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Gresch, Eric; Rawls, Janita – Journal of Education for Business, 2017
This exploratory research examines students' perceptions of a capstone business simulation game by identifying (a) courses that were most useful in preparing students for the simulation and (b) interpersonal skills students found most helpful when working with teammates on the simulation. Also identified are the simulation's impact on student…
Descriptors: Business Skills, Success, Simulation, Interpersonal Competence
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Bogo, Marion; Lee, Barbara; McKee, Eileen; Ramjattan, Roxanne; Baird, Stephanie L. – Journal of Social Work Education, 2017
To strengthen students' preparation for engaging in field learning, an innovation was implemented to teach and assess foundation-year students' performance prior to entering field education. An Objective Structured Clinical Examination informed the final evaluation of students' performance in two companion courses on practice theory and skills.…
Descriptors: Qualitative Research, Teaching Methods, Higher Education, Social Work
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Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development
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Gil, Einat; Gibbs, Alison L. – Statistics Education Research Journal, 2017
In this study, we follow students' modeling and covariational reasoning in the context of learning about big data. A three-week unit was designed to allow 12th grade students in a mathematics course to explore big and mid-size data using concepts such as trend and scatter to describe the relationships between variables in multivariate settings.…
Descriptors: Foreign Countries, Secondary School Students, Grade 12, Statistics
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Bowling, Kristi G.; Miller, Leslie M.; Patel, Ruchita; Bass, Kristin M. – Electronic Journal of Science Education, 2017
"Virtual Clinical Trials" simulations were designed to highlight neuroscience research and reinforce experimental design through the recreation of published clinical trials. This paper reports the effectiveness of "Virtual Clinical Trials" simulations in improving knowledge of concepts related to the experimental design process…
Descriptors: Computer Simulation, Neurosciences, Knowledge Level, High School Students
Howell, Linda Jane – ProQuest LLC, 2017
Research shows that use of high fidelity simulation (HFS) as a teaching strategy requires extensive amounts of faculty time and financial resources for faculty development and equipment. This project study addressed the challenges encountered in the integration of HFS into a Midwestern metropolitan baccalaureate nursing program. The purpose of…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Clint Kennedy – ProQuest LLC, 2017
This study investigated how students in two states, one with and one without a state-wide one-to-one laptop program, performed on measures of online research and learning in science. The study replicated and extended the findings of a recent study using more current and more extensive data. In general, this study adds to the body of research…
Descriptors: Middle School Students, Student Research, Electronic Learning, Simulation
Pelletier, Kathe; Brown, Malcolm; Brooks, D. Christopher; McCormack, Mark; Reeves, Jamie; Arbino, Nichole – EDUCAUSE, 2021
This report profiles key trends and emerging technologies and practices shaping the future of teaching and learning and envisions a number of scenarios and implications for that future. It is based on the perspectives and expertise of a global panel of leaders from across the higher education landscape. Starting in 2020, COVID-19 pandemic has…
Descriptors: Higher Education, Educational Trends, Educational Technology, Technology Integration
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Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
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Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2021
These proceedings contain the papers of the 15th International Conference on e-Learning (EL 2021), which was organised by the International Association for Development of the Information Society (IADIS), July 20-22, 2021. This conference is part of the 15th Multi Conference on Computer Science and Information Systems (MCCSIS), July 20-23, 2021,…
Descriptors: Electronic Learning, Educational Technology, Technological Literacy, Second Language Learning
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Zwick, Rebecca; Ye, Lei; Isham, Steven – ETS Research Report Series, 2013
Differential item functioning (DIF) analysis is a key component in the evaluation of the fairness and validity of educational tests. Although it is often assumed that refinement of the matching criterion always provides more accurate DIF results, the actual situation proves to be more complex. To explore the effectiveness of refinement, we…
Descriptors: Test Bias, Statistical Analysis, Simulation, Educational Testing
Baker, Jamie Feild; Hunter, John – Independent School, 2013
In an era of unprecedented volatility, ambiguity, impassioned conflict, and intractable problems that affect the basic living conditions and prosperity of many, education has never been more important or more in need of purpose, meaning, and applicability. The solutions to the dilemmas that define our world will be created and implemented in the…
Descriptors: Educational Games, Global Education, Peace, Computer Simulation
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Leron, Uri; Zaslavsky, Orit – For the Learning of Mathematics, 2013
We analyze the role of generic proofs in helping students access difficult proofs more easily and naturally. We present three examples of generic proving--an elementary one on numbers, a more advanced one on permutations, and yet more advanced one on groups--and consider the affordances and pitfalls of the method by reflecting on these examples. A…
Descriptors: Mathematics Instruction, Mathematical Logic, Validity, Teaching Methods
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Showanasai, Parinya; Lu, Jiafang; Hallinger, Philip – Journal of Educational Administration, 2013
Purpose: The extant literature on school leadership development is dominated by conceptual analysis, descriptive studies of current practice, critiques of current practice, and prescriptions for better ways to approach practice. Relatively few studies have examined impact of leadership development using experimental methods, among which even fewer…
Descriptors: Instructional Leadership, Leadership Training, Educational Research, Computer Simulation
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Olekalns, Mara; Smith, Philip Leigh – Human Communication Research, 2013
Using a simulated employment negotiation, we tested the conditional relationships among dyadic power profiles (symmetric high, symmetric low, and asymmetric), the choice and sequencing of strategies, and value creation. We showed that negotiators in symmetric high, symmetric low, and asymmetric power dyads took distinctly different paths to value…
Descriptors: Simulation, Values, Power Structure, Profiles
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