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Olteanu, Constanta – International Journal of Mathematical Education in Science and Technology, 2022
This article explores the features of students' reasoning and sense-making when computer programming and mathematics interact, specifically, using the exterior angle concept to make different regular polygons with Scratch as a programming tool. At the end of the 2019 spring term in a public elementary school, data were obtained from a pretest, a…
Descriptors: Programming, Mathematics Instruction, Teaching Methods, Thinking Skills
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Sanna, Andrea; Manuri, Federico; De Pace, Francesco; Valpreda, Fabrizio; Fornaro, Claudio – IEEE Transactions on Learning Technologies, 2022
Design and computer graphics curricula for tertiary education include 3-D modeling skills. Students must learn to represent (complex) 3-D objects by means of parametric surfaces or polygonal meshes. Three-dimensional modeling may be a complex task, and students must be able to accrue a certain deal of experience in the field before passing the…
Descriptors: Design, Computer Graphics, Higher Education, Geometric Concepts
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Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
Lindsay Kistler Mattock – Journal of Education for Library and Information Science, 2022
The information professions demand digitally literate practitioners who can navigate the increasingly complex technological environments of libraries and archives. While basic literacy is presumed among graduate students, many students express fear and anxiety when approaching new technologies. These psychological barriers have not been addressed…
Descriptors: Technological Literacy, Anxiety, Computer Attitudes, Library Education
Constance Kunkler – ProQuest LLC, 2022
Background Significance: A shortage of clinical sites has made it difficult for the psychiatric technician (PT) to practice skills, such as therapeutic communication. Therapeutic communication is an important component of the PT curriculum. The development of virtual reality (VR) software has the potential to enhance communication skills,…
Descriptors: Computer Simulation, Mental Health Workers, Clinical Experience, Curriculum Implementation
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Esra Firatli Türker – Journal of Educational Technology and Online Learning, 2024
In this study, the opinions of academics who experienced compulsory distance education due to the COVID-19 pandemic and the February 6 earthquakes were examined regarding the new situations encountered and their experiences. Qualitative methods and phenomenology model were used to conduct the research. Data were collected through a semi-structured…
Descriptors: Foreign Countries, COVID-19, Pandemics, Seismology
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Mubarak M. Aldawsari; Abdullah D. Alenezi; John I. Liontas – Reading Matrix: An International Online Journal, 2025
Artificial Intelligence (AI) has rapidly become a pivotal force in education, offering personalized learning pathways and dynamic solutions to longstanding instructional challenges. In English as a Foreign Language (EFL) contexts, idiomatic competence remains a challenging aspect of language development, often eluding effective coverage through…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
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Jacqueline DeLisi; Jessica Brown; Lukas Winfield; Makoto Hanita; Anne Wang – Grantee Submission, 2025
In 2019, the Rhode Island Department of Education (RIDE), in partnership with the University of Rhode Island (URI), launched the Work-Based Learning for Computer Science (WBL4CS) project through an Education Innovation Research (EIR) grant. The initiative aimed to expand access to computer science (CS) education for high school students,…
Descriptors: Work Based Learning, Computer Science Education, High School Students, Career Pathways
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Brayan Díaz; Collin Lynch; Cesar Delgado; Kevin Han – International Journal of STEM Education, 2025
Background: This paper describes research into two pedagogical approaches to foster transdisciplinarity in a graduate engineering course that involves education and computer science. Leveraging the Communities of Practice framework, we examine how students majoring in computer science can integrate new knowledge from education and computer science…
Descriptors: Graduate Study, Engineering Education, Computer Science, Interdisciplinary Approach
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Yaron Ghilay – Higher Education Studies, 2025
This study investigates the effectiveness of video-based learning compared to traditional text-based methods in distance education for software courses. The research was based on two samples of students (n[subscript 1] = 32, n[subscript 2] = 30) enrolled in the "Fundamentals of PSPP" distance course at the N.B. School of Design and…
Descriptors: Distance Education, Instructional Effectiveness, Computer Software, Video Technology
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Nuodi Zhang; Fengfeng Ke; Chih-Pu Dai; Sherry A. Southerland; Xin Yuan – British Journal of Educational Technology, 2025
Preparing preservice teachers (PSTs) to be able to notice, interpret, respond to and orchestrate student ideas--the core practices of responsive teaching--is a key goal for contemporary science and mathematics teacher education. This mixed-methods study, employing a virtual reality (VR)-supported simulation integrated with artificial intelligence…
Descriptors: Preservice Teachers, Preservice Teacher Education, Artificial Intelligence, Computer Simulation
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Bridey Lea; Myfany Turpin; Joel Liddle Perrurle – Innovation in Language Learning and Teaching, 2025
Purpose: In recent years, digital projects have created tools for learning languages, such as mobile applications (apps). In contexts where the language has low prestige, innovative digital learning tools can support language revitalisation. This article takes the Australian Kaytetye Indigemoji app as a case study in community resource…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Computer Software
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Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
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Guangyun Zhang – Education and Information Technologies, 2025
If properly trained, rural teachers can successfully digitalize their classrooms even with limited resources at hand. This study aims to empirically examine how teaching with limited digital resources affects student engagement and student performance in the rural school setting. The study involved 245 middle school-aged children from three rural…
Descriptors: Foreign Countries, Middle School Students, Middle School Teachers, Technology Integration
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Jiahui Luo – Teaching in Higher Education, 2025
Many observed that the rise of GenAI is causing an 'erosion of trust' between students and teachers in higher education. Such distrust mainly stems from concerns about student cheating, which is believed to be massively facilitated by recent technological breakthroughs in GenAI. Despite anecdotal discussions, little empirical research has explored…
Descriptors: Artificial Intelligence, Computer Software, Trust (Psychology), Technology Uses in Education
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