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Wang, Dan; Khambari, Mas Nida Md. – Malaysian Online Journal of Educational Technology, 2020
In recent years, the application of augmented reality (AR) technology has been explored in numerous disciplines. This research focused on English sentence learning and utilized the activity theory as the basis to structure a game-based AR learning model (GBARLM). The aim of the investigation was to describe the model and explore the following…
Descriptors: Game Based Learning, Computer Simulation, English Instruction, Sentences
González-Sanmamed, Mercedes; Estévez, Iris; Souto-Seijo, Alba; Muñoz-Carril, Pablo-César – Comunicar: Media Education Research Journal, 2020
This study analyses the extent to which university faculty use the technological resources that make up their Learning Ecologies to promote their professional development as educators. The interest of this research lies on the growing impact of Learning Ecologies as a framework to examine the multiple learning opportunities provided by a complex…
Descriptors: College Faculty, Faculty Development, Electronic Learning, Foreign Countries
Adiguzel, Tufan; Kamit, Tayfun; Ertas, Bulent – Contemporary Educational Technology, 2020
This study focuses on understanding the implementation of three interactive digital products in the first-year foundational courses (General Chemistry, Physics I & II, Calculus I & II) at the Faculty of Engineering, and the perceptions of teaching and learning experiences with those products. The data were gathered from the instructors,…
Descriptors: Engineering Education, Science Education, Books, Electronic Publishing
Karakas, Ali; Kartal, Galip – International Journal of Curriculum and Instruction, 2020
Although the key role of utilizing Information and Communication Technology (ICT) tools in foreign language learning and language teacher education is well-established in the literature, understanding the extent to which the student teachers of English are aware of and proficient in using ICT tools remains a key consideration. Therefore, this…
Descriptors: Preservice Teachers, Language Teachers, Web 2.0 Technologies, Handheld Devices
Koyunlu Unlu, Zeynep; Dokme, Ilbilge – Journal of Education in Science, Environment and Health, 2020
The general aim of this action research was to offer ways of making science and technology education more effective and solving problems in the related field. The specific purpose was to determine how inquiry-based learning supported by instructional technologies improves students' achievement and develops their scientific inquiry skills. Taking…
Descriptors: Active Learning, Inquiry, Instructional Effectiveness, Technology Integration
Kibuku, Rachael Njeri; Ochieng, Daniel Orwa; Wausi, Agnes Nduku – Electronic Journal of e-Learning, 2020
Some institutions of higher education in Kenya have adopted e-Learning with the aim of coping with the increased demand for university education and to widen access to university training and education. Though there are advantages that accrue from adopting e-Learning; its implementation and provision has not been smooth sailing. It has had to…
Descriptors: Electronic Learning, Universities, Foreign Countries, Barriers
Campbell, Louise – Research Papers in Education, 2020
In the design and development of new school buildings, areas equipped with state-of-the-art technology and large, flexible spaces intended for collaborative teaching and learning are becoming increasingly common. This is in line with an understanding that this kind of learning environment reflects the contexts for work young learners are likely to…
Descriptors: Space Utilization, Teacher Attitudes, Consciousness Raising, Foreign Countries
Armstrong, Alayne; Gutica, Mirela – Exceptionality Education International, 2020
Drawn from an investigation of the emergent technological practices of post-secondary students with mathematics learning disabilities, this case study employs an enactivist framework in considering the bootstrapping processes our participants report engaging in when using personal electronic devices for academic support. Video-recorded,…
Descriptors: Foreign Countries, College Students, Learning Disabilities, Mathematics Skills
Do Knowledge Acquisition and Knowledge Sharing Really Affect E-Learning Adoption? An Empirical Study
Al-Emran, Mostafa; Teo, Timothy – Education and Information Technologies, 2020
Studying the factors that affect the e-learning adoption is not a new research topic. Nevertheless, exploring the effect of knowledge acquisition and knowledge sharing on e-learning adoption is a relatively new research trend that has not been featured in the existing literature. Thus, this study was conducted to build a new model by extending the…
Descriptors: Electronic Learning, Educational Technology, Information Technology, Technology Integration
Peterson, Lana; Scharber, Cassie; Thuesen, Amy; Baskin, Katie – Information and Learning Sciences, 2020
Purpose: In March of 2020, Minnesota schools were mandated to transition to distance learning to slow the spread of COVID-19. The charge of providing equitable and appropriate remote learning to all students gave administrators, educators and non-academic staff a few weeks to completely redesign education. This paper aims to describe one…
Descriptors: COVID-19, Pandemics, Technology Integration, Distance Education
Kundu, Arnab; Bej, Tripti; Dey, Kedar Nath – International Journal of Information and Learning Technology, 2020
Purpose: Self-efficacy is one's belief in one's ability. In this context, information and communication technology (ICT) self-efficacy is the judgment of one's capability to use ICT -- the familiar and effective teaching tools for the 21st century classrooms. The purpose of this empirical study was to investigate the correlation between teachers'…
Descriptors: Information Technology, Telecommunications, Self Efficacy, Foreign Countries
Knorr, Nancy; Berkling, Kay – Research-publishing.net, 2020
iRead is an EU Project involving literacy games in Spanish, German, Greek, and English for L1 and L2 acquisition. Content is selected dynamically from a large database using linguistic rules based on the player profile. The teacher can view pupils' progress based on automated game sequences or assign games manually. This project strives to…
Descriptors: Student Attitudes, Teacher Attitudes, Elementary School Teachers, Elementary School Students
Stanford A. Clarke – ProQuest LLC, 2020
Although technology integration in the classroom improves educational outcomes, cultural influences explaining varying integration of teacher technology adoption and use in the United Arab Emirates (UAE) had not been explored. This explanatory sequential mixed-methods study explored the influence of culture on perceptions of, use of, and factors…
Descriptors: Secondary School Students, Technology Integration, Teaching Methods, Teacher Attitudes
Nehaya Alhamed – ProQuest LLC, 2020
Technology has greatly impacted education around the world, including in Saudi Arabia. Educational technology supports teaching and learning processes, and its integration into schools supports successful initiatives to improve learning in the classroom. Introducing a new technology resource, such as computer tablets, into learning settings is…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Textbooks
Kuhn, Jeff; Stevens, Vance – TESOL Journal, 2017
As computer-based game use grows in classrooms, teachers need more opportunities for professional development aimed at helping them to appropriately incorporate games into their classrooms. Teachers need opportunities not only to learn about video games as software but also about video games as culture. This requires professional development that…
Descriptors: Computer Games, Educational Games, Video Games, Faculty Development

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