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Samuel B. Gavitte; Milo D. Koretsky; Jeffrey A. Nason – Journal of Computing in Higher Education, 2025
Laboratory activities are central to undergraduate student learning in science and engineering. With advancements in computer technology, many laboratory activities have shifted from providing students experiments in a physical mode to providing them in a virtual mode. Further, physical and virtual modes can be combined to address a single topic,…
Descriptors: Affordances, Computer Simulation, Science Laboratories, Engineering Education
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Jamal Eddine Rafiq; Abdelwahed Namir; Abdelali Zakrani; Mohammed Amraouy; Abdellah Bennane – Journal of Educators Online, 2025
This study examines the evolution of educational practices in the digital era and the integration of information technologies in teaching. Through an automated search in six digital libraries, we identified 99 relevant studies spanning the period from 1990 to 2021. We draw on a systematic mapping approach to classify these studies for better…
Descriptors: Educational Development, Educational Practices, Information Technology, Artificial Intelligence
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Yuanyuan Li; Chengliang Wang; Xiaoqing Gu – Educational Technology & Society, 2025
Recently, there has been a growing interest in the potential of virtual reality-based teacher training (VRBTT). Despite this surge, the impact of VRBTT on teacher training outcomes remains unclear and cannot be generalized from generic VR-based training approaches. This study aimed to evaluate the overall effects of VRBTT and explore potentially…
Descriptors: Literature Reviews, Meta Analysis, Instructional Design, Teacher Education
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Fan Ouyang; Luyi Zheng; Xinyu Dai; Weiqi Xu; Pengcheng Jiao – Educational Technology Research and Development, 2025
Computer-supported collaborative concept mapping (CSCCM), as one of the computer-mediated instruction and learning strategies, has been used to foster collaborative knowledge construction (CKC). Previous research has characterized groups based on final knowledge artifacts, products, or performances, rather than the temporal, process-oriented…
Descriptors: Content and Language Integrated Learning, Discourse Analysis, Computer Assisted Instruction, Concept Mapping
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Ting-Ting Wu; Edi Sarwono; Yueh-Min Huang – Journal of Computer Assisted Learning, 2025
Background: Virtual laboratories are used to supplement or even replace physical laboratories in engineering education. Although these virtual laboratories allow students to learn foundational experimental skills, they do not provide the learners with the chance to develop higher-order thinking skills (HOTS). Computational thinking (CT) is an…
Descriptors: Computation, Thinking Skills, Computer Simulation, Laboratories
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Yudong Cai; Qiyue Deng; Ting Lv; Wan Zhang; Yi Zhou – Science & Education, 2025
The advent of GPT (generative pre-trained transformer) technologies, such as OpenAI's ChatGPT, Microsoft's New Bing, and Google's Bard, has recently sparked lively discussions in various industries. However, it is still unclear what impact the advent of GPT will have on the academic sectors. In light of this, we have undertaken a summary and…
Descriptors: Computer Software, Synchronous Communication, Artificial Intelligence, Influence of Technology
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Michael C. Robbins; Zhuping Li – Field Methods, 2025
The Nolan Index (NI) is a normed, quantitative measure for comparing the degree of resemblance (similarity or dissimilarity) between free listings with an Excel program for calculating it. This article enhances that effort with the addition of an R program and additional applications. Free-list resemblance measures have been used to investigate…
Descriptors: Computation, Norm Referenced Tests, Comparative Analysis, Spreadsheets
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Ye Ma; Deborah J. Harris – Educational Measurement: Issues and Practice, 2025
Item position effect (IPE) refers to situations where an item performs differently when it is administered in different positions on a test. The majority of previous research studies have focused on investigating IPE under linear testing. There is a lack of IPE research under adaptive testing. In addition, the existence of IPE might violate Item…
Descriptors: Computer Assisted Testing, Adaptive Testing, Item Response Theory, Test Items
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Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
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Fengjuan Chen; Si Zhang; Qingtang Liu; Shufan Yu; Xiaojuan Li; Xinxin Zheng – Education and Information Technologies, 2025
Though online peer assessment is recognized as a critical factor in enhancing learning performance, pedagogical strategies and analysis of students' peer assessment at the group level, rather than the individual level, are underexplored. Online group assessment (OGA) focuses on assessing peer-group work in an online environment. A total of 64…
Descriptors: Peer Evaluation, Performance, Learning Processes, Computer Mediated Communication
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Elisabeth Baland; Lucía Pérez Jimenez; André Mateus – Biochemistry and Molecular Biology Education, 2025
The function of proteins is governed by their three-dimensional structure. This structure is determined by the chemical characteristics and atomic interactions of amino acids. Students of biochemistry, with a particular focus on protein chemistry, benefit from looking at protein structures and understanding how proteins are built and fold. Due to…
Descriptors: Molecular Structure, Visualization, Courseware, Scientific Concepts
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Pegah Torang; Hiwa Weisi – Computer Assisted Language Learning, 2025
This study attempted to investigate the effects of two forms of text-based glosses, namely dynamic and non-dynamic glosses, on vocabulary learning of EFL learners. To this end, two experimental groups and one control group, each comprising 25 participants, took part in the study. The DIALANG test was employed as a homogenizing tool to ensure the…
Descriptors: English (Second Language), Novices, Synchronous Communication, Second Language Learning
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Pei Boon Ooi; Graeme Wilkinson – British Journal of Guidance & Counselling, 2025
The advent of generative Artificial Intelligence (AI) systems, such as large language model chatbots, is likely to have a significant impact in psychotherapy and counselling in the future. In this paper we consider the current state of AI in psychotherapy and counselling and the likely evolution of this field. We examine the ethical codes of…
Descriptors: Ethics, Artificial Intelligence, Governance, Computer Mediated Communication
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Febe Demedts; Sameh Said-Metwaly; Kristian Kiili; Manuel Ninaus; Antero Lindstedt; Bert Reynvoet; Delphine Sasanguie; Fien Depaepe – Journal of Computer Assisted Learning, 2025
Background: The potential of adaptive feedback in digital educational games remains largely unexplored. Fractions are a suitable topic for investigating the effectiveness of adaptive feedback, as the complexity of this domain highlights the need for adequate feedback. Objectives: This study examines the effectiveness of explanatory adaptive…
Descriptors: Grade 4, Educational Games, Video Games, Feedback (Response)
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Austin C. Kozlowski; James Evans – Sociological Methods & Research, 2025
Large language models (LLMs), through their exposure to massive collections of online text, learn to reproduce the perspectives and linguistic styles of diverse social and cultural groups. This capability suggests a powerful social scientific application--the simulation of empirically realistic, culturally situated human subjects. Synthesizing…
Descriptors: Artificial Intelligence, Social Science Research, Computer Simulation, Research Methodology
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