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Flamer, Eric; Adusei-Poku, Adjoa – Advanced Distributed Learning Initiative, 2021
The scope of the ELRR Prototype Systems Integration Plan (SIP) is to provide technical guidance for integrating ELRR Prototype with ADL TLA sandbox components, such as the Authoritative Learner Record Store (LRS), Competency and Skills System (CaSS), and Enterprise Course Catalog (ECC), along with a recommended resource mixture to conduct the…
Descriptors: Electronic Learning, Student Records, Government Employees, Computer Uses in Education
AL-Sayid, Fareed; Kirkil, Gokhan – Education and Information Technologies, 2023
The novelty of this study is in developing a conceptual model for predicting the non-linear relationships between human-computer interaction factors and ease of use and usefulness of collaborative web-based learning or e-learning. Ten models (logarithmic, inverse, quadratic, cubic, compound, power, s-curve, growth, exponential, and logistic) were…
Descriptors: Cooperative Learning, Electronic Learning, Web Based Instruction, Man Machine Systems
Michael Zabala; Taylor Oldfather – Journal of STEM Education: Innovations and Research, 2023
Recent improvements in advanced artificial intelligence (AI), including large language models (LLMs) such as ChatGPT, and the subsequent release of these models into the public domain have instantly provided the public with technical capabilities that previously required years of engineering education to acquire. The ability of these models to…
Descriptors: Engineering Education, Artificial Intelligence, Computer Mediated Communication, Computer Interfaces
Yu, Zhonggen; Xu, Wei; Sukjairungwattana, Paisan – International Journal of Web-Based Learning and Teaching Technologies, 2022
Superstar Learning System, designed and developed by Superstar Company, is a learning platform where teachers and learners may have access to plentiful educational resources and interact with each other. Behavioral intention related to this platform has not been enough explored although many researchers have examined its use in education. A random…
Descriptors: Student Behavior, Educational Technology, Computer Interfaces, Technology Uses in Education
Abbott, Tristan – Distance Learning, 2019
This article synthesizes two discussions, both germane to the implementation of digital writing platforms within classrooms, that have taken place within digital humanities and rhetoric and composition scholarship. The first discussion has to do with the conceptual rise of "content" over "writing." The two terms might be used…
Descriptors: Writing Instruction, Electronic Publishing, Influence of Technology, Writing (Composition)
Hofmann, Andreas; Cross, Megan; Karow, Malte A.; Straub, Jan H.; Clemen, Christoph S.; Eichinger, Ludwig – Biochemistry and Molecular Biology Education, 2019
The Java software jBar consists of a graphical user interface that allows the user to customize and assemble an included script for R. The scripted R pipeline calculates means and standard errors/deviations for replicates of numerical bivariate data and generates presentations in the form of bar graphs. A two-sided Student's t test is carried out…
Descriptors: Data Analysis, Graphs, Computer Software, Computer Uses in Education
Software Review of IRTEQ, STUIRT, and POLYEQUATE for Item Response Theory Scale Linking and Equating
Malatesta, Jaime; Lee, Won-Chan – Measurement: Interdisciplinary Research and Perspectives, 2019
This article reviews several software programs designed to conduct item response theory (IRT) scale linking and equating. The programs reviewed include IRTEQ, STUIRT, and POLYEQUATE. Features and functionalities of each program are discussed and an example analysis using the common-item non-equivalent groups design in IRTEQ is provided.
Descriptors: Item Response Theory, Equated Scores, Computer Software, Computer Interfaces
Kezia Herman Mkwizu; Ritimoni Bordoloi – Asian Association of Open Universities Journal, 2024
Purpose: Inclusive growth in the education sector is still a major challenge in some countries because of limited access to technologies and internet connectivity, among other reasons. However, as a technology, augmented reality (AR) is expected to be widely used in the field of education in the future. The main purpose of this paper is to explore…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Kappus, Martin; Ehrensberger-Dow, Maureen – Interpreter and Translator Trainer, 2020
Professional translation and consequently translation training involve a wide range of technological aids and translation tools. A great deal of effort has been devoted to developing and implementing features that can contribute to higher consistency, productivity and quality but less attention has been paid to the needs of learners and users.…
Descriptors: Human Factors Engineering, Translation, Training, Usability
Olumide, Obe O.; Iyamu, Tiko – International Association for Development of the Information Society, 2020
Computer Programming is believed to have effect on creativity, reasoning, analytic and mathematical skills. This cognitive development is at a cost from both ends of students and teachers of computer programming. Its abstractive nature makes it difficult to teach and learn hence, the enormous hours spent in teaching, learning and developing…
Descriptors: Programming, Cognitive Development, Computer Science Education, Computer Interfaces
Krieglstein, Daniel – ProQuest LLC, 2018
Abstract databases are essential for literature reviews, and in turn for the scientific process. Research into user interface designs and their impact on scientific article discovery is limited. The following study details the process of building a new abstract database and explores several user interface design elements that should be tested in…
Descriptors: Databases, Documentation, Scientific Research, Computer Interfaces
Buchwald, Mikolaj; Czyz, Aleksandra; Jukiewicz, Marcin – International Journal of Instruction, 2021
The interaction between humans and computers is one of the most pressing challenges in contemporary society. Subtleties of this communication require that human-computer interfaces are conceptualized and tested by highly specialized experts. Here we describe a novel academic course for human-oriented designers and project managers, with the…
Descriptors: Medicine, Computer Interfaces, Brain, Cognitive Science
Safsouf, Yassine; Mansouri, Khalifa; Poirier, Franck – Journal of Information Technology Education: Research, 2021
Aim/Purpose: Since the beginning of the COVID-19 pandemic, many countries have adopted online education as an alternative to face-to-face courses. This has increased awareness of the importance of analyzing learning data left by students to improve and evaluate the learning process. This article presents a new tool, named TaBAT, created to work…
Descriptors: Learning Analytics, Integrated Learning Systems, Visual Aids, Electronic Learning
Lima, Adriano Luiz de Souza; Benitti, Fabiane Barreto Vavassori – Informatics in Education, 2021
Interfaces with good usability help their users complete more tasks in less time and with less effort, which gives them greater satisfaction. Given the vast array of options available to users today, usability is an important interface feature that may lead to the commercial success or failure of a software system. Despite its importance, few…
Descriptors: Usability, Computer Interfaces, Computer Software, Undergraduate Students
Ryan Wesslen – ProQuest LLC, 2021
In this thesis, we hypothesize that data visualization users are subject to systematic errors, or cognitive biases, in decision-making under uncertainty. Based on research from psychology, behavioral economics, and cognitive science, we design five experiments to measure the role of anchoring bias, confirmation bias, belief bias, and myopic loss…
Descriptors: Decision Making, Visual Aids, Online Systems, Bias