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Tim Erickson – Australian Mathematics Education Journal, 2023
This short article continues the exploration of the Common Online Data Analysis Platform (CODAP) and statistics begun in the previous article "Statistical Investigations and CODAP, Part 1: EDA." In Part 2, the author discusses the teaching of statistical inference focusing on activities for the senior secondary years. In particular, the…
Descriptors: Computer Software, Statistics Education, Statistical Inference, Secondary Education
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Dóra M. Szego – International Journal for Technology in Mathematics Education, 2023
Begun in the mid-90s, computers have long been a staple in teaching mathematics to engineering students. In recent years, with the effects of the COVID-19 pandemic and the arrival of Generation Z in tertiary education, the role of blended learning has increased. This paper highlights some of the greater challenges and successes of the transition…
Descriptors: Blended Learning, Mathematics Instruction, Engineering Education, College Students
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Marwan Bsharat; Sawsan Bsharat – Education and Information Technologies, 2023
Cloud computing service has been found to be effective in increasing the capacity of Higher Education Institutions (HEIs) since it delivers services through enhanced information technology capabilities. Quality of Service (QoS) in cloud service is considered a rapidly growing phenomenon to guarantee a high level of service and is identified as an…
Descriptors: Foreign Countries, Information Technology, Computer Software, Higher Education
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Emily Ballantyne – OTESSA Conference Proceedings, 2023
Winter 2023 was a scary time for educators being confronted with generative AI for the first time. The launch of ChatGPT caused nothing less than a seismic shift in the field of higher education. Amidst calls to ban it from schools and decrying the end of entire disciplines, there was also a great surge of enthusiasm and optimism as faculty and…
Descriptors: Artificial Intelligence, Writing (Composition), Higher Education, Educational Change
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Dooly, Melinda; Tudini, Vincenza – Classroom Discourse, 2022
This paper takes a multimodal conversation analytic approach to explore knowledge-in-interaction in a technology-mediated online environment (Skype videoconference) during a meeting between eight university students studying to become language teachers. The analysis considers the ways in which the student-teachers demonstrate their knowledge or…
Descriptors: Videoconferencing, Student Teachers, Information Seeking, Discourse Analysis
Fraillon, Julian; Ainley, John; Schulz, Wolfram; Duckworth, Daniel; Friedman, Tim – International Association for the Evaluation of Educational Achievement, 2019
The primary purpose of International Computer and Information Literacy Study (ICILS) 2018 is to assess systematically the capacities of students to use ICT productively for a range of different purposes, in ways that go beyond a basic use of ICT. ICILS 2018 includes authentic computer-based assessments that are administered to students in their…
Descriptors: International Assessment, Computer Literacy, Information Literacy, Computer Attitudes
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Meunier, Fanny, Ed.; Van de Vyver, Julie, Ed.; Bradley, Linda, Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2019
The 27th European Association of Computer-Assisted Language Learning (EUROCALL) conference was hosted by UCLouvain in Louvain-la-Neuve (Belgium), in collaboration with KU Leuven, from the 28th to the 31st of August 2019. The theme selected for the 2019 EuroCALL conference held in Louvain-la-Neuve was "CALL and complexity." As languages…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
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Heinsch, Patrick; Handke, Jürgen – Journal on Excellence in College Teaching, 2020
Humanoid robots are gradually becoming part of everyday life as well as education. Virtual agents have demonstrated their benefits for years, and experts expect similar positive effects from the use of humanoid robots in education. Project H.E.A.R.T. (Humanoid Emotional Assistant Robots in Teaching), from Philipps-University Marburg, has developed…
Descriptors: Robotics, Teaching Methods, Higher Education, Universities
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Eriksen, Kristina; Nielsen, Bjarne E.; Pittelkow, Michael – Journal of Chemical Education, 2020
We present a simple procedure to make an augmented reality app to visualize any chemical 3D model. The molecular structure may be based on crystallographic data or from computational modeling. This guide is made in such a way that no programming skills are needed, and the procedure uses free software and provides a way to visualize 3D structures…
Descriptors: Chemistry, Molecular Structure, Science Instruction, Teaching Methods
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McGowan, Ian S. – International Association for Development of the Information Society, 2020
Upto now, the knowledge building influence of the fundamental communicative functions during an on-line collaborative learning (OLCL) session, i.e. argumentative, responsive, elicitative, informative and imperative have been mainly based on results from qualitative studies, results that could have been strengthened by quantitative approaches.…
Descriptors: Higher Education, Online Courses, Cooperative Learning, Computer Science Education
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Lim, Cheolil; Ryu, Jeeheon; Martindale, Trey; Kim, Nari; Park, Sanghoon – TechTrends: Linking Research and Practice to Improve Learning, 2019
This report synthesized a one-hour panel discussion at the Association for Educational Communications and Technology (AECT) International Convention 2018 in Kansas City, Missouri, sponsored by the Korean Society for Educational Technology (KSET). The theme of the panel discussion was "New Technology, Design, and Research Approaches for…
Descriptors: Educational Technology, Conferences (Gatherings), Teaching Methods, Instructional Design
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Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
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Reeves, Shalaunda M.; Crippen, Kent J. – Journal of Science Education and Technology, 2021
Current technology has the capacity for affording a virtual experience that challenges the notion of a teaching laboratory for undergraduate science and engineering students. Though the potential of virtual laboratories (V-Labs) has been extolled and investigated in a number of areas, this research has not been synthesized for the context of…
Descriptors: Science Instruction, College Science, Undergraduate Study, Engineering Education
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Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
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Shahrasbi, Nasser; Jin, Leigh; Zheng, Wei-Jun – Journal of Information Systems Education, 2021
The growth in the tech industry in recent years has increased business major students' interest in software programming and app development. However, the traditional way of teaching these courses involves intensive coding exercises and little interaction among students. These methods often discourage the students due to the slow learning curve and…
Descriptors: Design, Computer Oriented Programs, Computer Software, Programming
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