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Chunli Yang; Siti Ezaleila Mustafa – Eurasian Journal of Applied Linguistics, 2024
This study investigates the integration of advanced technologies to improve the translation and dissemination of Chinese museum culture through multimodal approaches. The primary aim is to incorporate Artificial Intelligence (AI) and big data to enhance the quality and accessibility of cultural exhibits. Current challenges in the translation and…
Descriptors: Museums, Technology Integration, Artificial Intelligence, Exhibits
Tessa Consoli – Frontline Learning Research, 2024
Based on a national survey of 8,915 students, this study examines the prevalence of different types of media education practices in Swiss upper secondary schools and their relationship with students' online civic engagement and respectful online behavior. Descriptive statistics reveal that schools place little emphasis on media education and that…
Descriptors: Media Education, Teaching Methods, Differences, Citizen Participation
Daniel M. Muepu; Franck M. Buhendwa; Joel K. Mumbanza; Jakin M. Kabongo; Dieu-Merci N. Kinguangu; David M. Kutangila – Discover Education, 2024
This paper evaluates the impact of an English and Business Computer Science program in the Democratic Republic of Congo (DRC), the world's second-largest French-speaking country after France. The program addresses the gap between academic training and market needs by combining English language proficiency with essential business and computer…
Descriptors: Foreign Countries, Program Evaluation, Business Administration Education, Computer Science Education
Binod Prasad Pant; Niroj Dahal; Bal Chandra Luitel – Online Submission, 2024
Integrating information and communication technology (ICT) in mathematics education has been increasingly recognized as a powerful tool for increasing students' interest and performance. It is widely discussed that students' understanding of mathematical ideas is not satisfactory, especially in terms of conceptual understanding. Using narrative…
Descriptors: Concept Formation, Mathematical Concepts, Computer Software, Mathematics Instruction
Hartley, Kendall; Andújar, Alberto – Education Sciences, 2022
The smartphone has become an integral part of the education landscape. While there has been significant smartphone research in education under the guise of m-learning, the unique role of the device suggests that m-learning may not be an appropriate characterization. The purpose of this paper is to review the use of m-learning as a primary…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Kouh, Minjoon – Physics Teacher, 2022
The importance of introducing computational approaches early and actively in science education is widely acknowledged among educators and scientists. Many great ideas have been put forward and implemented by advocates and organizations such as Partnership for Integration of Computation into Undergraduate Physics (https://www.compadre.org/PICUP)…
Descriptors: Science Instruction, Physics, Undergraduate Study, College Science
Hodge, David R.; Gebler-Wolfe, Molly M. – Children & Schools, 2022
Most adolescents have mobile devices (e.g., smartphones) and daily access to the internet. Scholars, however, have only recently begun to consider the impact of this technology on youth. This article draws on attachment theory to explain how adolescents' attachment styles may be represented in their attachment to technology. The authors posit that…
Descriptors: Attachment Behavior, Adolescents, Handheld Devices, Internet
Cuervo-Cely, Karen D.; Restrepo-Calle, Felipe; Ramírez-Echeverry, Jhon J. – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an…
Descriptors: Game Based Learning, Student Motivation, Computer Science Education, Programming
Gutiérrez, Luz E.; Guerrero, Carlos A.; López-Ospina, Héctor A. – Education and Information Technologies, 2022
This study describes the most relevant problems and solutions found in the literature on teaching and learning of object-oriented programming (OOP). The identification of the problem was based on tertiary studies from the IEEE Xplore, Scopus, ACM Digital Library and Science Direct repositories. The problems and solutions identified were ranked…
Descriptors: Programming, Comprehension, Computer Science Education, Computer Software
Webb, Kevin C.; Zingaro, Daniel; Liao, Soohyun Nam; Taylor, Cynthia; Lee, Cynthia; Clancy, Michael; Porter, Leo – ACM Transactions on Computing Education, 2022
A Concept Inventory (CI) is an assessment to measure student conceptual understanding of a particular topic. This article presents the results of a CI for basic data structures (BDSI) that has been previously shown to have strong evidence for validity. The goal of this work is to help researchers or instructors who administer the BDSI in their own…
Descriptors: Measures (Individuals), Concept Formation, Computer Science Education, Test Results
Plachkinova, Miloslava; Vo, Ace – Journal of Cybersecurity Education, Research and Practice, 2022
The current study proposes a taxonomy to organize existing knowledge on cybercrimes against critical infrastructure such as power plants, water treatment facilities, dams, and nuclear facilities. Routine Activity Theory is used to inform a three-dimensional taxonomy with the following dimensions: hacker motivation (likely offender), cyber,…
Descriptors: Crime, Computer Security, Facilities, Nuclear Energy
McDonnell, Rachel Pleasants; Fraser, Shakari; Sullivan, Felicia; Webber, Alison Ascher; Vanek, Jen; Harris, Jamie – Jobs for the Future, 2022
With the urgency of adult digital skill development as a backdrop, the Digital Resilience in the American Workforce (DRAW) initiative, funded by the U.S. Department of Education's Office of Career, Technical, and Adult Education (OCTAE), conducted a national landscape scan to identify existing resources and effective approaches for digital skills…
Descriptors: Adult Students, Adult Learning, Technological Literacy, Computer Literacy
Jackson, Iesha; Gonzales, Miguel M.; Mensah, Adjoa – Journal for Multicultural Education, 2022
Purpose: The purpose of this study was to examine technological pedagogical content knowledge (TPACK) in 1:1 laptop classrooms. We evaluate how, if at all, teachers in these environments engage culturally sustaining pedagogy (CSP) with technology to meet the needs of culturally and linguistically diverse learners. Design/methodology/approach: Data…
Descriptors: Equal Education, Culturally Relevant Education, Laptop Computers, Pedagogical Content Knowledge
Janse van Rensburg, Cecile; Coetzee, Stephen A.; Schmulian, Astrid – Assessment & Evaluation in Higher Education, 2022
This study reports on the incorporation of mobile instant messaging (MIM) in assessments, as a collaborative learning tool, to enable students to socially construct knowledge and develop their collaborative problem solving competence, while being assessed individually. In particular, this study explores: what is the extent and timing of students'…
Descriptors: Computer Mediated Communication, Student Evaluation, Peer Relationship, Cooperative Learning
Yeo Wee, Alvin; Hinze, Annika; Vanderschantz, Nicholas; Aporosa, S.; Paruru, Danny – International Journal of Work-Integrated Learning, 2022
Only a few information and communication technology (ICT) work-integrated learning (WIL) projects involving universities and Indigenous partners are being reported and very little is known about the approaches that are followed. This article reports on successful student work placements in Indigenous communities when codeveloping software for the…
Descriptors: Computer Oriented Programs, Work Experience Programs, Pacific Islanders, Foreign Countries

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