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Peer reviewedStrang, Harold R.; And Others – Journal of Teacher Education, 1987
A microcomputer-based simulation, developed to promote preservice elementary school teachers' acquisition of fundamental feedback, time-management, and behavior-management skills through powerful reinforcement, prompting, and feedback training aids, was proven successful in several applications involving entry-level education students. (Author/CB)
Descriptors: Classroom Techniques, Computer Simulation, Feedback, Higher Education
Peer reviewedWaugh, Michael L. – Science Teacher, 1986
Presents a predator-prey simulation which involves students in collecting data, solving problems, and making predictions on the evolution of prey populations. Provides directives on how to perform the chi-square test and also includes an Applesoft BASK program that performs the calculations. (ML)
Descriptors: Computer Assisted Instruction, Ecology, Problem Solving, Science Activities
Peer reviewedBerven, Norman L. – Journal of Counseling Psychology, 1985
Reliability and validity were examined for three computerized case management simulations in counseling, administered to experienced counselors, and three samples representing different levels of professional training and experience. Reliability coefficients were moderately high. Significant relations were found between performance on the…
Descriptors: College Students, Computer Simulation, Counseling, Counselor Performance
Norman, Geoffrey R.; And Others – Journal of Instructional Development, 1985
Reviews five simulation methods used in medical and health science education: oral examinations, live simulated patients, mannequins, and written and computer-based simulations. Each type of simulation is discussed relative to its fidelity, reliability, validity, learning, and feasibility. (MBR)
Descriptors: Academic Achievement, Allied Health Occupations Education, Higher Education, Medical Education
Peer reviewedTurner, Thomas N. – Social Studies, 1985
A reenactment that attempts to re-create and relive the sequence of events of a significant historical happening can be an essential power for learning history. Suggestions to help teachers develop and plan a reenactment are made. (RM)
Descriptors: Educational Strategies, Elementary Secondary Education, History Instruction, Relevance (Education)
Peer reviewedFeil, Philip H.; And Others – Journal of Dental Education, 1986
A traditional instructional format that provided instructor-generated terminal knowledge of results was compared with one that also trained students to generate continual knowledge of results using two sections of an operative laboratory. (Author/MLW)
Descriptors: Dental Schools, Dentistry, Feedback, Higher Education
Peer reviewedSpraggins, Charles C.; Rowsey, Robert E. – Journal of Research in Science Teaching, 1986
Analyzed outcomes of using worksheets or simulation games in a high school biology course. Results (based on data obtained from 83 students) showed that students taught by the simulation game method had comparable achievement gains to students taught using worksheets. Differences related to sex are noted and discussed. (JN)
Descriptors: Academic Achievement, Biology, Educational Games, High Schools
Peer reviewedBeichner, Robert J. – Journal of College Science Teaching, 1986
Describes a laboratory exercise that introduces physics students to graphing. Presents the program format and sample output of a computer simulation of an experiment which tests the effects of sound intensity on the crawling speed of a snail. Provides students with practice in making exponential or logarithmic graphs. (ML)
Descriptors: College Science, Computer Assisted Instruction, Computer Simulation, Higher Education
Peer reviewedBirdsall, Nancy; Meesook, Oey Astra – Economics of Education Review, 1986
Data from the 1970 Brazilian Census are used to explore the effects of parents' investments in their children's education on the pattern of future income distribution and on the intergenerational transmission of inequality, using a simulation model. Appended are 21 references. (Author)
Descriptors: Academic Achievement, Access to Education, Educational Mobility, Family Income
Peer reviewedHare, Geoff E.; McAleese, Ray – System, 1985
Follows the development of a simulation game called the Language Assistant Game (LAG) designed to give practice to classroom language assistants in explaining meaning to students. The game simulates explaining in one's native language to students who are learning that language. Describes the competitive elements of the game and its different…
Descriptors: Classroom Techniques, Educational Games, Higher Education, Language Skills
Peer reviewedMcGinley, Kevin – System, 1985
Discusses the lack of applications of simulations to the study of English for academic purposes. Advocates a "looser" syllabus design which combines knowledge about learning objectives, organization of material, and methodology yet allows for students' needs and ways of learning. (SED)
Descriptors: Course Organization, Curriculum Design, English for Academic Purposes, Foreign Countries
Peer reviewedTaylor, Peter – Economics, 1985
The principle of the multiplier-accelerator interaction is explained, and how a computer program to model it can be developed is shown. A series of simulations that can be used to explore the model's behavior are suggested. The simulations can be used in college-level economics classes. (Author/RM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Economics Education
Kay, Alan – Scientific American, 1984
Discusses the nature and development of computer software. Programing, programing languages, types of software (including dynamic spreadsheets), and software of the future are among the topics considered. (JN)
Descriptors: Computer Oriented Programs, Computer Science, Computer Simulation, Computer Software
Long, Barbara Ellis; And Others – Intercom, 1985
Intended for students from about fourth-grade through high school, the "Road Game" is about competition and cooperation, teamwork and chaos, perception and misperception, and communication and conflict resolution. All information necessary for playing the game is provided. Instructions for playing the game with a cultural bias are also included.…
Descriptors: Competition, Conflict Resolution, Cooperation, Decision Making
Intercom, 1985
In this simulation, secondary students explore the potentials for cooperation and conflict that have existed in relation to control of the seas. Through playing roles of decision makers of various nations, students learn about issues and positions involved in exploiting the wealth of th sea, including minerals, oil, and fish. (RM)
Descriptors: Conflict Resolution, Decision Making, International Cooperation, Minerals


