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Po-Chun Huang; Ying-Hong Chan; Ching-Yu Yang; Hung-Yuan Chen; Yao-Chung Fan – IEEE Transactions on Learning Technologies, 2024
Question generation (QG) task plays a crucial role in adaptive learning. While significant QG performance advancements are reported, the existing QG studies are still far from practical usage. One point that needs strengthening is to consider the generation of question group, which remains untouched. For forming a question group, intrafactors…
Descriptors: Automation, Test Items, Computer Assisted Testing, Test Construction
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Sarah Narvaiz; Qinyun Lin; Joshua M. Rosenberg; Kenneth A. Frank; Spiro J. Maroulis; Wei Wang; Ran Xu – Grantee Submission, 2024
Sensitivity analysis, a statistical method crucial for validating inferences across disciplines, quantifies the conditions that could alter conclusions (Razavi et al., 2021). One line of work is rooted in linear models and foregrounds the sensitivity of inferences to the strength of omitted variables (Cinelli & Hazlett, 2019; Frank, 2000). A…
Descriptors: Statistical Analysis, Computer Software, Robustness (Statistics), Statistical Inference
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Zheng Zhong; Sijia Feng; Shuaizhen Jin – Education and Information Technologies, 2024
This study examines the impact of various factors on teachers' anxiety toward teaching in Virtual Reality (VR) environments. Specifically, the research proposes a hypothetical model and investigates the influence of technical proficiency, self-efficacy, and school support on VR teaching anxiety. A total of 329 teachers with prior experience in VR…
Descriptors: Influences, Anxiety, Computer Simulation, Educational Technology
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Ricardo Martin Fernandez; Felix Garcia-Loro; Gustavo R. Alves; Africa Lopez-Rey; Russ Meier; Manuel Castro – IEEE Transactions on Learning Technologies, 2024
For educational institutions in science, technology, engineering and mathematics (STEM) areas, the provision of practical learning scenarios is, traditionally, a major concern. In the 21st century, the explosion of information and communication technology (ICTs), as well as the universalization of low-cost hardware, has allowed the proliferation…
Descriptors: STEM Education, Vignettes, Teaching Methods, Information Technology
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Hasan Mahbub Tusher; Steven Mallam; Salman Nazir – Technology, Knowledge and Learning, 2024
The evolving complexity of Virtual Reality (VR) technologies necessitates an in-depth investigation of the VR features and their specific utility. Although VR is utilized across various skill-training applications, its successful deployment depends on both technical maturity and context-specific suitability. A comprehensive understanding of…
Descriptors: Computer Simulation, Skill Development, Professional Training, Outcomes of Education
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Ebru Balta; Celal Deha Dogan – SAGE Open, 2024
As computer-based testing becomes more prevalent, the attention paid to response time (RT) in assessment practice and psychometric research correspondingly increases. This study explores the rate of Type I error in detecting preknowledge cheating behaviors, the power of the Kullback-Leibler (KL) divergence measure, and the L person fit statistic…
Descriptors: Cheating, Accuracy, Reaction Time, Computer Assisted Testing
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Jane Caughey; Karen McLean; Susan Edwards – E-Learning and Digital Media, 2024
This research investigates how children located in separate homes use the psychological function of imagination to engage in sociodramatic play using networked digital technologies. Specifically, it examines how 7- to 8-year-old children create imaginary play situations in the same "Minecraft: Education Edition" digitally-mediated…
Descriptors: Educational Environment, Imagination, Dramatic Play, Electronic Learning
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Kai Zhang; Jingying Chen; Zongkai Yang – British Journal of Educational Technology, 2024
This study explored the influence of the dynamic assessment of human--computer interactive games on children's language potential. Thirty-seven special children aged 3--7 years were selected to participate in the study. They were divided into three groups according to their scores on the Autism Behaviour Checklist: (1) a non-autism group, (2) a…
Descriptors: Language Skills, Autism Spectrum Disorders, Children, Interaction
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Andrew Kemp; Edward Palmer; Peter Strelan; Helen Thompson – British Journal of Educational Technology, 2024
Many technology acceptance models used in education were originally designed for general technologies and later adopted by education researchers. This study extends Davis' technology acceptance model to specifically evaluate educational technologies in higher education, focusing on virtual classrooms. Prior research informed the construction of…
Descriptors: College Students, Educational Technology, Models, Student Attitudes
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Daniel Jato-Espino; Marta Vila-Cortavitarte; Jorge Rodriguez-Hernandez; Daniel Castro-Fresno – Journal of Civil Engineering Education, 2024
Gamification has emerged in recent years as an application of game mechanics to improve learning processes through increased motivation and engagement. Civil engineering is a suitable field for gamification because it encompasses a variety of areas involving both management and fieldwork tasks. To gain insight into the use of gamified approaches…
Descriptors: Gamification, Civil Engineering, Engineering Education, Computer Simulation
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Aadarsh Padiyath – ACM Transactions on Computing Education, 2024
As computing educators begin to recognize that their students need strong ethical foundations, there is a growing interest to integrate meaningful ethics education into undergraduate computing curricula. To achieve this, it is crucial to understand how students respond to ethical interventions in the classroom. This review examines the acceptance…
Descriptors: Undergraduate Students, Student Attitudes, Ethics, Intervention
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Yasemin Karal; Sakine Ongoz; Rabia Ozdemir Sarialioglu; Sule Merve Uluduz – International Journal on E-Learning, 2024
Researchers emphasize that learning presence is an important component Community of Inquiry (CoI) for understanding the process of knowledge construction through participants' meaningful engagement in an online environment. Assigning roles in learning environments helps to distribute responsibility among group members and gives learners the…
Descriptors: Preservice Teachers, Student Attitudes, Role, Computer Mediated Communication
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Draus, Peter; Mishra, Sushma; Slonka, Kevin; Bromall, Natalya – Information Systems Education Journal, 2022
Information Technology (IT) skills gap discourse suggests a mismatch between what students are acquiring in terms of knowledge and skills in their education versus what employers believe are useful skills for doing day to day tasks. This study builds upon previous research (analyzing the skills of college students in IT-related majors) by…
Descriptors: Skills, Achievement Gap, Employment Qualifications, Information Technology
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Hughes, Ciaran; Isaacson, Joshua; Turner, Jessica; Perry, Anastasia; Sun, Ranbel – Physics Teacher, 2022
Quantum computing is a growing field at the intersection of physics and computer science. The goal of this article is to highlight a successfully trialled quantum computing course for high school students between the ages of 15 and 18 years old. This course was designed to bridge the gap between popular science articles and advanced undergraduate…
Descriptors: Teaching Methods, Physics, Science Instruction, Quantum Mechanics
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Lee, Othelia EunKyoung; Kim, Do-Hong; Lee, Hyenjoo; Beum, Kyung Ah – Educational Gerontology, 2022
The Intergenerational Forum (IF), an innovative intervention, offers andragogic programs for community-dwelling older adults, enabling them to engage in youth-led tutorials to learn about Information Communication Technology (ICT). This study examines the outcome of a 12-week class focused on encouraging intergenerational exchange and mutual aid…
Descriptors: Older Adults, Information Technology, Internet, Computer Use
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