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Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
Bodzin, Alec M.; Anastasio, David; Sharif, Rajhida; Rutzmoser, Scott – Journal of Geoscience Education, 2016
Learning with Web-based geographic information system (Web GIS) can promote geospatial thinking and analysis of georeferenced data. Web GIS can enable learners to analyze rich data sets to understand spatial relationships that are managed in georeferenced data visualizations. We developed a Web GIS plate tectonics simulation as a capstone learning…
Descriptors: Plate Tectonics, Geographic Information Systems, Geographic Location, Geographic Concepts
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Tansley, Carole; Hafermalz, Ella; Dery, Kristine – European Journal of Training and Development, 2016
Purpose: The purpose of this paper is to examine the relationship between the use of sophisticated talent selection processes such as gamification and training and development interventions designed to ensure that candidates can successfully navigate the talent assessment process. Gamification is the application of game elements to non-game…
Descriptors: Talent Development, Educational Games, Video Games, Computer Games
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Dupuis, Jason; Ludwig-Palit, DeDee – Journal of Museum Education, 2016
In 2011, the Museum of Science and Industry in Chicago, Illinois embarked on the creation of a program that allows middle and high school students to explore community health issues using human patient simulation. MedLab was created to engage students in an authentic exploration of medical science, biology, and human anatomy, with a particular…
Descriptors: Informal Education, Museums, Science Education, Middle School Students
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Randall, Ken; Steinheider, Brigitte; Isaacson, Mary; Shortridge, Ann; Bird, Stephanie; Crio, Carrie; Ross, Heather; Loving, Gary – Journal of Interactive Learning Research, 2016
Introduction: The use of telehealth in service delivery is both challenging and beneficial. This paper describes the results of a three semester-long interprofessional education program in team-based care using telehealth technology. The study assessed telehealth knowledge acquisition, practice in a structured environment with a simulated patient,…
Descriptors: Interprofessional Relationship, Nursing Students, Nursing Education, Allied Health Personnel
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Vallance, Michael; Towndrow, Phillip A. – Pedagogies: An International Journal, 2016
In a world where technology has become pervasive in our lives, the notion of IT integration in education practice is losing its significance. It is now more appropriate to discuss transforming pedagogy where technology is not considered a tool anymore but part of what we are. To advance this hypothesis, an enterprising, student-directed approach…
Descriptors: Student Problems, Computer System Design, Computer Simulation, International Cooperation
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Ryan, Qing X.; Frodermann, Evan; Heller, Kenneth; Hsu, Leonardo; Mason, Andrew – Physical Review Physics Education Research, 2016
The combination of modern computing power, the interactivity of web applications, and the flexibility of object-oriented programming may finally be sufficient to create computer coaches that can help students develop metacognitive problem-solving skills, an important competence in our rapidly changing technological society. However, no matter how…
Descriptors: Problem Solving, Coaching (Performance), Introductory Courses, Physics
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Wilkerson, Michelle Hoda; Andrews, Chelsea; Shaban, Yara; Laina, Vasiliki; Gravel, Brian E. – Journal of Science Teacher Education, 2016
This paper explores the role that technology can play in engaging pre-service teachers with the iterative, "messy" nature of model-based inquiry. Over the course of 5 weeks, 11 pre-service teachers worked in groups to construct models of diffusion using a computational animation and simulation toolkit, and designed lesson plans for the…
Descriptors: Attention, Teacher Attitudes, Computer Simulation, Preservice Teachers
Bebeau, Deborah – ProQuest LLC, 2016
This quantitative, randomly controlled study sought to find relationships between occupational therapy students' participation in a virtual situated-case scenario (VSCS) and enhanced perceived self-efficacy as well as academic performance when compared to participation in a text-based case study. To determine effects of participation in a virtual…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Electronic Learning, Instructional Effectiveness
Blair, Lisa – ProQuest LLC, 2016
The field of expertise studies offers several models from which to develop training programs that accelerate the development of novice performers in a variety of domains. This research study implemented two methods of expertise-based training in a course to develop undergraduate peer academic coaches through a ten-week program. An existing…
Descriptors: Program Implementation, Training Methods, Acceleration (Education), Peer Teaching
Hollister, Jonathan M. – ProQuest LLC, 2016
This dissertation explores and describes the in-character and out-of-character information worlds and digital literacy practices of role-players, those that create and enact their characters' or avatars' stories, both within and outside of WildStar, a Massively Multiplayer Online Role-Playing Game (MMORPG) (Carbine Studios, 2015). Utilizing Jaeger…
Descriptors: Technological Literacy, Role Playing, Computer Games, Simulated Environment
Myers, Rodney Dean – ProQuest LLC, 2012
In order for simulations and games to be effective for learning, instructional designers must verify that the underlying computational models being used have an appropriate degree of fidelity to the conceptual models of their real-world counterparts. A simulation/game that provides incorrect feedback is likely to promote misunderstanding and…
Descriptors: Simulation, Teaching Methods, Interaction, Computer Games
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Chazbeck, Bassel; Ayoubi, Zalpha – Journal of Education in Science, Environment and Health, 2018
The purpose of this research was to study the system of resources, the objectives of their use and the factors that affect the selection and integration of the different resources by Lebanese secondary physics teachers in their teaching in general and for teaching Electricity in particular. For this aim, a qualitative approach was used and the…
Descriptors: Foreign Countries, Secondary School Science, Secondary School Teachers, Physics
Oliver, John; Gordon, Stephen P.; Oliver, Michele L. – International Journal of Education Policy and Leadership, 2018
This article reports on a study of the value master's students in a principal preparation program placed on a variety of instructional strategies. The aspiring principals completed a survey with fixed-response and open-ended items. The students' most valued class discussions were about how their personal experiences related to the class topic and…
Descriptors: Principals, Graduate Students, Masters Programs, Administrator Education
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Saleheen, Firdous; Wang, Zicong; Picone, Joseph; Butz, Brian P.; Won, Chang-Hee – Advances in Engineering Education, 2018
In order to provide an on-demand, open electrical engineering laboratory, we developed an innovative software-based Virtual Open Laboratory Teaching Assistant (VOLTA). This web-based virtual assistant provides laboratory instructions, equipment usage videos, circuit simulation assistance, and hardware implementation diagnostics. VOLTA allows…
Descriptors: Electronic Equipment, Energy Education, Electronics, Engineering Education
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