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Radcliff, Phil – Action Learning: Research and Practice, 2017
This account of practice encompasses a pilot virtual action learning programme with a small group of learners. This was an 18-month extension to the one-week Leadership Open Programme that the participants had previously completed at the Business School. It includes insights from an evaluation study completed in early 2016. It considers in…
Descriptors: Capacity Building, Pilot Projects, Leadership Training, Experiential Learning
Gregory, Sue; Bannister-Tyrrell, Michelle – Research and Practice in Technology Enhanced Learning, 2017
This article explores digital learner presence in various higher education degrees in a regional institution in NSW, Australia. Several tools used for online teaching are explored through individual research projects in relation to the learner's presence with the tool being used. It was found that a variety of online teaching tools provided…
Descriptors: Interpersonal Relationship, Higher Education, Academic Degrees, Educational Technology
Namgyel, Tshewang; Bharaphan, Khajornsak – Asia-Pacific Forum on Science Learning and Teaching, 2017
Photoelectric effect is regarded as one difficult topic in physics for science students because it is the abstract and multidimensional phenomenon. This study aims to develop the learning unit incorporated simulation and game with the 5E learning cycle for promoting the grade 12 science students' understanding of photoelectric effect and learning…
Descriptors: Computer Games, Computer Simulation, Grade 12, Physics
Kimemia, Judy – ProQuest LLC, 2017
Purpose: The purpose of this project was to compare web-based to high-fidelity simulation training in the management of high risk/low occurrence anesthesia related events, to enhance knowledge acquisition for Certified Registered Nurse Anesthetists (CRNAs). This project was designed to answer the question: Is web-based training as effective as…
Descriptors: Web Based Instruction, Computer Simulation, Nursing Education, Teaching Methods
Dinicu, Anca; Oancea, Romana – International Association for Development of the Information Society, 2017
In a world of great complexity, understanding the manner states act and react becomes more and more an intriguing quest due to the multiple relations of dependence and interdependence that characterize "the global puzzle". Within this context, an analysis based on a geopolitical approach becomes a very useful means used to determine not…
Descriptors: Electronic Learning, Educational Technology, Politics, Geography
Marshman, Margaret; Woolcott, Geoff; Dole, Shelley – Mathematics Education Research Group of Australasia, 2017
The use of multiuser virtual environments for educational purposes is in its infancy but offers potential for exploration of spatial contexts that could not otherwise be experienced. We report on pre-service teachers' experiences in designing learning activities as a result of immersion in the CAVE2™, a 320-degree, cylindrical 3D virtual…
Descriptors: Mathematics Instruction, Spatial Ability, Problem Solving, Computer Simulation
Wright, Vince – Mathematics Education Research Group of Australasia, 2017
Talk moves simulations were used in tutorials for a mathematics education unit. Pre-service teachers (PSTs) and tutors were surveyed about their perceptions of the purposes, benefits, and drawbacks of the simulations. There was strong support from both groups for the benefits of talk moves in developing PSTs' ability to manage discussions, ask…
Descriptors: Preservice Teachers, Tutors, Student Attitudes, Teaching Methods
Gautam, Dipesh; Swiecki, Zachari; Shaffer, David W.; Graesser, Arthur C.; Rus, Vasile – International Educational Data Mining Society, 2017
Virtual internships are online simulations of professional practice where students play the role of interns at a fictional company. During virtual internships, participants complete activities and then submit write-ups in the form of short answers, digital notebook entries. Prior work used classifiers trained on participant data to automatically…
Descriptors: Computer Simulation, Internship Programs, Semantics, College Students
Say, Serkan; Pan, Volkan – Online Submission, 2017
In this study, it was tried to investigate the effect of the augmented reality cards on teaching. For this purpose, the effect of the reality cards designed for astronomy subjects on students' attitudes towards astronomy, the effect on academic achievement and the opinions of students about reality cards were evaluated. Mixed method was used as…
Descriptors: Middle School Students, Grade 7, Astronomy, Science Instruction
Watson, Jane; English, Lyn – Australian Primary Mathematics Classroom, 2013
Jane Watson and Lyn English use a chance activity exploring expectation and variation with coin tossing to highlight the importance of understanding the part-whole relationship embodied in percentage and its power to measure and compare for different wholes, in this case different sample sizes. The purpose of this article is to raise awareness of…
Descriptors: Numbers, Probability, Mathematical Concepts, Mathematics Instruction
Bednarz, Jana; Delfabbro, Paul; King, Daniel – International Journal of Mental Health and Addiction, 2013
The aim of this study was to examine the role of free-play modes on gambling behaviour in computer-based roulette. Eighty participants were randomly allocated to one of four pre-exposure conditions: no exposure (control group), a loss condition, a break-even and a profit condition in which the return to player was greater than 100%. Behavioural…
Descriptors: Addictive Behavior, Persistence, Play, Computer Games
Gerke, Oke – Teaching Statistics: An International Journal for Teachers, 2013
Trading cards for various sports and a range of other subjects such as architecture, animals, hobbies, and war have been in existence since the late nineteenth century and still enjoy great popularity. Two of the most prominent examples are baseball cards in the U.S. and football cards in Europe. Three strategies for collecting European football…
Descriptors: Statistics, Computation, Simulation, Costs
Ferrante, Donatella; Girotto, Vittorio; Straga, Marta; Walsh, Clare – Journal of Experimental Psychology: General, 2013
Current views of hypothetical thinking implicitly assume that the content of imaginary thoughts about the past and future should be the same. Two experiments show that, given the same experienced facts of reality, future imagination may differ from past reconstruction. When participants failed a task, their counterfactual thoughts focused on…
Descriptors: Cognitive Processes, Imagination, Simulation, Time
Mesa, Jennifer – Science and Children, 2018
As an instructional framework, Universal Design for Learning (UDL) can guide science teachers to purposefully apply evidence-based instructional practices to increase engagement and learning of students with disabilities (Israel, Ribuffo, and Smith 2014; Marino et al. 2014; Ok et al. 2016). This article describes how to use the Universal Design…
Descriptors: Science Instruction, Access to Education, Barriers, Student Needs
Ibrahim, Karim – International Journal of Game-Based Learning, 2018
This article describes how the literature on game-based foreign language (FL) learning has demonstrated that player-game interactions have a strong potential for FL learning. However, little is known about the fine-grained dynamics of these interactions, or how they could facilitate FL learning. To address this gap, the researcher conducted a…
Descriptors: Educational Games, Educational Technology, Technology Uses in Education, Second Language Learning

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