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Yabuno, Kristen; Luong, Ethan; Shaffer, Justin F. – HAPS Educator, 2019
Student response systems (SRSs) are widely used in anatomy and physiology courses as a form of active learning. While traditional SRSs (clickers) are pervasive, gamified SRSs such as Kahoot! are becoming increasingly popular. However, the impact of using both types of systems in the same course is unknown. The goal of this study was to determine…
Descriptors: Anatomy, Audience Response Systems, Undergraduate Students, Active Learning
Sahin, Muhittin – International Journal of Assessment Tools in Education, 2019
Assessments are conducted to determine the effectiveness of learning. One type of these assessments are formative assessment, which aims to fill the gap between the learner's present situation and the desired situation by giving feedback to learners. For this purpose, Classroom Response Systems can be used in large groups. Paper-based tests,…
Descriptors: Audience Response Systems, Formative Evaluation, College Freshmen, Student Attitudes
Buil, Isabel; Catalán, Sara; Martínez, Eva – British Journal of Educational Technology, 2019
Flow is a state of total absorption and concentration in an activity that is desirable for students, as it enhances the learning experience. Due to the importance of flow for learning, this research investigates the influence of three flow preconditions--namely balance of skill and challenge, feedback and goal clarity--on students' flow,…
Descriptors: Handheld Devices, Audience Response Systems, Educational Technology, Teaching Methods
Lauridsen, Kamma – Journal of Museum Education, 2018
The article describes a school program addressing the concept of body ideals and aiming for student involvement and reflection. It reveals how the use of clicker technology overcomes the challenge of getting youngsters to discuss a difficult topic. Through anonymous ballots and questions that allow everyone to participate, it is possible to…
Descriptors: Audience Response Systems, Museums, Student Participation, Foreign Countries
Cantero-Chinchilla, F. N.; Díaz-Martín, C.; García-Marín, A. P.; Estévez, J. – Technology, Knowledge and Learning, 2020
Performance of engineering degree students often becomes an important concern for lectures. Using classical teaching methodologies in practical lectures may be behind the problem. The present work develops a couple of innovative student-response-system based methodologies designed to be implemented during engineering practical lessons in higher…
Descriptors: Instructional Innovation, Audience Response Systems, Engineering Education, Civil Engineering
Everding, Daniel J.; Keller, John M. – Physical Review Physics Education Research, 2020
We present the analysis of the planetarium usage survey (PLUS), a two-part, mixed-methods initial study investigating planetarium use in the U.S. by undergraduate learners. Seventy-seven planetariums situated on college or university campuses within the U.S. completed an online survey during the fall of 2018 with 11 of those participating in…
Descriptors: Recreational Facilities, Space Exploration, Astronomy, Undergraduate Students
Tang, Lei; Li, Shanshan; Auden, Emma; Dhuey, Elizabeth – Journal of Economic Education, 2020
In this study, the authors investigated three questions: whether students' outcomes were improved by grading participation more intensely; who benefits most from increased participation; and, whether students who would benefit from more intensive grading choose it when they are given the choice. An eight-month field experiment was used to elicit…
Descriptors: Student Participation, Student Attitudes, Preferences, Grading
Reynolds, Eric D.; Fuchs, Richard W.; Johnson, Peter – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The landscape of technology in language classrooms is changing so quickly that it's hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Vocabulary Development
Marras, Mirko; Vignoud, Julien Tuân Tu; Käser, Tanja – International Educational Data Mining Society, 2021
Early predictors of student success are becoming a key tool in flipped and online courses to ensure that no student is left behind along course activities. However, with an increased interest in this area, it has become hard to keep track of what the state of the art in early success prediction is. Moreover, prior work on early success prediction…
Descriptors: Benchmarking, Predictor Variables, Academic Achievement, Flipped Classroom
Ricke, Audrey – Interactive Learning Environments, 2022
Fostering student-student and student-faculty interactions involves not only pedagogical design but also classroom technology. Image-sharing projection software, which allows multiple students to simultaneously share images from their electronic devices to the classroom's screens, offers a new form of communication in medium to large-size social…
Descriptors: Teacher Student Relationship, Peer Relationship, Interaction, Computer Software
Chou, Pao-Nan – SAGE Open, 2022
This study investigated the effects of Plickers use on rural students' learning outcomes through two case scenarios. In the first case scenario, the study adopted a preexperimental study method with a focus on comparing Plickers with traditional testing to examine rural students' learning attitudes toward Plickers. The participants were 24…
Descriptors: Rural Schools, Program Effectiveness, Elementary School Students, Mathematics Instruction
Deng, Liya – Journal of Electronic Resources Librarianship, 2019
Millennial learning is heavily dependent on the use of mobile technologies for information gathering, processing, and sharing. This project examines how student response systems, such as Poll Everywhere, impact the effectiveness of information literacy instruction in a mid-size academic library. Data collected from Millennial student participants…
Descriptors: Audience Response Systems, Young Adults, Age Groups, Users (Information)
Yap, Joseph; Peñaflor, Janice – Journal of Information Literacy, 2020
In this time of disinformation and misinformation, libraries remain a reliable source of truthful and factual information. As they fervently support the agenda of lifelong learning, libraries recognise that there are various influences that redefine the process of student learning. Admittedly, librarians need to be more creative in motivating…
Descriptors: Media Literacy, Information Literacy, Game Based Learning, Library Instruction
Bauer, Christopher – Journal of College Science Teaching, 2020
This article describes how clickers (student response systems) may be used to assess and support the development of productive process skills and discourse patterns within student teams during class periods. Clicker questions may poll the class about specific features of the internal workings of teams, such as role rotation, helpful or distracting…
Descriptors: Cooperative Learning, Class Size, Audience Response Systems, Teamwork
Decman, Mitja – International Journal of Higher Education, 2020
An increasing number of studies have addressed and proved the positive impact of classroom response systems (CRS) on learning performance in active learning environments but few focus on the parameters for the adoption and use of this technology in the classroom. This paper reviews research that has tested the parameters that influence the…
Descriptors: Student Participation, Predictor Variables, Audience Response Systems, Technology Integration

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