NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 286 to 300 of 3,640 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Caihong Zhang; Liting Xia; Aruna Wu – Early Child Development and Care, 2024
Electronic product use among preschool children is gradually widespread. To explore whether and how electronic product use causes problem behaviours in preschool children, this study analyses the relationships between the degree of electronic product use, problem behaviours, and the roles of parenting styles and parent-child relationships in…
Descriptors: Foreign Countries, Preschool Children, Kindergarten, Parent Child Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Hoora Dehghani; Amir Mashhadi – Education and Information Technologies, 2024
This study explores the factors influencing the acceptance of ChatGPT, an artificial intelligence chatbot, for English Language Teaching (ELT) among Iranian EFL (English as a Foreign Language) teachers. The research framework is grounded in the Technology Acceptance Model (TAM), augmented with external factors pertaining to system characteristics…
Descriptors: Foreign Countries, Language Teachers, English (Second Language), Teacher Attitudes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Taha Oruç; Özgen Korkmaz; Murat Kurt – International Journal of Technology in Education and Science, 2024
The aim of this study is to examine primary school students' views on artificial intelligence. Phenomenology design, one of the qualitative research methods, was used in the study. The study was conducted with 25 fourth grade students. The participants of the study were determined using the criterion sampling method, one of the purposeful sampling…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Yuling Liu; Juliana Aida Abu Bakar; Asmidah Binti Alwi – International Journal of Virtual and Personal Learning Environments, 2024
Due to the rapid development of internet technology, the field of education is undergoing a revolutionary change. The purpose of this study is to explore how new media mobile terminals affect the learning style of college students, paying special attention to the changes in learners' participation and autonomous learning ability. Traditional…
Descriptors: Handheld Devices, Telecommunications, Influence of Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Laura Czerniewicz; Jennifer Feldman – Learning, Media and Technology, 2024
The pressure towards digital education is felt everywhere including in places with extreme digital divides. Resource-constrained educational environments are particularly threatened by datification manifest in the dominant business models of surveillance capitalism as there is less room in such contexts to refuse the 'free' offerings from big tech…
Descriptors: Foreign Countries, Teaching Methods, Teacher Attitudes, Data
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Irwanto Irwanto; Ucu Cahyana; Ni Putu Sri Ayuni – Journal of Education and e-Learning Research, 2024
The COVID-19 epidemic has impacted higher education institutions across the country by switching traditional teaching practices to online learning. The attitudes of students towards elearning are essential to research in order to determine the extent to which successful implementation of online learning. Thus, this research aims to evaluate the…
Descriptors: Electronic Learning, Student Attitudes, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Kat Cain; Jo Coldwell-Neilson – Australasian Journal of Educational Technology, 2024
The impact of digital technologies on the ways people work, learn and live has been debated and researched for half a century. Digital literacy approaches have recurrently been the focus of educational and industry learning; however, current framings of digital literacy are not sufficient to support students' digital capability development, nor do…
Descriptors: Digital Literacy, Influence of Technology, Access to Computers, Access to Information
Rachel E. Holm – ProQuest LLC, 2024
As online programs grow, so should attempts to create a better virtual asynchronous learning experience. The purpose of this study was to examine the impact of video-based online learning activities in increasing components of social, teaching, and cognitive presence, among interprofessional healthcare students of various age groups. Studying this…
Descriptors: Electronic Learning, Computer Assisted Instruction, Video Technology, Cognitive Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Galit Wellner; Ilya Levin – Learning, Media and Technology, 2024
The paper proposes a framework for thinking about digital technologies, including AI, in education. The framework combines Don Ihde's postphenomenology and Seymour Papert's constructionism. The former is rooted in the philosophy of technology, the latter -- in education and technology. The intersections between the two theories have been mentioned…
Descriptors: Philosophy, Children, Phenomenology, Constructivism (Learning)
Angela Gunder – Online Learning Consortium, 2024
As there is a reimagination of education in the era of artificial intelligence (AI), a need emerges to ensure its integration into education in ways that are equitable, inclusive, and ethical. This framework for the comprehensive design, equitable implementation, and continuous improvement of AI strategy marks a shift towards proactive engagement…
Descriptors: Artificial Intelligence, Technology Uses in Education, Ethics, Inclusion
Shuang Quan – ProQuest LLC, 2024
Building upon the foundational Home Literacy Environment (HLE) model, this study developed a contemporary framework that integrates digital literacy practices and the emerging role of Artificial Intelligence (AI) technologies, such as ChatGPT, alongside traditional literacy activities. Utilizing hierarchical linear regressions, findings from 74…
Descriptors: Children, Family Environment, Family Literacy, Literacy Education
Peer reviewed Peer reviewed
Direct linkDirect link
Annisa Ummihusna; Mohd Zairul; Habibah Ab Jalil; Puteri Suhaiza Sulaiman – Journal of Applied Research in Higher Education, 2025
Purpose: Challenges of conducting site visit activities, a vital component of architecture learning during the recent pandemic have proved our unreadiness in facing the digital future. The lack of understanding of learning technology has affected the education experience. Thus, there is a need to investigate immersive learning technology such as…
Descriptors: Architectural Education, Computer Assisted Design, Computer Simulation, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Thomas K. F. Chiu; Zubair Ahmad; Murat Çoban – Education and Information Technologies, 2025
Evaluating teacher AI competence levels and building effective, safe, and healthy learning environment are crucial steps in transitioning to AI-based education. Current established digital competence frameworks may indirectly address AI competence but often overlook the impact of AI on society, ethics, and assessment. Research on teacher AI…
Descriptors: Artificial Intelligence, Elementary School Teachers, Secondary School Teachers, Test Construction
Peer reviewed Peer reviewed
Direct linkDirect link
Ahmed Mohamed Ameen Mohamed Saad – Higher Education, Skills and Work-based Learning, 2025
Purpose: This research investigates the impact of artificial intelligence (AI) on accounting jobs and universities implementing AI-focused accounting programs and courses to meet market requirements. By drawing insights from universities implementing AI-focused programs, this research offers a roadmap for educational institutions seeking to…
Descriptors: Literature Reviews, Meta Analysis, Artificial Intelligence, Accounting
Peer reviewed Peer reviewed
Direct linkDirect link
Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate
Pages: 1  |  ...  |  16  |  17  |  18  |  19  |  20  |  21  |  22  |  23  |  24  |  ...  |  243