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Carlo Perrotta; Luci Pangrazio – Education Policy Analysis Archives, 2023
Digital platforms have become integral to contemporary schooling. Google Classroom, Compass, Office 365, EdQuire, ClassDojo and Canvas are just some of the many platforms that litter students' and teachers' computers today. While students may have only one school to physically attend, there is a labyrinth of digital enclosures for them to navigate…
Descriptors: Technology Uses in Education, Technology Integration, Educational Technology, Educational Research
Jared Phelps Canright – ProQuest LLC, 2023
The creation of new knowledge in the form of scientific models is a cornerstone of the process of science. In physics laboratory instruction, students are very often stuck in a confirmatory mindset; they have been conditioned to believe that the role of experimentation in the classroom and in the world is to verify known facts. This mindset is…
Descriptors: Novelty (Stimulus Dimension), Physics, Models, Scientific Concepts
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Chris D. Craig; Robin Kay – Higher Learning Research Communications, 2023
Objectives: Immersive virtual reality (IVR) provides opportunities to learn within a nonphysical, digital world. The purpose of this critical review was to examine published systematic reviews regarding the benefits and challenges of IVR in higher education to inform best practices. Method: We followed the Preferred Reporting Items for Overviews…
Descriptors: Computer Simulation, Technology Uses in Education, Content Analysis, Educational Technology
Dewar, Cynthia – ProQuest LLC, 2023
This study examined California Community Colleges' administrator decisions about online proctoring software during the COVID-19 global pandemic between March 2020 and June 2022. Understanding how decisions were made, by whom, what information was considered, and how information was evaluated can support more informed decision making regarding…
Descriptors: Community Colleges, Computer Software, Computer Assisted Testing, COVID-19
Hollyn Sanders Maddox – ProQuest LLC, 2023
Research into children's screen time has primarily focused on the quantity of screen exposure. The purpose of this study was to determine to what extent, if any, there was an association between young children's media screen time and the quality of joint media engagement between parent, child, and media in the home. The problem addressed was that…
Descriptors: Young Children, Mass Media Use, Television Viewing, Video Games
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Arikli, Güven – Turkish Online Journal of Educational Technology - TOJET, 2023
Real-life threats are at the root of all possible threats to be encountered on the Internet. All risk headings for the Internet are situations that can be encountered in real life. Therefore, we should pay attention to the risks of the virtual world by learning to use the internet consciously, safely and effectively, and by teaching our children…
Descriptors: Internet, Computer Use, Child Safety, Family Role
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Eriksson, Miikka; Kärkkäinen, Sirpa; Tahvanainen, Ville – Journal of Computer Assisted Learning, 2023
Background: Technologies may successfully be used to mediate, aid, and diversify learning, but several studies indicate that technologies cannot substitute outdoor learning and its experiential nature. To halt human-induced biodiversity loss, teachers should acquire a deep understanding of the principles of ecology, including the challenging…
Descriptors: Computer Assisted Instruction, Outdoor Education, Student Teachers, Biodiversity
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Chen, Ken-Zen; Lin, Yi-Hsuan – Interactive Learning Environments, 2023
Successful early childhood education requires close collaboration between parents and preschool teachers. The purpose of the study was to implement a mobile application to foster parent-teacher communication (PTC) in a remote preschool. Being the teacher of the preschool, I conducted a four-cycle action research to crystallize problems, introduce…
Descriptors: Parent Teacher Cooperation, Interpersonal Communication, Computer Oriented Programs, Computer Mediated Communication
Douglas R. Bowie – ProQuest LLC, 2023
This mixed methods research study explores the university student learning experience of IP subnetting. Using a constructivist perspective, VR software was designed, written, and utilized in a learning process to gather both quantitative and qualitative data about the experience of learning IP subnetting. Participants underwent pre-test and…
Descriptors: Simulated Environment, Computer Simulation, Student Experience, Computer Networks
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Ma. Louise Antonette N. De Las Peñas; John Chris T. Kwong; Peter Antonio B. Banzon; Philip A. Martinez; Wilbur Isaac G. Lapada; Julian N. Eballa III; John Emil C. Sebastian; Miguel D. Asido; Jan Daryl M. San Juan; Debbie Marie B. Verzosa; Jumela F. Sarmiento; Agnes D. Garciano; Mark Anthony C. Tolentino; Maria Alva Q. Aberin; Juan Carlo F. Mallari – International Association for Development of the Information Society, 2023
This paper discusses the distribution, through a digital datacasting framework, of mathematical resources for Grades 1 to 7 to two schools in a community in the Philippines. Among the mathematical resources made available, are mathematical applications (apps), which run on mobile technologies, that have been created to help in the mathematical…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Computer Assisted Instruction
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Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
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Chan, Cecilia Ka Yuk – Assessment & Evaluation in Higher Education, 2023
With the advances of technologies, possessing digital and information literacy is crucial for the selection of candidates by employers in this digital AI era. For most students, receiving and outputting electronic text has become the norm, and thus examinations with writing components done by hand may not accurately reflect their abilities. It…
Descriptors: Test Format, Handwriting, Stakeholders, Feedback (Response)
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Bull, Glen; Greenstein, Steven; Ellis, Joshua; Asim, Sumreen; Novitski, Ryan; Whitewolf, Elizabeth; Lake, Sherry – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
An Educational CAD Model Library (CAD Library) is being developed by collaborating educational associations affiliated with the National Technology Leadership Summit coalition. The CAD Library's Curators' Council has developed descriptive metadata fields that will be associated with each educational object published in the library. These fields…
Descriptors: Metadata, Standards, Libraries, Technology Uses in Education
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Jingjing Qiu; Anneke Moeller; Janet Zhen; Hansen Yang; Lily Din; Nicole Adelstein – Journal of Chemical Education, 2023
An integrated inorganic chemistry laboratory experience focusing on heterogeneous electrocatalysis with nickel (Ni)- and cobalt (Co)-based electrocatalysts is designed for upper-division, major-level chemistry students. In this laboratory, students will be guided through the fabrication of an indium tin oxide (ITO)-coated glass working electrode,…
Descriptors: Programming Languages, Computer Software, Computer Simulation, Educational Technology
LaMontagne, Liva G. – ProQuest LLC, 2023
Mindfulness apps have shown promise to reduce stress and improve well-being among college students however the mechanisms of these beneficial effects are less clear. In addition, findings are inconclusive about the necessary dose of mindfulness app usage to achieve improvements in mental health. Thus, more dose-response research is needed on…
Descriptors: College Students, Metacognition, Training, Computer Software
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