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Yuke Fu; Nathaniel J. Johnson; Mowei Liu; Tiana B. Vandendort; Rebecca K. Robertson; Hayley T. Hartwick – Early Child Development and Care, 2024
With children's digital technology usage surging in post-pandemic Canada, it is imperative to understand children's digital literacy and multimodal practices. This study investigated potential predictors of children's digital literacy and multimodal practices at home, and the latent profiles of digital families. A sample of 413 parents of children…
Descriptors: Foreign Countries, Digital Literacy, Parents, Access to Computers
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Yifan Li; Anmin Liu; Runming Si; Leyan Liu; Qidong Zhao – Journal of Chemical Education, 2024
The plate and frame filtration experiment is one of the essential experiments performed by undergraduate students during their practical education. While this experiment often relies on the conventional manual recording of data and calculation, there are frequent problems with data collection because capturing transient data of filtrate volume and…
Descriptors: Internet, Automation, Undergraduate Study, College Science
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Bach, Cecilie Carlsen – Digital Experiences in Mathematics Education, 2023
Previously defined profiles for using a computer algebra system (CAS) describe prototypical uses of such a tool. When students use a dynamic geometry environment (DGE), however, new opportunities arise for transitions within and beyond the DGE. In this article, CAS profiles are used to explore students' uses of a DGE. Four cases of students, all…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Software, Mathematics Instruction
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Fabian Arlt; Hans-Jürgen Arlt – SpringerBriefs in Education, 2023
This interesting book discusses why, as an activity, topic and metaphor, play and game have become an integral part of modern life. Empirically exemplary and theoretically grounded, this book discusses the developments and expansions in gaming, from easily accessible casual games to the galaxy-spanning gaming worlds of Massively Multiplayer Online…
Descriptors: Gamification, Video Games, Computer Games, Artificial Intelligence
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Jun-Ming Su – Education and Information Technologies, 2024
With the rapid growth of web applications, web application security (WAS) has become an important cybersecurity issue. For effective WAS protection, it is necessary to cultivate and train personnel, especially beginners, to develop correct concepts and practical hands-on abilities through cybersecurity education. At present, many methods offer…
Descriptors: Computer Science Education, Information Security, Computer Security, Web Sites
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Abhishek Vaish; Ravindra Kumar; Samo Bobek; Simona Sternad – Journal of Cybersecurity Education, Research and Practice, 2024
The cyber security education market has grownup exponentially, with a CAGR of 13.9 % as reported by Data Intelo. The report published by the World Economic Forum 2023 indicates a shortfall of 2.27 million cyber security experts in 2021 across different roles and hence manifest that Skill-based cyber security education is the need of the hour.…
Descriptors: Experiential Learning, Computer Networks, Information Security, Computer Security
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Imtiaz Alam; Muhammad Khalid Mahmood; Ehsan Ullah – Journal of Education and Educational Development, 2024
The aim of this study was to document the university faculty members' views related to digital education during the COVID-19 pandemic and subsequently its influence on students' academic performance, encountered obstacles, and recognized prospects. A concurrent triangulation strategy by employing (QUAN+QUAL) mixed method design was used in this…
Descriptors: College Faculty, Electronic Learning, COVID-19, Pandemics
Charalampos-S Charitsis – ProQuest LLC, 2023
The employment rate of software developers has risen significantly over the last 30 years. As a result, more students are considering computer science as a potential career path. Over the last 15 years, introductory programming course (CS1) enrollment has been increasing at a much faster rate than the increase in the number of CS faculty, with no…
Descriptors: Computer Science Education, Programming, Natural Language Processing, Computer Software
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Ramil B. Arante; Daisy Jane Bascon – Journal of Education and Learning (EduLearn), 2025
This study investigates the adequacy and functionality of information and communication technology (ICT) infrastructure for online learning in a Philippine Higher Education Institution (PHEI), particularly in the context of Caraga State University Cabadbaran Campus (CSUCC). Faculty perceptions were gathered through surveys to assess various…
Descriptors: Online Courses, Technology Uses in Education, Higher Education, College Faculty
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Jung Won Hur; Jay Bhuyan; Fan Wu – Journal of STEM Education: Innovations and Research, 2025
To address disparity issues in STEM fields, this study implemented a culturally relevant, hands-on learning program tailored for African American high school students from low-income areas in America's Deep South. The program included a one-month summer academy followed by a four-month collaborative app design project using MIT App Inventor. A…
Descriptors: STEM Education, Student Interests, African American Students, High School Students
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Matthew Quesnel; Brenda M. Stoesz – Australasian Journal of Educational Technology, 2025
Contract cheating is a significant concern in higher education, requiring a multifaceted teaching and learning approach to address it. Quizzing students about their writing to promote engagement, confirm authorship and detect cheating has not yet been investigated systematically. Therefore, in this study, our objective was to explore the validity…
Descriptors: Cheating, Authors, Computer Uses in Education, Validity
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Khanittha Sittitiamjan; Pongpisit Wuttidittachotti – Educational Process: International Journal, 2025
Background/purpose: This study investigates how knowledge, attitudes, and practices (KAP) influence cybersecurity awareness (CSA) among students in Thai educational institutions. The research addresses regional disparities in cybersecurity readiness by incorporating a culturally responsive adaptation of the KAP model. Materials/methods: A…
Descriptors: Computer Security, Computer Science Education, Foreign Countries, College Students
Zhenzhen Qi – ProQuest LLC, 2023
In the age of computing, we rely on software to manage our days, from the moment we wake up until we go to sleep. Software predicts the future based on actualized data from the past. It produces procedures instead of experiences and solutions instead of care. Software systems tend to perpetuate a normalized state of equilibrium. Their application…
Descriptors: Computer Simulation, Video Games, Visual Aids, Computer Games
Devon M. Christman – ProQuest LLC, 2024
Computer use has become a fact of life, especially for children, many of whom were forced to switch to online learning during the COVID-19 pandemic and resorted to digital hobbies as a safety measure. Further the amount of time children spend on computers, as well as the number of different computer devices that pervade our post-pandemic society…
Descriptors: Computer Software, Computer Use, Information Technology, Cognitive Science
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Carlos Sandoval-Medina; Carlos Argelio Arévalo-Mercado; Estela Lizbeth Muñoz-Andrade; Jaime Muñoz-Arteaga – Journal of Information Systems Education, 2024
Learning basic programming concepts in computer science-related fields poses a challenge for students, to the extent that it becomes an academic-social problem, resulting in high failure and dropout rates. Proposed solutions to the problem can be found in the literature, such as the development of new programming languages and environments, the…
Descriptors: Cognitive Ability, Computer Science Education, Programming, Instructional Materials
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