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Smith, Karl A. – Engineering Education, 1987
Differentiates between learning efficiency (enhancing the rate of learning) and learning effectiveness (enhancing the mastery and retention of facts, concepts, and relationships). Discusses some of the contributions of knowledge engineering to metalearning. Provides a concept map for constructing knowledge bases, along with some possible…
Descriptors: Artificial Intelligence, College Science, Concept Formation, Concept Mapping
Boody, Charles G., Ed. – Journal of Computer-Based Instruction, 1986
Six articles on music and computing address development of computer-based music technology, computer assisted instruction (CAI) in ear training and music fundamentals, a machine-independent data structure for musical pitch relationship representation, touch tablet input device in a melodic dictation CAI game, and systematic evaluation strategies…
Descriptors: Algorithms, Artificial Intelligence, Computer Assisted Instruction, Computer Software
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Tallon, Bill; And Others – School Science Review, 1983
Discusses use of microcomputers for structuring, communicating, and disseminating information under the categories of instructional use (computer-assisted instruction), emancipation (number crunching), revelatory (discovery/simulation), and conjectural (hypothesis testing). Also discusses use of PROLOG language for modeling ecosystems and testing…
Descriptors: Artificial Intelligence, Biology, Computer Assisted Instruction, Computer Managed Instruction
Papa, Frank; Shores, Jay – 1992
This project at the Texas College of Osteopathic Medicine (Fort Worth) evaluated the use of an artificial-intelligence-derived measure, "Knowledge-Based Inference Tool" (KBIT), as the basis for assessing medical students' diagnostic capabilities and designing instruction to improve diagnostic skills. The instrument was designed to…
Descriptors: Artificial Intelligence, Clinical Diagnosis, Diseases, Evaluation Methods
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Hall, William R., Jr. – Current: The Journal of Marine Education, 1990
Described is an activity in which students are asked to design a fish that would survive in a natural system. A project to computerize the activity is discussed. The development of this artificial intelligence software is detailed. (CW)
Descriptors: Animals, Artificial Intelligence, Biology, Computer Software
Drew, David Eli – Academic Computing, 1989
Discusses the adoption of computer technology at universities and examines reasons why some professors don't use computers. Topics discussed include computer applications, including artificial intelligence, social science research, statistical analysis, and cooperative research; appropriateness of the technology for the task; the Computer Aptitude…
Descriptors: Adoption (Ideas), Appropriate Technology, Artificial Intelligence, College Faculty
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Mandl, Heinz, Ed. – International Journal of Educational Research, 1988
Issues connected with knowledge acquisition through the development of complex computer programs--Intelligent Tutoring Systems (ITSs)--are discussed. The components of such a system and its applications are considered, including: elicitation of knowledge, tutoring with incomplete/uncertain knowledge, self-improving tutoring systems, and…
Descriptors: Aptitude Treatment Interaction, Artificial Intelligence, Computer Assisted Instruction, Computer Simulation
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Witbrock, Michael J.; Hauptmann, Alexander G. – Journal of the American Society for Information Science, 1998
Production of the meta-data supporting the Informedia Digital Video Library interface is automated using techniques derived from artificial intelligence research. Speech recognition and natural-language processing, information retrieval, and image analysis are applied to produce an interface that helps users locate information and navigate more…
Descriptors: Artificial Intelligence, Audiotape Recordings, Computer Interfaces, Computer Software
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Zibit, Melanie; Gibson, David – Innovate: Journal of Online Education, 2005
"simSchool" is a classroom simulation program funded by the Preparing Tomorrow's Teachers to Teach with Technology (PT3) program of the U.S. Department of Education. Just as a flight-simulator immerses a player in the complexities of flying a plane, "simSchool" immerses novice teachers in some of the complexities of teaching 7th-12th grade…
Descriptors: Preservice Teacher Education, Learning Theories, Artificial Intelligence, Teaching Skills
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Chiang, Akcell Chii-Chung; Fung, Isaac Pak-Wah – Internet and Higher Education, 2004
Support is needed to promote problem-based learning (PBL) and to enhance critical thinking skills in discussion-based Internet forums. By advancing the capabilities of chat room and forum software, problem-based discussions for learning can be supported further in online learning environments. In this paper, the authors report on MALESAbrain, an…
Descriptors: Problem Based Learning, Critical Thinking, Thinking Skills, Teaching Methods
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Michael, Joel; Rovick, Allen; Glass, Michael; Zhou, Yujian; Evens, Martha – Interactive Learning Environments, 2003
CIRCSIM-Tutor is a computer tutor designed to carry out a natural language dialogue with a medical student. Its domain is the baroreceptor reflex, the part of the cardiovascular system that is responsible for maintaining a constant blood pressure. CIRCSIM-Tutor's interaction with students is modeled after the tutoring behavior of two experienced…
Descriptors: Natural Language Processing, Medical Students, Computer Mediated Communication, Artificial Intelligence
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Gorin, Joanna S.; Embretson, Susan E. – Applied Psychological Measurement, 2006
Recent assessment research joining cognitive psychology and psychometric theory has introduced a new technology, item generation. In algorithmic item generation, items are systematically created based on specific combinations of features that underlie the processing required to correctly solve a problem. Reading comprehension items have been more…
Descriptors: Difficulty Level, Test Items, Modeling (Psychology), Paragraph Composition
Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
Petrushin, V., Ed.; Dovgiallo, A., Ed. – 1993
The conference reported in this document provides a meeting place for researchers from around the world, where the emphasis is on new ideas connected to computer technologies in education. This volume contains 140 extended abstracts selected by the program committee and organized into the following categories: (1) educational informational…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Simulation
VanLehn, Kurt – 1983
A theory of how people learn certain procedural skills is presented. It is based on the idea that the teaching and learning that goes on in a classroom is like an ordinary conversation. The speaker (teacher) compresses a non-linear knowledge structure (the target procedure) into a linear sequence of utterances (lessons). The listener (student)…
Descriptors: Algebra, Artificial Intelligence, Cognitive Development, Cognitive Processes
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