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Evangelia Zontou; Stavros Kaminaris; Maria Rangoussi – European Journal of Engineering Education, 2024
Among the numerous fields permeated by Virtual Reality (VR), this review focuses on education and specifically, engineering education. VR allows engineering students to safely and cost-efficiently experience realistic yet simulated environments otherwise inaccessible, costly and/or dangerous. The feelings of presence and immersion generated by VR…
Descriptors: Literature Reviews, Computer Simulation, Engineering Education, Technology Uses in Education
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Tyson E. Lewis – Review of Education, Pedagogy & Cultural Studies, 2024
Given the rise in extremist radicalization using digital media, antifascist education must develop its own philosophy of digital technologies. The first half of this paper turns to Leo Löwenthal and Norbert Guterman's theory of the American agitator as well as Max Horkheimer and Theodor Adorno's notion of fascist projection and paranoia to provide…
Descriptors: Youth, Authoritarianism, Recruitment, Computer Mediated Communication
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Morgan Oates; Rebecca McCauley; Allison Bean – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Social media sites provide autistic youth a familiar space to interact that is devoid of many of the challenges that accompany face-to-face interactions. As such, it is important to determine whether the linguistic profiles observed during online interactions are consistent with face-to-face interactions. This preliminary study took a…
Descriptors: Autism Spectrum Disorders, Gender Differences, Online Systems, Communications
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Emma Swarts; Christopher M. Seitz; Erin D. Bouldin; Jackie Rogers; Muhsin Michael Orsini – Journal of American College Health, 2024
This study's purpose was to explore universities' online dashboards that communicate information about COVID-19 cases to campus communities, and if dashboards adhere to American College Health Association (ACHA) recommendations. Methods: The websites of all four-year, public universities with an enrollment of at least 10,000 students were analyzed…
Descriptors: Information Dissemination, Computer Mediated Communication, Web Sites, Public Colleges
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Fabiano Fruett; Fernanda Pereira Barbosa; Samuel Cardoso Zampolli Fraga; Pedro Ivo Aragao Guimaraes – IEEE Transactions on Education, 2024
Open-source hardware and software platforms have played an important role in democratizing access to technology and education in computer science and engineering. Recent advancements in tools, such as KiCad, MicroPython, and Thonny, integrated development environment potentially accelerate low-budget educational applications, providing a smooth…
Descriptors: Open Source Technology, STEM Education, Art Education, Artificial Intelligence
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Nadine Bisswang; Dimitri Petrik; Erich Heumüller; Sebastian Richter – Electronic Journal of e-Learning, 2024
Virtual reality has emerged as an influential technology in the educational landscape, offering learners and teachers immersive and interactive experiences that enhance traditional teaching methods. However, despite the increasing importance of virtual reality in education, a systematic description and classification of virtual reality use cases…
Descriptors: Computer Simulation, Technology Uses in Education, Taxonomy, Classification
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Emily Beavon; Lyndsay Jenkins; Miranda Bradley; Khyati Verma – Contemporary School Psychology, 2024
The current study explored adolescents' experiences with bystander intervention in cyberbullying situations. Using a mixed-methods approach, the study investigated the utility of using the five-step bystander intervention model (notice, interpret as an emergency, accept responsibility to intervene, know how to help, act) to the cyberbullying…
Descriptors: Adolescents, Bullying, Computer Mediated Communication, Prosocial Behavior
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Nathan Williams – Journal of Experiential Education, 2024
Background: Despite access to nature-based recreation, many college students do not take advantage of these experiences to improve their mental and physical health. Virtual reality experiences provide a potential pathway to motivate this population to recreate outdoors, but research is needed to determine whether virtual recreation can lead to…
Descriptors: College Students, Student Motivation, Computer Simulation, Physical Environment
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David Fraivert; Moshe Stupel – International Journal for Technology in Mathematics Education, 2024
Problem solving and proofs have always played a major role in mathematics. They are, in fact, the heart and soul of the discipline. The using of a number of different proof techniques for one specific problem can display the beauty, and elegance of mathematics. In this paper, we present one specific, interesting geometry problem, and present four…
Descriptors: Geometry, Problem Solving, Mathematics Instruction, Validity
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Tobias Kohn; Jacqueline Staub – Informatics in Education, 2024
The choice of programming language for education is an intensely debated topic. On the one hand, the programming language is supposed to be "relevant" in that its organisation, structures, and paradigms adhere to current standards and best practices in industry and academia. On the other hand, the programming language is expected to be…
Descriptors: Computer Science Education, Programming, Data Processing, Philosophy
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Kelvin T. Afolabi; Timothy R. Konold – Practical Assessment, Research & Evaluation, 2024
Exploratory structural equation (ESEM) has received increased attention in the methodological literature as a promising tool for evaluating latent variable measurement models. It overcomes many of the limitations attached to exploratory factor analysis (EFA) and confirmatory factor analysis (CFA), while capitalizing on the benefits of each. Given…
Descriptors: Measurement Techniques, Factor Analysis, Structural Equation Models, Comparative Analysis
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Ahmed Al Khateeb; Hind Alotaibi – Pegem Journal of Education and Instruction, 2024
The metaverse has the potential to revolutionise education in several ways. It can provide students with immersive learning experiences, allowing them to explore and interact with virtual worlds and objects that are difficult or impossible to replicate in the real world. Yet, studies investigating the impact of the metaverse on students' skills…
Descriptors: Computer Simulation, Technology Integration, Educational Environment, Academic Achievement
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Jennifer Ash – Grantee Submission, 2024
This overview describes the National Center for Rural Education Network (NCRERN) replication network, which tests the efficacy of interventions found to be effective in NCRERN's rural research network in different settings. NCRERN assembled a national cohort of rural districts in 2022-23 and 2023-24 school years to participate in its replication…
Descriptors: Educational Research, Rural Education, Intervention, Networks
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Riyan Hidayat; Yousef Wardat – Education and Information Technologies, 2024
Augmented Reality has found extensive use as an interactive technology in various learning and educational environments. However, a previous systematic review (SR) lacked a framework to identify the various types of augmented reality utilized, the types of technology employed, and the types of augmented parameters involved. The primary objective…
Descriptors: Computer Simulation, Educational Technology, STEM Education, Teaching Methods
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Matthew Schmidt; Nigel Newbutt; Minyoung Lee; Jie Lu; Marc-Sonley Francois; Pavlo D Antonenko; Noah Glaser – Autism: The International Journal of Research and Practice, 2024
This study presents a strengths-based framework for designing virtual reality experiences tailored to the needs and abilities of autistic individuals. Recognizing the potential of virtual reality to provide engaging and immersive learning environments, the framework aligns the strengths and preferences of autistic users with the affordances of…
Descriptors: Autism Spectrum Disorders, Adults, Computer Simulation, Program Design
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