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David P. Bunde; John F. Dooley – PRIMUS, 2024
We present a detailed description of a Cryptography and Computer Security course that has been offered at Knox College for the last 15 years. While the course is roughly divided into two sections, Cryptology and Computer Security, our emphasis here is on the Cryptology section. The course puts the cryptologic material into its historical context…
Descriptors: Technology, Coding, Computer Security, Mathematics Education
Maite Alguacil; Noemí Herranz-Zarzoso; José C. Pernías; Gerardo Sabater-Grande – Journal of Computing in Higher Education, 2024
Cheating in online exams without face-to-face proctoring has been a general concern for academic instructors during the crisis caused by COVID-19. The main goal of this work is to evaluate the cost of these dishonest practices by comparing the academic performance of webcam-proctored students and their unproctored peers in an online gradable test.…
Descriptors: Cheating, Computer Assisted Testing, Randomized Controlled Trials, Supervision
Reza Ruhbani Amarulloh; Viqhi Aswie – Science Education International, 2024
This study aims to conduct a bibliometric analysis of the use of virtual reality in science education over three decades (1993-2023). The method involved data from Google Scholar-indexed publications using Publish or Perish with keywords related to "virtual reality" and" education" over the past 3 decades. Nine hundred and…
Descriptors: Science Education, Computer Simulation, Longitudinal Studies, Bibliometrics
Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
Cleo Schulten; Irene-Angelica Chounta – Education and Information Technologies, 2024
This paper presents an analysis of the current research landscape around hackathons and hackathon-like events as opportunities and means for learning. In particular, we aimed to explore how hackathon-like events are utilized to promote learning, what systematic approaches are used to orchestrate learning in such events, and to what extent…
Descriptors: Literature Reviews, Computer Science, Cooperative Learning, Group Activities
Milena Patricia Rojas; Andrés Chiappe – Technology, Knowledge and Learning, 2024
Digital ecosystems are a set of interconnected elements that enable an integrated and seamless digital experience. In education, the use of Artificial Intelligence (AI) has great potential to improve teaching and learning. However, for the expectations placed on the educational use of AI to be met, it is necessary to develop adequate digital…
Descriptors: Literature Reviews, Artificial Intelligence, Information Technology, Information Networks
Dimitrije Curcic – International Journal of Technology in Education and Science, 2024
Within digital drawing courses, students are immersed in the utilization of software tools and technological advancements to craft a diverse array of artwork, illustrations, graphics, and animations, adhering to both industry standards and artistic principles. However, tailoring the complexity of digital drawing assignments to accommodate students…
Descriptors: Freehand Drawing, Computer Uses in Education, Assignments, Higher Education
Ryan E. Burton – ProQuest LLC, 2024
Within the past two decades there has been an increased amount of interest in human-centered information retrieval research beyond the traditional system-focused view embodied by Cranfield- and TREC-style evaluation. From blending search and recommender systems to work on search as learning, the limits of conventional search engines' focus on…
Descriptors: Search Engines, Information Seeking, Computer Assisted Design, Computers
Chia Hsuan Tsai – ProQuest LLC, 2024
Navigating indoors without a map can be challenging, especially for visually impaired individuals in unfamiliar settings. Many existing indoor navigation methods rely on building maps, pre-deployed infrastructure (like BLE beacons or RFID), or visual-based systems that require a clear line of sight to a camera. These requirements can make…
Descriptors: Blindness, Visual Impairments, Handheld Devices, Computer Oriented Programs
Richard Hannah – ProQuest LLC, 2024
The purpose of this research was to investigate the effects of virtual reality (VR) and emotionally resonant videos on knowledge retention for adult learners at a contractor safety training organization supporting the energy industry. The intent of this research was to determine if traditional computer-based training (CBT) can be made more…
Descriptors: Adult Education, Computer Simulation, Computer Assisted Instruction, Safety Education
Edem Kwesi Atatsi – ProQuest LLC, 2024
Organizations are looking for a well-qualified workforce with the requisite skills, knowledge, and abilities to implement an effective cyber strategy. Academic institutions are facing challenges in meeting the demand for employees with hands-on experience. This exploratory study investigated how academic institutions can use internships to equip…
Descriptors: Internship Programs, Entry Workers, Professional Personnel, Computer Security
Gertrude Mwalabu; Annie Msosa; Ingrid Tjoflåt; Kristin Hjorthaug Urstad; Bodil Bø; Christina Furskog Risa; Masauko Msiska; Patrick Mapulanga – Higher Education, Skills and Work-based Learning, 2024
Purpose: The purpose of this study was to explore the clinical readiness of simulation-based education (SBE) in preparing nursing and midwifery students for clinical practice in sub-Saharan Africa. This study has synthesised the findings from existing research studies and provides an overview of the current state of SBE in nursing and midwifery…
Descriptors: Foreign Countries, Nursing Education, Obstetrics, Computer Simulation
Jing Li – Interactive Learning Environments, 2024
The development of new approaches to digital art is based on improving a variety of technologies. The main goal of this paper is to identify the gamification of digital art through the promotion of speculative design and interactive experiences. To achieve this goal, theoretical and practical methods were used in the research. A survey determined…
Descriptors: Art, Gamification, Computer Use, Technology
Nigel Newbutt; Noah Glaser; Marc Sonley Francois; Matthew Schmidt; Sue Cobb – Journal of Autism and Developmental Disorders, 2024
The primary aim of this systematic review is to investigate the inclusion of autistic individuals in the design process of immersive technologies. This study follows the preferred reporting items for systematic reviews and meta-analyses standards for systematic literature reviews. To ensure the research questions and subsequent stages of the…
Descriptors: Information Technology, Computer Simulation, Autism Spectrum Disorders, Literature Reviews
Priyanshi Garg; S. P. Raja – International Journal of Learning and Change, 2024
Green internet of things is important to achieve atmospheric decarbonisation, it is crucial to implement procedures and practices that prioritise resource conservation and environmental protection. However, the growing use of internet of things devices poses a challenge due to their high-energy requirements for data reception and transmission…
Descriptors: Computer Interfaces, Internet, Equipment, Computer Networks

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