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Boris Vazquez-Calvo; Steven L. Thorne – Journal of Language, Identity, and Education, 2025
For fans of popular cultural products, digitization has meant the configuration of affinity spaces online and opportunities for learning in the "digital wilds," including incidental language learning and identity development. Through online multiparty written interaction, we explored how 15 Catalan-speaking gamers organized themselves to…
Descriptors: Foreign Countries, Video Games, Translation, Romance Languages
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Lori Bruner; Natalia I. Kucirkova – Journal of Children and Media, 2025
In this study, we examine preschool storybook apps to identify the types of characters represented in these stories and how they relate to design quality and opportunities for children to build their vocabularies -- a significant predictor of later success in learning to read. Specifically, we sought to understand (a) how storybook apps portray…
Descriptors: Childrens Literature, Computer Software, Handheld Devices, Computer Oriented Programs
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Juuso Henrik Nieminen; Eeva Haataja; Peter J. Cobb – Teaching in Higher Education, 2025
This study examines how authentic assessment could nurture students' epistemic agency: their sense of agency in using, evaluating and producing knowledge. Authentic assessment commonly emphasises 'realism' and 'employability skills'. As important as these ideas are, this approach to authentic assessment neglects the key academic value of…
Descriptors: Active Learning, Performance Based Assessment, Epistemology, Realism
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Rebecca L. Hite; Gina M. Childers; Jill Hoffman – International Journal of Science Education, Part B: Communication and Public Engagement, 2025
The transformation of natural history and science museums from receptacles (temples) to facilitators (forums) of knowledge fosters discourse around issues relating to science and society, known as social scientific issues (SSI). To assist guests with enhanced object-based learning, extended reality (XR) technologies are thought to leverage the…
Descriptors: Social Theories, Science and Society, Science Education, Museums
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Meral Yavuz Kartal; Dinçay Koksal – Novitas-ROYAL (Research on Youth and Language), 2025
Using technology in foreign language learning can provide a variety of possibilities, significant opportunities, and significant benefits. Considering that Generation Z is a generation born into technology and grew up with it, it is critical to understand the intentions of Generation Z students to use technology in learning English and to find out…
Descriptors: English (Second Language), Second Language Learning, Technology Uses in Education, Student Attitudes
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Eric G. Pardiñan; Ricson M. Bondad; Jivulter C. Mangubat – Education and Information Technologies, 2025
Accreditation activities are critical for an institution pursuing excellent recognition. However, the segmented approach to records or document management employed for accreditation, which relies on paper-based records, has several flaws. Impediments such as misplacement, crumpling, termites, and other conditions that might result in damaged or…
Descriptors: Foreign Countries, Web Sites, Archives, Records (Forms)
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Jing Huang; Yujie Hu – Journal of Geography in Higher Education, 2025
This systematic review examines the empirical research conducted in the past decade to investigate the application of immersive Virtual Reality (IVR) in geography higher education. Our analysis includes 29 empirical studies published across 25 peer-reviewed articles and delves into IVR applications from four key perspectives: the temporal and…
Descriptors: Computer Simulation, Computer Uses in Education, Geography Instruction, College Instruction
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Marilyn U. Balagtas; Aurora B. Fulgencio; Joyce L. Bautista; Alvin B. Barcelona; Shiela Marie P. Jandusay; Ma. Danielle Renee Lim – Journal of Educators Online, 2025
The convenience and flexibility of online assessments can be beneficial in a variety of ways, but they can also pose risks and challenges, such as potential academic dishonesty by students. This study included 73 master's and doctoral students and investigated the relationship among their attitudes, experiences, and performance in an online…
Descriptors: Graduate Students, Student Attitudes, Student Experience, Academic Achievement
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Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
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Toni Taipalus; Hilkka Grahn; Saima Ritonummi; Valtteri Siitonen; Tero Vartiainen; Denis Zhidkikh – ACM Transactions on Computing Education, 2025
SQL compiler error messages are the primary way users receive feedback when they encounter syntax errors or other issues in their SQL queries. Effective error messages can enhance the user experience by providing clear, informative, and actionable feedback. Despite the age of SQL compilers, it still remains largely unclear what contributes to an…
Descriptors: Computer Science Education, Novices, Information Systems, Programming Languages
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Sangmin-Michelle Lee – Education and Information Technologies, 2025
Cultural understanding and awareness are crucial for English as a Foreign Language (EFL) learners, yet effective learning of the target culture often remains a challenge in traditional classrooms. Immersive virtual reality (iVR) introduces an innovative avenue for cultural learning by enabling learners to experience the target cultures in a more…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, English Literature
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Xiaoming Cao; Zhuo Huang; Junchen Wu; Mingzhu Li; Tao He – Education and Information Technologies, 2025
Cyberbullying has garnered growing attention, yet existing research lacks nuanced insights into the dynamics of students' cyberbullying profiles and the associated risk factors across multiple domains. This study aims to (1) investigate K-12 students' cyberbullying profiles, (2) develop an AI predictive model for cyberbullying roles, and (3)…
Descriptors: Bullying, Computer Mediated Communication, Victims, Artificial Intelligence
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Andrei Ludu; Maria Ludu; Teha Cooks – Journal of Computers in Mathematics and Science Teaching, 2025
This paper presents research activity on computer-based mathematics learning to study the effectiveness of open-source teaching computer platforms (Canvas) in computer-assisted instruction. We designed a set of multiple-choice online quizzes as a dynamical flow-chart of possible paths to follow while solving a difficult math problem on…
Descriptors: Teaching Methods, Computer Assisted Instruction, Mathematics Education, Engineering Education
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Haozhe Jiang; Deqi Zhu; Ritesh Chugh; Darren Turnbull; Wu Jin – Education and Information Technologies, 2025
As virtual reality (VR) and augmented reality (AR) continue to become popular, there remains a noticeable gap in understanding their potential for enriching science, technology, engineering, and mathematics (STEM) learning among K-12 students. To address this knowledge gap, this study systematically reviewed 117 articles published from 2010 to…
Descriptors: Computer Simulation, Technology Uses in Education, STEM Education, Elementary Secondary Education
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Kubra Acikgul; Kubra Onuk Keskin – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to investigate research trends regarding the use of GeoGebra in educational research through bibliometric analysis. 301 articles published in the Web of Science database between 2009 and 2023 were included in the research. Web of Science database and VOSviewer program were used during bibliometric analysis. Performance analysis…
Descriptors: Computer Software, Mathematics Instruction, Authors, Information Retrieval
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