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Alexandra Rysul'ova – NORDSCI, 2023
Virtual worlds, like Second Life, are transformative innovations in education. These immersive 3D environments offer teachers and students unique opportunities beyond traditional classrooms. They foster active learning, allowing students to interact, manipulate objects, and engage with diverse content. This multimodal approach accommodates various…
Descriptors: Information Security, Computer Simulation, Barriers, Teaching Methods
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Liu Liu; Yue Chen; Yubin Cao; Lei Yang; Yiyan Yang; Yantong Li; Dingming Huang; Ling Ye; Qinghua Zheng – Anatomical Sciences Education, 2025
Anatomy forms the foundation for the training and execution of routine surgical procedures. However, a gap persists in effectively bridging anatomical knowledge with the confident performance of procedures. Virtual simulation (VS) techniques, based on experiential and situated learning theory, hold promise in addressing this challenge.…
Descriptors: Anatomy, Surgery, Medical Education, Computer Simulation
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Özlem Çeziktürk – International Journal of Mathematical Education in Science and Technology, 2025
I explore some facts about the area, position, etc. of the Steiner ellipse using GeoGebra and numerical analysis. Students can use these for mathematical inquiry.
Descriptors: Computer Software, Mathematics Instruction, Elective Courses, Teacher Education Programs
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Nik Anis Qistina Nik Najhannor; Norsyahida Mohd Fauzi; Bazilah A. Talip; Mohd Ariff Majmi Zaaba; Adliah Mhd Ali; Nurul Ain Mohd Tahir; Nor Syafinaz Yaakob – Biochemistry and Molecular Biology Education, 2025
In modern education, mobile applications offer flexibility for learning anytime and anywhere, yet biochemistry lacks mobile-based virtual laboratories. This study aimed to develop a 2D Mobile-Based Virtual Laboratory Simulation (2D-MViLS) for blood glucose level measurement and evaluate its impact on pharmacy students' learning experience. In…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Biomedicine
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Feyzi Kaysi – International Journal of Technology in Education and Science, 2025
Due to the frequent utilization of technological applications in contemporary times, the quality of educational processes is rapidly evolving. This study examines students' experiences through simulation software applications. A mixed-method design is employed due to the combined use of qualitative and quantitative data collection methods.…
Descriptors: Computer Simulation, Computer Software, Learning Processes, Technology Uses in Education
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Abdulmohsin A. Alshehri – Australian Journal of Applied Linguistics, 2025
This study aimed to investigate the extent to which computer-assisted pronunciation (CAP) is influential in helping Hijazi students to develop their pronunciation of English vowels within a Saudi English as a foreign language (EFL) context. It also examined whether Saudi Hijazi learners taught English vowel sounds by CAP outperform those taught…
Descriptors: Pronunciation, Computer Uses in Education, English (Second Language), Second Language Instruction
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Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
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Ethan Roy; Mathieu Guillaume; Amandine Van Rinsveld; Project iLead Consortium; Bruce D. McCandliss – npj Science of Learning, 2025
Arithmetic fluency is regarded as a foundational math skill, typically measured as a single construct with pencil-and-paper-based timed assessments. We introduce a tablet-based assessment of single-digit fluency that captures individual trial response times across several embedded experimental contrasts of interest. A large (n = 824) cohort of…
Descriptors: Arithmetic, Mathematics Skills, Tablet Computers, Grade 3
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Ida Martinez Lunde – International Journal of Leadership in Education, 2025
This article provides insight into digitized school leadership practices in Irish schools, and the making of the school leader in mediations with the sociomaterial relations emerging from these practices. Drawing on actor-network theory, the study illustrates how school leaders' subjectivities emerge through relations and attachments to VSware, a…
Descriptors: Foreign Countries, Computer Software, Computer Uses in Education, Leadership Responsibility
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Hui-Zhi Hu; Li-Guo Zhang; Jia-Hua Zhang; Di Zhang; Jia-Rui Xie – Education and Information Technologies, 2025
Computer Science (CS) is a vital subject in K-12 education, and acquiring proficiency in CS is essential for nurturing talent. However, current teaching practices often rely on standardized tests to evaluate academic performance, which may not offer a comprehensive and multidimensional assessment of students' competency in learning CS.…
Descriptors: Evaluation Methods, Student Evaluation, Competence, Computer Literacy
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Michelle Xin Yi Tan; Yao Qu; Jue Wang – Higher Education Quarterly, 2025
The rapid adoption of generative artificial intelligence (GenAI) in higher education has raised questions about student use, academic integrity, and institutional regulation. This study examines students' perceptions of and compliance with GenAI regulations in higher education, using a Singaporean university as a case study. Adopting a…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
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Agariadne Dwinggo Samala; Soha Rawas; Sandi Rahmadika; Santiago Criollo-C; Ryan Fikri; Randi Proska Sandra – Discover Education, 2025
Virtual reality (VR) has emerged as a transformative technology in education, enabling immersive simulations that foster student engagement and improve knowledge retention. This study presents a bibliometric analysis of global trends, research patterns, and challenges related to the integration of VR in educational contexts. Data were collected…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Trends, Educational Research
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Jonathan Liu; Seth Poulsen; Erica Goodwin; Hongxuan Chen; Grace Williams; Yael Gertner; Diana Franklin – ACM Transactions on Computing Education, 2025
Algorithm design is a vital skill developed in most undergraduate Computer Science (CS) programs, but few research studies focus on pedagogy related to algorithms coursework. To understand the work that has been done in the area, we present a systematic survey and literature review of CS Education studies. We search for research that is both…
Descriptors: Teaching Methods, Algorithms, Design, Computer Science Education
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Wei Wei; BinBin Zhu; Ning Ding – Education and Information Technologies, 2025
The promotion and implementation of programming education in primary and secondary schools in the intelligent era are associated with high-quality information technology (IT) teachers who possess programming literacy. IT teachers' programming literacy requires a scientific and reasonable index system for quantitative evaluation. On the basis of…
Descriptors: Information Technology, Computer Science Education, Programming, Computer Literacy
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Rose Oluwaseun Adetunji; Abejide Ade-Ibijola – Discover Education, 2025
This paper examines the possibility of combining serious games with AI-generated scenarios to improve education and training for tech startups. In the ever-changing and highly competitive field of entrepreneurship, it is crucial to adopt innovative methods to provide aspiring startups and team members with the necessary skills and knowledge to…
Descriptors: Educational Games, Technology Education, Entrepreneurship, Artificial Intelligence
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