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Marguerite Koole; Jordan Epp; Kerry Anderson; Robert Hepner; Mohammad Hossain – International Journal of Designs for Learning, 2017
Many educators view makerspaces as a means of increasing student engagement in K-12 classrooms. As faculty and staff of the College of Education at the University of Saskatchewan, we have noted low comfort levels in using and experimenting with technology. For this reason, we decided to create a place in which pre-service teachers could test and…
Descriptors: Foreign Countries, Preservice Teachers, Shared Resources and Services, Educational Facilities Design
Buehler, Erin – ProQuest LLC, 2018
Advances in mechanical and electrical engineering and an evolving workforce have prompted education systems in the United States to incorporate technology as both a subject of learning and a pedagogical tool. The rising workforce must be literate in the use, maintenance, and creation of technologies as more labor and service jobs become automated.…
Descriptors: Educational Technology, Technology Uses in Education, Technological Literacy, Computer Science Education
Finch, Lila; Moreno, Celeste; Shapiro, R. Benjamin – Cognition and Instruction, 2021
Creating learning environments that integrate arts, sciences, and computing in education can improve learning in these disciplines. In particular, transdisciplinary integrations of these disciplines can lead to expansive alterations or dissolutions of epistemological, ideological, and methodological boundaries. We wish to support teachers in the…
Descriptors: Interdisciplinary Approach, Learning Processes, Thinking Skills, Epistemology
Huang, Tien-Chi; Lin, Weijane; Yueh, Hsiu-Ping – International Journal of Science and Mathematics Education, 2019
Environmental education is intended to increase public awareness and knowledge about environmental issues and enhance individuals' problem-solving and decision-making skills by tackling problems in the real world. "Maker education," on the contrary, mostly relies on "problem-based" and "project-based learning"…
Descriptors: Environmental Education, Creative Thinking, Creativity, Problem Solving
Chung, Sorim – ProQuest LLC, 2016
Over the past few years, one of the most fundamental changes in current computer-mediated environments has been input devices, moving from mouse devices to touch interfaces. However, most studies of online retailing have not considered device environments as retail cues that could influence users' shopping behavior. In this research, I examine the…
Descriptors: Interactive Video, Computer Mediated Communication, Computer Interfaces, Computer Peripherals
Wright, Lael; Shaw, Daniel; Gaidds, Kimberly; Lyman, Gregory; Sorey, Timothy – Science and Children, 2018
Although solving an engineering design project problem with limited resources or structural capabilities of materials can be part of the challenge, students making their own parts can support creativity. The authors of this article found an exciting solution: 3D printers are not only one of several tools for making but also facilitate a creative…
Descriptors: Computer Peripherals, Engineering Education, Creativity, Design
Samuels, Kyle; Flowers, Jim – Technology and Engineering Teacher, 2015
As 3D printers become more affordable, schools are using them in increasing numbers. They fit well with the emphasis on product design in technology and engineering education, allowing students to create high-fidelity physical models to see and test different iterations in their product designs. They may also help students to "think in three…
Descriptors: Computer Peripherals, Printing, Technology Education, Engineering Education
Zhou, Mingming – British Journal of Educational Technology, 2015
The ability to access and process massive amounts of online information is required in many learning situations. In order to develop a better understanding of student online search process especially in academic contexts, an online tool (SCOOP) is developed for tracking mouse behavior on the web to build a more extensive account of student web…
Descriptors: College Students, Online Searching, Information Seeking, Computer Peripherals
Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
Haber, Natalie; Shelton, Steven; Chassaing, William – Journal of Library & Information Services in Distance Learning, 2018
User experience is immeasurably important for your patrons as they access your Web site. This article presents tips and strategies for testing user experience, suggests a number of different popular technologies and tools that are used in the UX field, and lays out a plan for sharing and utilizing data to make improvements on your Web site. It is…
Descriptors: College Libraries, Users (Information), Web Sites, Library Services
Lindley, Julian; Adams, Richard; Wynn, Les – Design and Technology Education, 2018
Product Design in the modern world is a complex multifaceted discipline comprising of many skills and applications. It also operates in broader cross-disciplinary contexts within direct teams, while also contributing to the strategic business processes of commercial enterprises, government/councils and not for profit organizations. It is no longer…
Descriptors: Design, Manufacturing, Theory Practice Relationship, Program Administration
Cairns, Darran R.; Curtis, Reagan; Sierros, Konstantinos A.; Bolyard, Johnna J. – Interdisciplinary Journal of Problem-based Learning, 2018
There is currently significant interest in 3D fabrication in middle school classrooms. At its best 3D printing can be utilized in authentic design projects that integrate math, science, and technology, which facilitate deep learning by students. In essence, students are able to tinker in a virtual world using 3D design software and then tinker in…
Descriptors: Problem Based Learning, Faculty Development, Design, Manufacturing
Sullivan, Pamela; McCartney, Holly – Journal of Early Childhood Teacher Education, 2017
This reflection on practice describes a case study integrating 3D printing into a creativity course for preservice teachers. The theoretical rationale is discussed, and the steps for integration are outlined. Student responses and reflections on the experience provide the basis for our analysis. Examples and resources are provided, as well as a…
Descriptors: Technology Integration, Printing, Computer Peripherals, Early Childhood Education
Revitalising Traditional Street Markets in Rural Korea: Design Thinking and Sense-Making Methodology
Lee, Hyun-Kyung – International Journal of Art & Design Education, 2019
This article reports on an academic-industrial cooperation between students at the Ulsan National Institute of Science and Technology and a local foundation working to revitalise the Eonyang traditional market in Ulsan, South Korea. Students majoring in disciplines ranging from natural and applied sciences to business administration were…
Descriptors: Rural Areas, Design, Foreign Countries, School Business Relationship
Yanez, Maria – ProQuest LLC, 2013
Chronic wounds are becoming more frequent. Foot ulcers affect approximately 10%-15% of patients with diabetes throughout their lifetimes, and by 2025, it is estimated the prevalence of diabetes will be 250 million people in the worldwide. There is increased potential for patients with peripheral neuropathy and peripheral vascular disease to suffer…
Descriptors: Injuries, Biomedicine, Computer Peripherals, Engineering