advanced statistics. Thus, it may be…
Descriptors: Educational Psychology, Multivariate Analysis, Evaluation Methods, Data Processing
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Brian E. Clauser; Victoria Yaneva; Peter Baldwin; Le An Ha; Janet Mee – Applied Measurement in Education, 2024
Multiple-choice questions have become ubiquitous in educational measurement because the format allows for efficient and accurate scoring. Nonetheless, there remains continued interest in constructed-response formats. This interest has driven efforts to develop computer-based scoring procedures that can accurately and efficiently score these items.…
Descriptors: Computer Uses in Education, Artificial Intelligence, Scoring, Responses
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James Castle – International Journal of Designs for Learning, 2024
This design case details a seven-year iterative design process to create an app for use in online physical education classes. Each iteration addresses the shortcomings of the previous version. The most recent iteration of the app allows students to use Fitbit™ devices to record heart rate data, which each student sees as progress toward course…
Descriptors: Physical Education, Online Systems, Electronic Learning, Computer Oriented Programs
Tianjie Yun – ProQuest LLC, 2024
This quantitative study investigated the perceptions and experiences of K-12 teachers utilizing social media platforms for self-directed professional development. Through a survey administered to 111 public elementary school teachers in Mississippi, data was collected to analyze various factors influencing teachers' engagement with social media…
Descriptors: Elementary School Teachers, Social Media, Computer Use, Faculty Development
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Zeyu Wang; Yixin Liu; Lingling Wang; Li Fu – IEEE Transactions on Education, 2024
Contribution: This article presents a Mars Exploration Control Virtual Simulation Experiment Platform (MEC-vslab), which aims to address the current challenge of limited integration between control engineering education and engineering practice. MEC-vslab is oriented toward the practical needs of Mars exploration engineering. It offers…
Descriptors: Engineering Education, Space Exploration, Astronomy, Computer Simulation
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Shiri Lev-Ari – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Categorization is the foundation of many cognitive functions. Importantly, the categories we use to structure the world are informed by the language we speak. For example, whether we perceive dark blue, light blue, and green to be shades of one, two, or three different colors depends on whether we speak Berinmo, English, or Russian, respectively.…
Descriptors: Language Usage, Classification, Computer Simulation, Community Characteristics
Shraddha Govind Barke – ProQuest LLC, 2024
The dream of intelligent assistants to enhance programmer productivity has now become a concrete reality, with rapid advances in artificial intelligence. Large language models (LLMs) have demonstrated impressive capabilities in various domains based on the vast amount of data used to train them. However, tasks which require structured reasoning or…
Descriptors: Artificial Intelligence, Symbolic Learning, Programming, Programming Languages
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Maggie A. Mosher; Kathleen L. Lane; Amber L. Rowland; Adam C. Carreon; Sean J. Smith; Bruce B. Frey; Wayne S. Sailor; Neal M. Kingston; Haidee A. Jackson; Samantha R. Goldman; Angela A. Williams; Ankita Bhattashali – Issues and Trends in Learning Technologies, 2024
A mixed methods randomized control trial (RCT) was employed to investigate the social validity ratings (i.e., acceptability, appropriateness, and feasibility) of middle-school students using an innovative program of virtual social scenarios called VOISS (Virtual reality (VR) Opportunities to Integrate Social Skills) compared to an evidence-based,…
Descriptors: Middle School Students, Modeling (Psychology), Video Technology, Computer Simulation
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Lisa Pearl; Alandi Bates – Journal of Child Language, 2024
While there are always differences in children's input, it is unclear how often these differences impact language development -- that is, are developmentally meaningful -- and why they do (or do not) do so. We describe a new approach using computational cognitive modeling that links children's input to predicted language development outcomes, and…
Descriptors: Child Language, Language Acquisition, Socioeconomic Status, Syntax
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Mohamed M. Mostafa – Interactive Learning Environments, 2023
Interactive Learning Environments (ILE) is a leading international journal in the design and use of interactive learning environments. In this study we conduct a comprehensive bibliometric analysis spanning three decades to objectively examine the journal's impactful authors, citation patterns, collaboration networks and emerging trends.…
Descriptors: Bibliometrics, Network Analysis, Developing Nations, Developed Nations
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