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Tong, Wangyu; Wang, Youxue; Su, Qinghua; Hu, Zhongbo – Education and Information Technologies, 2022
Compared with the application of Digital Twin (DT) in the industrial field, the application of DT in the field of education is still in its infancy. In this paper, a Digital Twin Campus (DTC) for teaching and learning is proposed. It is argued that DTC possesses two characteristics. First, DTC has a wide variety of employment orientations for…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Materials, Benchmarking
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Tas, Nurullah; Bolat, Yusuf Islam – International Journal of Technology in Education, 2022
This research aims to create a bibliometric map of studies on the use of metaverse in education. We used the bibliometric mapping technique from an international viewpoint to assess trends in the area of metaverse research on education by disclosing the author, publication, keyword, journal, country, and citation factors. Most research on the…
Descriptors: Bibliometrics, Computer Simulation, Technology Uses in Education, Electronic Learning
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Cosemans, Tim; Rosseel, Yves; Gelper, Sarah – Educational and Psychological Measurement, 2022
Exploratory graph analysis (EGA) is a commonly applied technique intended to help social scientists discover latent variables. Yet, the results can be influenced by the methodological decisions the researcher makes along the way. In this article, we focus on the choice regarding the number of factors to retain: We compare the performance of the…
Descriptors: Social Science Research, Research Methodology, Graphs, Factor Analysis
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Demir, Suleyman – International Journal of Assessment Tools in Education, 2022
This study aims to compare normality tests in different sample sizes in data with normal distribution under different kurtosis and skewness coefficients obtained simulatively. To this end, firstly, simulative data were produced using the MATLAB program for different skewness/kurtosis coefficients and different sample sizes. The normality analysis…
Descriptors: Sample Size, Comparative Analysis, Computer Software, Evaluation Methods
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Kwon, Hyunji; Morrill, Kenneth – Art Education, 2022
Due to the science, technology, engineering, and mathematics movement and the immersive aspects of virtual reality technology, the use of virtual reality in education has grown rapidly. In the field of art education, many researchers have demonstrated the potential of using digital art and virtual worlds. Based on how technology and convincing…
Descriptors: Computer Simulation, Art Education, Situated Learning, Photography
Bradfield, Michael K. – ProQuest LLC, 2022
Education and training activities have utilized many technologies including extended reality. This generic qualitative inquiry study looks at the lessons learned from implementing extended reality in education and training with the intent of identifying what areas should be looked at that will assist in implementing this advanced technology that…
Descriptors: Computer Simulation, Technology Uses in Education, Job Training, Education
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Bixi Zhang; Spyros Konstantopoulos – Society for Research on Educational Effectiveness, 2022
Background: Meta-analysis refers to the statistical methods employed to combine results of several empirical studies in a topic of interest (Hedges & Olkin, 1985). Meta-analysis is often included in literature review studies to quantitatively analyze data from a collection of studies (Valentine et al., 2010). The statistical power of a…
Descriptors: Meta Analysis, Probability, Effect Size, Research Methodology
Nancy Spear Owen – ProQuest LLC, 2022
The COVID pandemic led to a sudden expansion of telehealth in the delivery of nursing services. At the same time, nursing education was forced to extend clinical learning to online approaches. However, telehealth clinical experiences are limited in the nursing curricula of entry-level programs. Nursing simulation is an educational activity that…
Descriptors: Videoconferencing, Access to Health Care, Medicine, Telecommunications
Steven C. Anton – ProQuest LLC, 2022
The purpose of this study was to investigate the impact of time in Mixed-Reality Simulations (MRS) on anxiety levels and coping for pre-service teachers (PSTs). A convergent parallel mixed-methods design was utilized for this study. The quantitative portion of the study used a convenience sample of 10 PSTs enrolled in one of two practice-based…
Descriptors: Preservice Teachers, Coping, Anxiety, Computer Simulation
Jihong Zhang – ProQuest LLC, 2022
Recently, Bayesian diagnostic classification modeling has been becoming popular in health psychology, education, and sociology. Typically information criteria are used for model selection when researchers want to choose the best model among alternative models. In Bayesian estimation, posterior predictive checking is a flexible Bayesian model…
Descriptors: Bayesian Statistics, Cognitive Measurement, Models, Classification
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Echeverri-Jimenez, Emmanuel; Oliver-Hoyo, Maria – Journal of Chemical Education, 2021
Gaussian-2-Blender is an open-source application programming interface (API) written in Python that allows for the conversion of Gaussian input files to 3D objects of different formats. This new tool was developed in response to the shortcomings of available programs to import Gaussian calculations into augmented reality (AR) or virtual reality…
Descriptors: Chemistry, Programming Languages, Computation, Computer Simulation
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Cassiday, Kristina R.; Cho, Youngmi; Harring, Jeffrey R. – Educational and Psychological Measurement, 2021
Simulation studies involving mixture models inevitably aggregate parameter estimates and other output across numerous replications. A primary issue that arises in these methodological investigations is label switching. The current study compares several label switching corrections that are commonly used when dealing with mixture models. A growth…
Descriptors: Probability, Models, Simulation, Mathematics
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Parong, Jocelyn; Mayer, Richard E. – Educational Technology Research and Development, 2021
A relatively new technology being used to deliver academic lessons is immersive virtual reality (IVR). This study examined whether IVR is a more effective instructional medium than other multimedia, such as a video on a computer monitor. Additionally, this study explored the underlying affective and cognitive mechanisms of learning in an immersive…
Descriptors: History Instruction, Computer Simulation, Instructional Effectiveness, Cognitive Processes
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Meyen, Sascha; Sigg, Dorothee M. B.; von Luxburg, Ulrike; Franz, Volker H. – Cognitive Research: Principles and Implications, 2021
Background: It has repeatedly been reported that, when making decisions under uncertainty, groups outperform individuals. Real groups are often replaced by simulated groups: Instead of performing an actual group discussion, individual responses are aggregated by a numerical computation. While studies have typically used unweighted majority voting…
Descriptors: Group Discussion, Decision Making, Voting, Simulation
Max Collins – ProQuest LLC, 2021
Augmented Reality (AR) is a medium that gives people the ability to engage with digital information in ways that deviate from more traditional HCI methods (e.g. WIMP user interfaces (Christensson, 2014)). Previous work has shown that AR has useful implications for collaboration, and with remote work experiences and teleconferencing becoming…
Descriptors: Computer Simulation, Cooperation, Vignettes, Visualization
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