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Peer reviewedZinkhan, George M.; Taylor, James R. – Simulation and Games, 1983
Describes RESTSIM, an interactive computer simulation program for graduate and upper-level undergraduate management, marketing, and retailing courses, which introduces naive users to simulation as a decision support technique, and provides a vehicle for studying various statistical procedures for evaluating simulation output. (MBR)
Descriptors: Business Administration Education, Computer Simulation, Data Analysis, Decision Making
Peer reviewedSmyth, Sister Kathleen; McMahon, Joan – Nurse Educator, 1976
Describes a continuing education program for nurses which taught them to identify and deal with patient care problems. Tables of workshop content are provided. (TA)
Descriptors: Adult Education, Allied Health Occupations Education, Individualized Instruction, Inservice Education
Peer reviewedClark, Carolyn Chambers – Nurse Educator, 1976
Defines simulation gaming and differentiates it from role playing. The author suggests that educators need to be aware of its advantages and disadvantages and to know how to evaluate the potential effectiveness of a particular simulation game. An example simulation game is provided, with guidelines for developing more simulation games in nursing.…
Descriptors: Allied Health Occupations Education, Educational Games, Educational Media, Educational Objectives
Peer reviewedCarton, Dana – Modern Language Journal, 1977
Outlines a "post office" lesson used in foreign language teaching. Students write postcards to each other and class conversation becomes a realistic exercise in asking directions to the Post Office, price of postage, methods of mailing, etc. (CHK)
Descriptors: Class Activities, Communicative Competence (Languages), Educational Games, French
Peer reviewedHerman, Wayne L., Jr. – Social Education, 1977
Describes the use of three educational innovations--prototypes, simulations, and protocol materials--in teacher education programs. Sample lessons and evaluations of each of the innovations are provided. (Author/DB)
Descriptors: Competency Based Teacher Education, Concept Teaching, Elementary School Teachers, Higher Education
Shaffer, David Williamson; Halverson, Richard; Squire, Kurt R.; Gee, James P. – Wisconsin Center for Education Research (NJ1), 2005
Will video games change the way we learn? We argue here for a particular view of games--and of learning--as activities that are most powerful when they are personally meaningful, experiential, social, and epistemological all at the same time. From this perspective, we describe an approach to the design of learning environments that builds on the…
Descriptors: Learning Theories, Educational Games, Video Games, Teaching Methods
Cataloglu, Erdat – Online Submission, 2006
This study aims to report the effort on teaching vector algebra using free open source software (FOSS). Recent studies showed that students have difficulties in learning basic physics concepts. Constructivist learning theories suggest the use of visual and hands-on activities in learning. We will report on the software used for this purpose. The…
Descriptors: Learning Processes, Experimental Groups, Computer Software, Control Groups
Houson, Judy – 2001
This seventh grade activity asks students to gather data that will help them understand and appreciate the Islamic way of life and to learn to feel comfortable living with a Muslim family in Syria during the second semester of the school year. The activity states each student will be interviewed by a Fulbright official, expected to keep a…
Descriptors: Academic Standards, Foreign Countries, Grade 7, Islam
Kulik, James A. – 2002
This report reviews 36 evaluation studies to examine the effects of instructional technology on mathematics and science learning. Four types of computer applications are explored and discussed: (1) integrated learning systems in mathematics; (2) computer tutorials in science; (3) computer simulations in science; and (4) microcomputer-based…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Elementary Secondary Education, Evaluation
Rinetti, Carolyn – 1999
This two day lesson plan for middle school students examines Marco Polo's travels and trade during the Middle Ages. The unit consists of four activities: (1) journal entry/brainstorming; (2) lecture on trade items of the Middle Ages and Marco Polo; (3) simulation of Marco Polo's Journey; and (4) a writing assignment. It provides step-by-step…
Descriptors: Brainstorming, Cultural Exchange, Foreign Countries, Global Approach
Heistad, Kari A., Ed. – 1997
Designed for high school students, this curriculum program addresses the challenges of cultural and ethnic diversity that many students face, including intolerance, violence, and a lack of hope. The curriculum provides students with an understanding of the United Nations (UN) and its various organizations. The unit teaches them the valuable skills…
Descriptors: Conflict Resolution, Cultural Pluralism, Foreign Countries, Global Education
Delameter, Cynthia; Reems, Kemberly – 1999
Through reading a selected piece of literature and developing an imaginary city, students learn about the functions of local government and the incorporation process. They learn about the basic structure of the U.S. government and participate in a simulated city council meeting. Government is defined as the people and groups within a society with…
Descriptors: Academic Standards, Curriculum Based Assessment, Government Role, Grade 3
Seymour, Cathy R., Ed. – 2001
This document contains three papers on simulation from the SITE (Society for Information Technology & Teacher Education) 2001 conference. "Simulations in the Learning Cycle: A Case Study Involving 'Exploring the Nardoo'" (William M. Dwyer and Valesca E. Lopez) presents a study of middle school students using a CD-based simulation…
Descriptors: Computer Simulation, Computer Uses in Education, Educational Technology, Elementary Secondary Education
Borgese, Anthony – 2002
This paper discusses Virtual Enterprise (VE), a technology-driven business simulation program in which students conceive, create, and operate enterprises that utilize Web-based and other technologies to trade products and services around the world. The study examined the effects of VE on a learning community of at-risk students, defined as those…
Descriptors: Academic Achievement, Basic Skills, Business Education, Community Colleges
Wang, Xiang Bo; Pan, WeiQin; Harris, Vincent – 1999
A considerable amount of data on computerized adaptive testing (CAT) has been conducted using simulated data. However, most researchers would agree that simulations may not fully reflect the reality of examinee performance on a test. This study used maximum likelihood procedures to investigate the accuracy and efficiency of examinee ability…
Descriptors: Ability, Adaptive Testing, College Entrance Examinations, College Students


