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Sevda Göktepe Yildiz; Seda Göktepe Körpeoglu – International Electronic Journal of Mathematics Education, 2025
Human intelligence is related to cognitive skills such as the acquisition of new knowledge, problem-solving and abstract thinking in learning processes. These processes are of great importance in mathematical education. Artificial intelligence (AI) can help students develop these cognitive skills by providing customized teaching methods according…
Descriptors: Educational Trends, Trend Analysis, Mathematics Education, Databases
Jeff Allen; Jay Thomas; Stacy Dreyer; Scott Johanningmeier; Dana Murano; Ty Cruce; Xin Li; Edgar Sanchez – ACT Education Corp., 2025
This report describes the process of developing and validating the enhanced ACT. The report describes the changes made to the test content and the processes by which these design decisions were implemented. The authors describe how they shared the overall scope of the enhancements, including the initial blueprints, with external expert panels,…
Descriptors: College Entrance Examinations, Testing, Change, Test Construction
Ran Jiang – Action, Criticism, and Theory for Music Education, 2025
Artificial Intelligence (AI) technology is reshaping the ways humans study and work across various disciplines. In the field of music, AI technology shows its possibility to empower individuals at diverse levels of musical knowledge in music creation, from novices to experts. In this article, I explore philosophical questions within both AI…
Descriptors: Educational Philosophy, Music Education, Artificial Intelligence, Computer Software
Paul Mayer; Rich Baraniuk – ACM Transactions on Computing Education, 2025
It is argued that logic, and in particular mathematical logic, should play a key role in the undergraduate curriculum for students in the computing fields, which include electrical engineering (EE), computer engineering (CE), and computer science (CS). This is based on (1) the history of the field of computing and its close ties with logic, (2)…
Descriptors: Teaching Methods, Logical Thinking, Computer Science Education, Engineering Education
Kareem Abdul Waheed; Theerthaana Panneerselvam – International Journal of Educational Management, 2025
Purpose: The advent of information and communication technology (ICT)-driven innovations changed people's lives in a big way. Virtual reality (VR) technology is an innovation that helps in digital transformation across several industries. This research aims to investigate the adoption of virtual reality (VR) technology in secondary school…
Descriptors: Computer Simulation, Adoption (Ideas), Secondary Education, Foreign Countries
Bin Liu; Yuanyuan Liao – Education and Information Technologies, 2025
The rapid advancement of generative AI technologies is increasingly accompanied by their broader application across various sectors, particularly within creative industries. In this study, IBM Watson BEAT software, based on generative AI technology, was tested as an educational tool in the process of teaching music composition theory to flute…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Educational Technology
Minseong Kim; Jihye Kim; Tami L. Knotts; Nancy D. Albers – Education and Information Technologies, 2025
Integrating generative artificial intelligence (AI) tools like ChatGPT into education has reshaped academic practices, offering students innovative ways to engage with learning tasks. This study examines the cognitive, emotional, and behavioral factors influencing undergraduate students' engagement with ChatGPT, guided by the technology acceptance…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Factor Analysis
Pi-Sui Hsu; Reva Freedman; Dean LaBarbera; Ben Kluga; Rui Zhang; Crystal Berrios; Sharda Sharma – International Journal of Designs for Learning, 2025
This design case details the ten-year (2014-present) iterative process to design and develop a graph-based computer-assisted program to support middle school students' development of collaborative argumentation. We begin by describing the first two iterations of the design and discuss how we learned from the process failures. This paper focuses on…
Descriptors: Program Development, Middle School Students, Cooperation, Persuasive Discourse
Lukkamol Prapkree; Rianna Deringer; Catherine Coccia; Fatma Huffman; Cristina Palacios – Journal of American College Health, 2025
Objective: To determine if using the Snackability app improves snack intake among college students. Participants: US college students with overweight/obesity were recruited in June 2020-April 2021. Methods: A randomized controlled trial was conducted to test the Snackability app use for 12 wk on snack scores (calculated from the app) compared to…
Descriptors: College Students, Obesity, Intervention, Eating Habits
Shahper Richter; Shohil Kishore; Inna Piven; Patrick Dodd; Guy Bate – British Journal of Educational Technology, 2025
This study investigates how anthropomorphic AI chatbot avatars, designed in line with the Stereotype Content Model (SCM) dimensions of warmth and competence, influence university students' perceptions of support for self-directed learning (SDL) activities. We examined student responses to two distinct avatars--one projecting warmth and the other…
Descriptors: Artificial Intelligence, Technology Uses in Education, Postsecondary Education, Computer Simulation
Erica Barnes; Jaime Puccioni; Abigail Ferris – Language and Literacy Spectrum, 2025
Students in U.S. elementary schools continue to experience difficulty learning to read, with some attributing these difficulties to a lack of alignment with the Science of Reading (SOR). Social media plays a prominent role in disseminating information about the SOR, serving as a platform for discussion and debate that reflects many tenets of…
Descriptors: Social Media, Reading Research, Faculty Development, Computer Mediated Communication
Banban Li; Wenhan Shen; Yue Ding; Miroslaw Pawlak; Mariusz Kruk – Language Teaching Research Quarterly, 2025
Mobile apps have surged in popularity, enhancing the effectiveness of more traditional second or foreign language (L2) teaching and enabling independent L2 learning. Drawing on control-value theory, the present research examined the role of students' control-value appraisals in enhancing behavioral engagement via enjoyment and boredom in specific…
Descriptors: Foreign Countries, Handheld Devices, Computer Oriented Programs, Electronic Learning
Jing Chen; Nur Azlina Mohamed Mokmin; Qi Shen; Hanjun Su – Education and Information Technologies, 2025
The History of Design course is a foundational component for art and design students; however, many students perceive it as abstract and unengaging, mainly due to its highly conceptual nature and traditional lecture-based teaching methods. To address these challenges, this study investigates the impact of AI-generated virtual instructors and a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Design, Computer Simulation
Olaperi Okuboyejo; Sigrid Ewert; Ian Sanders – ACM Transactions on Computing Education, 2025
Regular expressions (REs) are often taught to undergraduate computer science majors in the Formal Languages and Automata (FLA) course; they are widely used to implement different software functionalities such as search mechanisms and data validation in diverse fields. Despite their importance, the difficulty of REs has been asserted many times in…
Descriptors: Automation, Feedback (Response), Error Patterns, Error Correction
Dorian Stoilescu; Andreea Molnar – ACM Transactions on Computing Education, 2025
This article explores differences between women's and men's views on teaching and learning in undergraduate computer science studies at a Canadian university. The research focuses on perceptions and experiences about learning activities and teaching computer science and how students and teachers view these aspects as valuable for these activities.…
Descriptors: Foreign Countries, Undergraduate Students, Computer Science Education, Preferences

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