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Millrood, Radislav – ELT Journal, 2004
Neuro-linguistic programming (NLP) is an approach to language teaching which is claimed to help achieve excellence in learner performance. Yet there is little evidence of the impact that NLP techniques in teachers' discourse can have on learners. The article draws on workshops with teachers where classroom simulations were used to raise teachers'…
Descriptors: Verbal Communication, Interaction, Language Teachers, English (Second Language)
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Stevenson, Ben; Roblyer, M. D. – Journal of Correctional Education, 2006
Recognizing that a solid pre-trial drug intervention program is a vital first step in educating first-time offenders about the seriousness of drug abuse and criminal behavior, staff at the Intervention Program for Substance Abusers in Montgomery County, Maryland's Department of Correction and Rehabilitation decided that better strategies were…
Descriptors: Program Effectiveness, Intervention, Simulation, Listening Skills
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Ahamer, Gilbert – Campus-Wide Information Systems, 2004
An original concept for a Web-based role play "SurfingGlobalChange" is proposed on the basis of multi-year interdisciplinary teaching experience and constructivist pedagogy. Underlying didactic orientation is towards self-guided learning, acquiring socially compatible "competence to act" in a globalised world, self-optimising social procedures…
Descriptors: Constructivism (Learning), Higher Education, Role Playing, Teaching Experience
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Srinivasan, Malathi; Hwang, Judith C.; West, Daniel; Yellowlees, Peter M. – Academic Psychiatry, 2006
Objective: Simulation technologies are used to assess and teach competencies through the provision of reproducible stimuli. They have exceptional utility in assessing responses to clinical stimuli that occur sporadically or infrequently. In this article, the authors describe the utility of emerging simulation technologies, and discuss critical…
Descriptors: Psychiatry, Graduate Medical Education, Student Evaluation, Computer Simulation
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Beavis, Catherine; Charles, Claire – Discourse: Studies in the Cultural Politics of Education, 2005
This paper challenges notions of gendered game playing practice implicit in much research into young women's involvement with the computer gaming culture. It draws on a study of Australian teenagers playing "The Sims Deluxe" as part of an English curriculum unit and insights from feminist media studies to explore relationships between…
Descriptors: Curriculum Development, English Curriculum, Play, Games
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Zhang, Yixin – Journal of Educational Technology Systems, 2002
Using project-based learning pedagogy in EdTc 658 Advances in Educational Technology, I have trained inservice teachers in Southwestern Louisiana with an advanced computer multimedia program called Director[R] (Macromedia, Inc.) [1]. The content of this course focused on modeling the project-based learning pedagogy and researching Acadian's…
Descriptors: Educational Technology, Cultural Background, Multimedia Materials, Hypermedia
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Francis, Alexandre; Couture, Marc – Journal of Interactive Learning Research, 2003
Several studies have examined realism and instructional effectiveness of physical simulations. However, very few have touched on the question of their credibility or verisimilitude, from the user's point of view. This article presents an empirical exploratory study which investigated the perceptions of potential users of a simulation-based virtual…
Descriptors: Cues, Student Attitudes, Physics, Credibility
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Shellman, Stephen M.; Turan, Kursad – Journal of Political Science Education, 2006
There is a nascent literature on the question of whether active learning methods, and in particular simulation methods, enhance student learning. In this article, the authors evaluate the utility of an international relations simulation in enhancing learning objectives. Student evaluations provide evidence that the simulation process enhances…
Descriptors: Political Science, Active Learning, International Relations, Simulation
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Shaw, Carolyn M. – Journal of Political Science Education, 2006
This article examines a role play scenario in which students actively learn about the challenges of negotiation by taking on the roles of different factions and international mediators in a three-way civil war. Students gain a greater appreciation for the complexities of negotiations both in terms of outcomes and process, and they may begin to…
Descriptors: War, Simulation, Role Playing, Case Method (Teaching Technique)
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Bergin, Rolf; Youngblood, Patricia; Ayers, Mary K.; Boberg, Jonas; Bolander, Klara; Courteille, Olivier; Dev, Parvati; Hindbeck, Hans; Edward, Leonard E., II; Stringer, Jennifer R.; Thalme, Anders; Fors, Uno G. H. – Journal of Educational Computing Research, 2003
Interactive Simulated Patient (ISP) is a computer-based simulation tool designed to provide medical students with the opportunity to practice their clinical problem solving skills. The ISP system allows students to perform most clinical decision-making procedures in a simulated environment, including history taking in natural language, many…
Descriptors: Foreign Countries, Simulated Environment, Physical Examinations, Medical Students
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Awang, Mariyamni – Journal of Science Education and Technology, 2006
Reservoir simulation is one of the core courses in the petroleum engineering curriculum and it requires knowledge and skills in three major disciplines, namely programming, numerical methods and reservoir engineering. However, there were often gaps in the students' readiness to undertake the course, even after completing the necessary…
Descriptors: Simulation, Cooperative Learning, Peer Teaching, Engineering Education
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Baser, Mustafa – Journal of Science Education and Technology, 2006
The objective of this research is to investigate the effects of simulations based on conceptual change conditions (CCS) and traditional confirmatory simulations (TCS) on pre-service elementary school teachers' understanding of direct current electric circuits. The data was collected from a sample consisting of 89 students; 48 students in the…
Descriptors: Simulation, Preservice Teachers, Electronics, Experimental Groups
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de Freitas, Sara I. – Learning, Media & Technology, 2006
The growing interest in the use of games and simulations to support learning is evidenced in the literature, as well as in recent research projects and initiatives. While a focus upon the users of games and simulations is not well evidenced in the literature, this study aimed to highlight key issues and perceptions that inform and underpin how…
Descriptors: Teaching Methods, Computer Uses in Education, Computer Simulation, Video Games
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Graham, John W.; Taylor, Bonnie J.; Olchowski, Allison E.; Cumsille, Patricio E. – Psychological Methods, 2006
The authors describe 2 efficiency (planned missing data) designs for measurement: the 3-form design and the 2-method measurement design. The 3-form design, a kind of matrix sampling, allows researchers to leverage limited resources to collect data for 33% more survey questions than can be answered by any 1 respondent. Power tables for estimating…
Descriptors: Cost Effectiveness, Structural Equation Models, Psychological Studies, Data Collection
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Wang, Wen-Chung; Wilson, Mark; Shih, Ching-Lin – Journal of Educational Measurement, 2006
This study presents the random-effects rating scale model (RE-RSM) which takes into account randomness in the thresholds over persons by treating them as random-effects and adding a random variable for each threshold in the rating scale model (RSM) (Andrich, 1978). The RE-RSM turns out to be a special case of the multidimensional random…
Descriptors: Item Analysis, Rating Scales, Item Response Theory, Monte Carlo Methods
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