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Nicolas Michinov; Jérôme Hutain – Active Learning in Higher Education, 2024
Multitasking activities among students using various technological devices is common during lectures, and many studies have demonstrated their deleterious effects on various learning outcomes. In contrast, fewer studies have examined ways to reduce multitasking and stimulate engagement in learning. The present study provides an educational…
Descriptors: Foreign Countries, Undergraduate Students, Psychological Studies, Handheld Devices
Sevgül Çalis – Chemistry Education Research and Practice, 2024
This study focuses on examining the mental models of 11th and 12th-grade students attending a science high school in Turkey regarding the concept of the electron cloud. The study involved 72 students and employed the case study method. The precondition for selecting the sample was that the students had covered the unit on modern atomic theory in…
Descriptors: High School Students, Secondary School Science, Grade 11, Grade 12
Risda Putri Indriani; Tri Handayani Kurniati; Rizhal Hendi Ristanto – Journal of Science Learning, 2024
In biology learning, the object of a virus cannot be seen directly. Augmented reality (AR) technology can help visualize the object of a virus in 3D, making it easier for students to learn about viruses. Therefore, this research aims to develop an AR-based learning media product called ARVi. ARVi was created using the ADDIE model, which consists…
Descriptors: High School Students, High School Teachers, Science Instruction, Science Teachers
Mario Wolf; Michael Montag; Heinrich Söbke; Florian Wehking; Christian Springer – Electronic Journal of e-Learning, 2024
Escape rooms are an established game genre that has become popular in educational contexts in recent years. Digital escape rooms are variations, which use digital environments and may be played by participants not present on site. Compared to physical escape rooms, digital escape rooms are characterised by lower implementation and application…
Descriptors: Computer Simulation, Web Sites, Educational Games, Puzzles
Tiffany Thompson – ProQuest LLC, 2024
This qualitative research study examined the experiences of two Black female teachers and six White female teachers who participated in five Diversity, Equity, and Inclusion (DEI) workshops that incorporated Open Studio Process (OSP) using Expressive Therapy Continuum (ETC). It is informed by research on defensiveness and resistance that often…
Descriptors: Elementary School Teachers, Teacher Attitudes, Studio Art, Diversity
Marleen Reichgelt – History of Education, 2024
Despite a visual turn in the field of history of education, including visual sources has far from become standard practice when writing histories of education or when considering children's voices from the past. Yet photographs can be especially fruitful when considering marginalised children who left few traces in other records. Building upon…
Descriptors: Foreign Countries, Educational History, Photography, Visual Aids
J. T. McKeever; L. E. Runceanu – Physical Education and Sport Pedagogy, 2024
Background: Combining Game-Based Approaches, video feedback, and debate of ideas "(débat d'idées)" constitutes an emerging field within pedagogical literature in Physical and Health Education. Nevertheless, more work is needed to understand how this digital tool can be effectively integrated into the teaching and learning process.…
Descriptors: Educational Games, Video Technology, Visual Aids, Student Centered Learning
Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
Kyeng Gea Lee; Mark J. Lee; Soo Jung Lee – International Journal of Technology in Education and Science, 2024
Online assessment is an essential part of online education, and if conducted properly, has been found to effectively gauge student learning. Generally, textbased questions have been the cornerstone of online assessment. Recently, however, the emergence of generative artificial intelligence has added a significant challenge to the integrity of…
Descriptors: Artificial Intelligence, Computer Software, Biology, Science Instruction
Bo Pei; Ying Cheng; Alex Ambrose; Eva Dziadula; Wanli Xing; Jie Lu – Smart Learning Environments, 2024
The availability of large-scale learning data presents unprecedented opportunities for investigating student learning processes. However, it is challenging for instructors to fully make sense of this data and effectively support their teaching practices. This study introduces LearningViz, an interactive learning analytics dashboard to help…
Descriptors: Learning Analytics, Learning Management Systems, Computer Uses in Education, Educational Technology
Anith Khairunnisa Ghazali; Nor Azlina Ab. Aziz; Kamarulzaman Ab. Aziz; Neo Tse Kian – Cogent Education, 2024
The state of virtual reality (VR) development is mature enough to be explored for application in various fields including higher education teaching, research, and training including engineering education. Traditionally, engineering education relied on diagrams and images to describe various systems and objects, sometimes accompanied by laboratory…
Descriptors: Computer Simulation, Technology Uses in Education, Engineering Education, Visual Aids
Antonio Daniel Juan Rubio – The EUROCALL Review, 2024
This paper deals with the training of undergraduate engineering students and is interdisciplinary in nature. It brings together three distinct aspects of scientific dissemination: the content of an engineering degree; the oral transmission of this content following the effective TED talks model; and the use English as a medium of scientific…
Descriptors: Speech Skills, Engineering Education, Video Technology, Visual Aids
Low W. Sheng; Mohd M. Tahar; Siti M. Maat – Pegem Journal of Education and Instruction, 2024
Poor numeracy skills among remedial pupils remained a critical issue for Malaysia to achieve educational goals. This systematic literature review identified research trends and evidence-based practices on teaching aids to enhance remedial mathematics instruction. The review followed PRISMA model through four phases, searching WoS and Scopus…
Descriptors: Remedial Mathematics, Remedial Instruction, Mathematics Skills, Numeracy
Reyhan Safak – ProQuest LLC, 2024
Structural reasoning is a combined ability to "look for structures, recognize structures, probe into structures, act upon structures, reason in terms of general structures, and see how a piece of knowledge acquired resolves a perturbation experienced" (Harel and Soto, 2017). The purpose of this study was to explore the cognitive…
Descriptors: Mathematics Instruction, Multiplication, Elementary School Students, Thinking Skills
Emily Mae Kaplitz – ProQuest LLC, 2024
There has been an increase of both neurodivergent students and enrollment in Computer Science programs in higher education. These increases have brought attention to two separate challenges: neurodivergent college students struggle more compared to their neurotypical peers and many students struggle in introductory computer science courses. This…
Descriptors: Undergraduate Students, Neurological Impairments, Computer Science Education, Programming

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