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Sofia Seinfeld; Filippo Gabriele Prattico; Chiara De Giorgi; Fabrizio Lamberti – IEEE Transactions on Learning Technologies, 2024
Swapping visual perspective in virtual reality (VR) provides a unique means for embodying different virtual bodies and for self-distancing. Moreover, this technology is a powerful tool for experiential learning and for simulating realistic scenarios, with broad potential in the training of soft skills. However, there is scarce knowledge on how…
Descriptors: Computer Simulation, Self Evaluation (Individuals), Employment Interviews, Training
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Danielle Kearns-Sixsmith – Mentoring & Tutoring: Partnership in Learning, 2024
Tutoring promotes student achievement, academic independence, and the reduction of anxiety. While ample studies support tutoring for enhancing student success, few address how to evaluate tutoring. This quandary led to research in building and testing a meta-model that identified the hallmarks of one-on-one high-quality online tutoring.…
Descriptors: Electronic Learning, Tutoring, Higher Education, Educational Quality
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Merve Hatice Karatas; Hüseyin Çakir – Journal of Learning and Teaching in Digital Age, 2024
Nowadays, it is not common to come across sectors that can work and succeed without using information technology (IT). IT has now become a part of organizations' management and strategic decision-making mechanisms. Therefore, organizations make serious investments to develop software and system infrastructures and transfer business processes to…
Descriptors: Information Technology, Governance, Decision Making, Computer Software
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Aslihan Istanbullu; Murat Topal; Sabri Sekan Tan – Turkish Online Journal of Educational Technology - TOJET, 2024
Metaverse is a technology which allow users to "experience" a digital universe and includes several components like augmented and virtual reality. Researchers who wish to research the field may not know where to start or the key features of the field. Thus, the present study aims to discuss the general and social, conceptual, and…
Descriptors: Computer Simulation, Bibliometrics, Journal Articles, Periodicals
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Yuchen Cheng; Loukia Bololia – Journal of Autism and Developmental Disorders, 2024
Today, the global prevalence of autism is high and continues to increase dramatically. Effective support and interventions are therefore warranted. Augmented reality (AR), one of the recent modalities of immersive technology, is gaining traction in autism interventions. However, there is currently a lack of reviews on the use of AR in children…
Descriptors: Computer Simulation, Interpersonal Competence, Children, Autism Spectrum Disorders
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Debarati Mukherjee; Supriya Bhavnani; Georgia Lockwood Estrin; Vaisnavi Rao; Jayashree Dasgupta; Hiba Irfan; Bhismadev Chakrabarti; Vikram Patel; Matthew K. Belmonte – Autism: The International Journal of Research and Practice, 2024
Current challenges in early identification of autism spectrum disorder lead to significant delays in starting interventions, thereby compromising outcomes. Digital tools can potentially address this barrier as they are accessible, can measure autism-relevant phenotypes and can be administered in children's natural environments by non-specialists.…
Descriptors: Autism Spectrum Disorders, Young Children, Evaluation, Technology
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Sedef Sezgin; Mehmet Firat – International Review of Research in Open and Distributed Learning, 2024
In the 21st century, the widespread use of information technologies has made access to technology, technology usage skills, and the quality of technology services increasingly important. However, the digital divide--defined as a lack of access to telecommunications--remains a significant issue that separates developed countries from developing…
Descriptors: Access to Computers, Disadvantaged, Open Education, Undergraduate Students
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Sebastian Gil Parga; Umang Singh; Jairo Gutierrez; Stefan Marks – Interactive Learning Environments, 2024
There is a growing interest in using Augmented Reality technologies in education due to common perceived advantages like its accessibility and the increase in academical performance and motivation it promotes. Yet, most research done does not offer a deeper analysis of how AR technologies are used to reach different educational goals or the…
Descriptors: Computer Simulation, Instructional Design, Technology Uses in Education, Educational Research
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Zhipeng Zhou; Ziyao Zhang; Ying Lu; Zilong Wang; Jianqiang Cui; Guodong Ni – Education and Information Technologies, 2024
For working students, reconciling work and school lives is a major challenge. Emerging ubiquitous information and communication technologies (ICTs) further exacerbate this challenge, as a constant connection to work via ICTs blurring the boundaries between work and school domains. While the influence of ICTs on users' work and personal lives has…
Descriptors: Information Technology, Student Employment, Coping, Computer Use
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Sandra McKeown; Zuhaib M. Mir – Research Synthesis Methods, 2024
Searching multiple resources to locate eligible studies for research syntheses can result in hundreds to thousands of duplicate references that should be removed before the screening process for efficiency. Research investigating the performance of automated methods for deduplicating references via reference managers and systematic review software…
Descriptors: Literature Reviews, Evaluation, Followup Studies, Automation
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Joel S. Steele; Kevin J. Grimm – Structural Equation Modeling: A Multidisciplinary Journal, 2024
Structural Equation Modeling (SEM) continues to grow in popularity with numerous articles, books, courses, and workshops available to help researchers become proficient with SEM quickly. However, few resources are available to help users gain a deep understanding of the analytic steps involved in SEM, with even fewer providing reproducible syntax…
Descriptors: Structural Equation Models, Programming, Orthographic Symbols, Syntax
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Sven Judel; Jasper vom Felde; Ulrik Schroeder – Technology, Knowledge and Learning, 2024
This article presents the first iteration of the video analytics system VA4ME that enables the logging of video interactions in Moodle without the need to provide the videos by a separate plugin or website. Instead, the logging plugin injects, if allowed within a course, JavaScript code that logs video interactions and transforms these logs into…
Descriptors: Video Technology, Learning Management Systems, Information Storage, Educational Technology
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Fu Chen; Chang Lu; Ying Cui – Education and Information Technologies, 2024
Successful computer-based assessments for learning greatly rely on an effective learner modeling approach to analyze learner data and evaluate learner behaviors. In addition to explicit learning performance (i.e., product data), the process data logged by computer-based assessments provide a treasure trove of information about how learners solve…
Descriptors: Computer Assisted Testing, Problem Solving, Learning Analytics, Learning Processes
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Bimal Aklesh Kumar – Interactive Learning Environments, 2024
Mobile learning applications are being developed to support the teaching and learning process. The lack of an accepted methodology for developing these applications motivated the establishment of a design science research process for developing mobile learning applications. Design science methodology from the information systems domain was…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Design
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Catherine Higgins; Ciaran O'Leary; Claire McAvinia; Barry J. Ryan – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The teaching of appropriate problem-solving techniques to novice learners in undergraduate software development education is often poorly defined when compared to the delivery of programming techniques. Given the global need for qualified designers of information technology, the purpose of this research is to produce a foundational…
Descriptors: Educational Technology, Computer Software, Undergraduate Students, Novices
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