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H. Murch; M. Worley; F. Volk – Journal of Academic Ethics, 2025
Academic misconduct is a prevalent issue in higher education with detrimental effects on the individual students, rigor of the program, and strength of the workplace. Recent advances in artificial intelligence (AI) have reinvigorated concern over academic integrity and the potential use and misuse of AI. However, there is a lack of research on…
Descriptors: Incidence, Artificial Intelligence, Technology Uses in Education, Plagiarism
Diana Franklin; Paul Denny; David A. Gonzalez-Maldonado; Minh Tran – Cambridge University Press & Assessment, 2025
Generative AI is a disruptive technology that has the potential to transform many aspects of how computer science is taught. Like previous innovations such as high-level programming languages and block-based programming languages, generative AI lowers the technical expertise necessary to create working programs, bringing the power of computation…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Science Education, Expertise
Lijia Zong – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in the field of vocal music training. The author explored VR's application effect and provided references for the modernization of vocal music education. The author constructed a VR vocal music training system, elaborated on its hardware and software components and functions…
Descriptors: Computer Simulation, Music Education, Singing, Technology Uses in Education
Charlie Ingram; Alison Halford; Sokipriala Jonah – Curriculum Journal, 2025
With the UK government's target of Net Zero by 2050, alongside the rising cost of energy in the UK, it is imperative that public opinion aligns with and promotes affordable, greener energy systems. Within this dialogue, young people's voices and lived experience are needed to deepen the impact of energy policy intervention strategies. This article…
Descriptors: Energy Education, Foreign Countries, Conservation (Environment), Secondary School Students
Melanie B. Richards; Trena M. Paulus – Marketing Education Review, 2025
The integration of artificial intelligence (AI), and particularly generative AI, into research methods is rapidly transforming both academic and industry marketing research, including both methods practices and education regarding these practices. AI application within methods offers new opportunities for enhancing efficiency, automating…
Descriptors: Artificial Intelligence, Research Methodology, Marketing, Researchers
Mouna Denden; Ahmed Mohamed Fahmy Yousef; Ahmed Tlili; Ronghuai Huang; Ahmed Hosny Saleh Metwally; Haijun Zeng; Huanhuan Wang; Rustam Shadiev – Open Praxis, 2025
Despite the importance of gamification in education, there is still ongoing debate in the literature about how to design effective and useful educational gamification. This is because gamification is a complex concept that requires combining various game elements together. To further contribute to this discussion, this study first develops a…
Descriptors: Gamification, Educational Games, Design, College Students
Molly Domino; Bob Edmison; Stephen H. Edwards; Rifat Sabbir Mansur; Alexandra Thompson; Clifford A. Shaffer – Computer Science Education, 2025
Background and Context: Self-regulated learning (SRL) skills are critical aspect of learning to program and are predictive of academic success. Early college students often struggle to use these skills, but can improve when given targeted instruction. However, it is not yet clear what skills are best to prioritize. Objective: We seek to create a…
Descriptors: Metacognition, Programming, Computer Science Education, College Students
M. E. Talian; Amy Stornaiuolo; Yu-An Chen; Opal Jawale; Sunny Ajitabh; Andrew Yao; Keerthanya Rajesh; Gabriella Lucarelli; Ryujin Creighton – Journal of Adolescent & Adult Literacy, 2025
This paper explores how an intergenerational research team (n = 21) used a three-phase participatory design approach and youth-adult partnerships to establish a youth-led digital writing community on Discord. Findings analyze three "moments of emergence": (1) a moment in which we navigated tensions between our intergenerational writerly…
Descriptors: Writing (Composition), Communities of Practice, Youth, Adults
Diane Thembekile Levine; Michelle O'Reilly; Sarah Adams; Rachel Batchelor – Technology, Pedagogy and Education, 2025
To explore children's online conduct from a child's digital rights perspective, a small-scale child participatory study was conducted. Eighteen children (5 males; 13 females) in the UK, aged 10-11 years old, participated by conducting interviews in pairs with one another. All children had previously engaged with a lesson to develop their interview…
Descriptors: Children, Child Behavior, Internet, Interpersonal Relationship
Sapphire Crosby; Charlie Firth; Indrani Lahiri; Katie Laird; Robert Watson; Sarah Younie – Health Education, 2025
Purpose: This paper explores the topic of disseminating public health information, the challenges and barriers, what can be learnt from the experiences of community health, education and media practitioners across the globe, and how we can utilise this knowledge to inform the creation and dissemination of public health messages in the UK.…
Descriptors: Public Health, Information Dissemination, Barriers, Radio
Lily Lucas Hodges – History Teacher, 2025
A standard learning outcome for students in humanities courses, from middle school into higher education, is to craft clear, specific arguments based on evidence. A common assignment to develop and assess this learning outcome is the take-home essay. Generative AI models, such as ChatGPT, Copilot, and Grammarly, are quickly able to generate such…
Descriptors: Artificial Intelligence, Essays, Computer Uses in Education, History Instruction
Hon Keung Yau; Choi Ho Man – Turkish Online Journal of Educational Technology - TOJET, 2025
This study explores Hong Kong higher education students' perceptions of E-assessment systems, focusing on factors shaping acceptance of E-examinations over traditional formats. Quantitative analysis of 107 respondents reveals significant positive correlations between diverse pre-exam guidance (e.g., tutorials) and key system features (e.g.,…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Assisted Testing
Melissa S. Del Castillo; Hope Y. Kelly – College & Research Libraries, 2025
Libraries can play a role in navigating the Artificial Intelligence (AI) era by integrating these tools into information literacy (IL) programs. To implement generative AI tools like ChatGPT effectively, it is important to understand the attitudes of library professionals involved in IL instruction toward this tool and their intention to use it…
Descriptors: Artificial Intelligence, Information Literacy, Library Instruction, Librarian Attitudes
Sonia Itati Marino – Journal of Education and e-Learning Research, 2025
This article examines the potential of Challenge-Based Learning (CBL) and Evidence-Based Software Engineering (ESBE) as a strategy for higher education, combining quality teaching with the development of professional skills. The article specifically aims to mitigate all-but-thesis syndrome in degree programmes. The methodology comprises three…
Descriptors: Problem Based Learning, Evidence Based Practice, Computer Software, Capstone Experiences
Mi Kyung Cho; Seyoung Kim – International Electronic Journal of Mathematics Education, 2025
This study aimed to explore how AI-based educational platforms can support personalized mathematics learning. The three prominent AI-based educational platforms for mathematics were analyzed using a framework based on four dimensions: source, target, time, and adaptation method. Specifically, this study focused on providing illustrative examples…
Descriptors: Mathematics Education, Artificial Intelligence, Individualized Instruction, Educational Technology

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