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Cham, Chun Yin; Chow, Kwok Wing; Lei, Chi-Un – International Journal of Learning Technology, 2022
The aim of the study was to develop a cost-effective form of online proctoring mechanism that can serve as a scalable and secure solution to cater to high-stake assessments in institutions, with a particular focus on attaining high levels of flexibility and user-friendliness. With reference to existing systems, a self-proctored mechanism is…
Descriptors: High Stakes Tests, Computer Assisted Testing, Supervision, Undergraduate Students
Exploring the Effectiveness and Moderators of Augmented Reality on Science Learning: A Meta-Analysis
Xu, Wen-Wen; Su, Chien-Yuan; Hu, Yue; Chen, Cheng-Huan – Journal of Science Education and Technology, 2022
The use of augmented reality (AR) technology in the science curriculum has the potential to assist students in comprehending abstract and complex concepts or unobservable phenomena, as well as to better explain knowledge regarding science content by superimposing virtual objects over genuine items or environments in a multidimensional approach.…
Descriptors: Computer Simulation, Educational Technology, Science Education, Science Achievement
Rudolphi-Solero, Teodoro; Lorenzo-Alvarez, Rocio; Ruiz-Gomez, Miguel J.; Sendra-Portero, Francisco – Anatomical Sciences Education, 2022
Competitive game-based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory context. The objectives of this study were to reproduce a competitive online game based on…
Descriptors: Medical Students, Medical Education, Game Based Learning, Educational Games
Neuwirth, Lorenz S. – Journal of College Student Retention: Research, Theory & Practice, 2022
Cellular phone distractions inhibit faculty delivering and students learning the curriculum by reducing student attendance and active engagement. Arguably, cellular phone usage during precious class times can be a risk factor for student attrition, but scarce solutions have been offered to address this problem in colleges. The Flipd App, a…
Descriptors: Telecommunications, Handheld Devices, Attention, Computer Use
Muniandy, Rajantheran; Kandasamy, Sillalee S.; Subramaniam, Manimaran; Farashaiyan, Atieh – Arab World English Journal, 2022
The present study aims at investigating the perspectives of Malaysian secondary school teachers and students towards computer technology in education during the COVID-19 Pandemic. A questionnaire adapted from Christensen and Knezek (1998) was used as a data collection instrument in this study. The participants included 49 secondary school…
Descriptors: Foreign Countries, Secondary School Teachers, Teacher Attitudes, Student Attitudes
Qian, Yizhou; Lehman, James – Journal of Research on Technology in Education, 2022
This study investigated common student errors and underlying difficulties of two groups of Chinese middle school students in an introductory Python programming course using data in the automated assessment tool (AAT) Mulberry. One group of students was from a typical middle school while the other group was from a high-ability middle school. By…
Descriptors: Middle School Students, Programming, Computer Science Education, Error Patterns
Amponsah, Kwaku Darko; Aboagye, Godwin Kwame; Narh-Kert, Millicent; Commey-Mintah, Priscilla; Boateng, Fred Kofi – European Journal of Educational Sciences, 2022
This Study explored the usage of the internet and its impact on the academic performance of Senior High School (SHS) students in the Cape Coast Metropolis. A questionnaire was used to gather data from 105 second-and third-year students through random sampling and was then analyzed using descriptive statistics and an independent samples t-test. The…
Descriptors: Foreign Countries, Internet, Academic Achievement, High School Students
Huang, Fang; Teo, Timothy; Scherer, Ronny – Interactive Learning Environments, 2022
As a key variable determining technology acceptance and adoption, the perceived ease of technology use (PEU) has been in the focus of a considerable body of research. This research examined the external factors that influence perceived ease of use, such as computer self-efficacy and perceived enjoyment, but yielded inconsistent findings and…
Descriptors: College Students, Internet, Electronic Learning, Usability
Danielak, Brian – Cognition and Instruction, 2022
This paper focuses on a historically understudied area in computing education: attending to students' *design thinking* in university-level introductory programming courses. I offer an account of one student--"Rebecca"--and her experiences and code from a second-semester course on programming concepts for engineers. Using data from both…
Descriptors: Design, Computer Science Education, Programming, Introductory Courses
Iminza, Rose; Lysenko, Larysa; Wade, Anne; Abrami, Philip – International Journal of Education and Development using Information and Communication Technology, 2022
This paper reports a case of implementing the free web-based interactive literacy software, ABRACADBRA, in early childhood education classes of Mombasa County, Kenya. A comprehensive model of training and support was offered to classroom teachers to help them integrate the software in preschool English Language instruction for three terms in 2019.…
Descriptors: Computer Software, Foreign Countries, Literacy, Early Childhood Education
Bruno, Paul; Pérez, Mariam Saffar; Lewis, Colleen M. – Policy Analysis for California Education, PACE, 2022
High schools in California--and around the country--increasingly offer computer science (CS) and often would like to expand CS offerings further. However, these expansions pose a number of challenges for administrators and policymakers, especially if they are going to happen effectively and equitably. We consider four of the most pressing…
Descriptors: High Schools, Computer Science Education, Equal Education, Teacher Supply and Demand
Paine, Faith A. – ProQuest LLC, 2022
The COVID-19 pandemic impacted the education of nursing students across the world. Nursing students were unable to care for patients with COVID-19 at the beginning and potentially throughout nursing school depending on the facility and nursing school restrictions. It was not known how the participation in a high-fidelity simulation will impact the…
Descriptors: COVID-19, Pandemics, Nursing Education, Nursing Students
Jalil Raza; Tahira Anwar Lashari; Sana Anwar Lashari; Hira Raza; Saima Anwar Lashari – International Association for Development of the Information Society, 2022
In this study, two modes of communication for distance learning are discussed -Broadcast Media Technologies (one-to-many) and Communicative Media Technologies (many-to-many). In addition, the study sheds light on Synchronous Versus Asynchronous modes of communication. Further, the study evaluates the effectiveness of Digi skills' (an initiative by…
Descriptors: Foreign Countries, Distance Education, Higher Education, Synchronous Communication
Jasmin Bastian; Christian Toth; Christina Wolf – International Association for Development of the Information Society, 2022
The authors developed, implemented, and evaluated a digital simulation game for media education in teacher training. The aim of the simulation game is to simulate decision-making processes in schools for the implementation of hybrid teaching in the context of the pandemic. The question is whether the participation in a digital simulation games…
Descriptors: Computer Games, Computer Simulation, Media Education, Blended Learning
Isaac Kofi Nti; Faiza Umar Bawah; Juanita Ahia Quarcoo; Favour Kalos – Africa Education Review, 2022
Computers in education, along with soft-computing technology applications, have revolutionised global interconnectedness and the need for a well-educated workforce. Many studies worldwide explore technology in education, often relying on systematic reviews, though concerns about selection bias have emerged. This article takes a different approach,…
Descriptors: Bibliometrics, Computer Uses in Education, Artificial Intelligence, Educational Research

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