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Cavaiani, Thomas P. – Journal of Information Systems Education, 2008
Students acquire an understanding of the differences between TCP and UDP (connection-oriented vs. connection-less) data transfers as they analyze network packet data collected during one of a series of labs designed for an introductory network essentials course taught at Boise State University. The learning emphasis of the lab is not on the…
Descriptors: Data Processing, Data Analysis, Instructional Effectiveness, Network Analysis
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Wilson, Scott – Interactive Learning Environments, 2008
The use of design patterns is now well established as an approach within the field of software systems as well as within the field of architecture. An initial effort was made to harness patterns as a tool for elaborating the design of the elements of personal learning environments as part of the University of Bolton's Personal Learning Environment…
Descriptors: Pattern Recognition, Educational Environment, Patternmaking, Cybernetics
Wingate, Julius Jason – ProQuest LLC, 2010
This study examines the use of Internet polling at schools to gain student input for the improvement of learning conditions to assist in the continuous improvement planning. The study consists of 2006 respondents and three different schools containing the middle school child. The grades included in the study were 5, 6, 7, and 8. Although two…
Descriptors: Student Attitudes, Educational Improvement, School Location, Total Quality Management
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Antonacci, David M.; Modaress, Nellie – AACE Journal, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical advances in multiplayer, user-created virtual worlds have significantly expanded the capabilities of user interaction and development within these…
Descriptors: Educational Games, Technological Advancement, Computer Simulation, Computer Uses in Education
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Johnson, Mark; Liber, Oleg – Interactive Learning Environments, 2008
We present the Personal Learning Environment (PLE) as a practical intervention concerning the organization of technology in education. We explain this by proposing a cybernetic model of the "Personal Learner" using Beer's Viable System Model (VSM). Using the VSM, we identify different regulatory mechanisms that maintain viability for learners, and…
Descriptors: Locus of Control, Self Efficacy, Academic Achievement, Cybernetics
Glanville, Ranulph – Performance Improvement Quarterly, 2007
This article considers the nature of complexity and design, as well as relationships between the two, and suggests that design may have much potential as an approach to improving human performance in situations seen as complex. It is developed against two backgrounds. The first is a world view that derives from second order cybernetics and radical…
Descriptors: Constructivism (Learning), World Views, Cybernetics, Performance Technology
Breck, Judy – Educational Technology, 2007
This article is a partial look at what the future of education might be if educational resources become open online. Intertwingularity is discussed as a general term for what OER will do online. Predictions about an open education future are based on nine quotations from books by popular writers about our networked age. When the network mechanisms…
Descriptors: Educational Resources, Shared Resources and Services, Information Management, Information Technology
Holland, Wade B. – 1969
Soviet efforts in designing third-generation computers are discussed in two featured articles which describe (1) the development and production of integrated circuits, and their role in computers; and (2) the use of amorphous chalcogenide glass in lasers, infrared devices, and semiconductors. Other articles discuss production-oriented branch…
Descriptors: Computers, Cybernetics, Display Systems, Education
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Adams, W.; Reid, S.; LeMaster, R.; McKagan, S.; Perkins, K.; Dubson, M.; Wieman, C. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Assisted Instruction, Physics, Educational Technology, Computer System Design
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Bayne, Sian – Teaching in Higher Education, 2008
As certain areas of practice in higher education shift online, the work of learners and teachers increasingly takes place within the domain of the image. The "digital turn" we are experiencing, both in higher education and in the wider culture, accompanies an "iconic turn" in which the logic of the image as it emerges on our screens has a growing…
Descriptors: Higher Education, Educational Environment, Teaching Methods, Virtual Classrooms
Heilprin, Laurence B. – 1972
The impact of cybernetics on information science occurs chiefly through the concepts of variety, the law of requisite variety, and theory of transformations. Through these it pervades every aspect of information science. However, other basic sciences such as physics, biology, psychology are in their spheres equally pervasive, and information…
Descriptors: Cybernetics, Information Science, Information Theory, Models
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Vaninsky, A. – International Journal of Mathematical Education in Science & Technology, 2007
The paper's aim is to demonstrate the utility of the well-known Nim game when it is used as a tool in teaching the binary system. A way to increase student comprehension, it also forms a basis for student projects and extracurricular activities on the topic. The paper offers descriptions of two versions of the game and the underlying mathematical…
Descriptors: Mathematical Concepts, Extracurricular Activities, Educational Games, Class Activities
Holland, Wade B., Ed. – 1969
The issue features articles and photographs of computers displayed at the Automation-69 Exhibition in Moscow, especially the Mir-1 and Ruta-110. Also discussed are the Doza analog computer for radiological dosage; 'on-the-fly' output printers; other ways to increase computer speed and productivity; and the planned ultra-high-energy 1000-Bev…
Descriptors: Automation, Computers, Cybernetics, Management Development
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d'Ydewalle, Gery; Delhaye, Patrick – International Social Science Journal, 1988
Describes artificial intelligence (AI) as the study of intelligence with the ideas and methods of computation. States that the goal is to make computers more intelligent and thereby uncover the principles that make intelligent behavior possible. Discusses knowledge representations, production (if-then) systems, and expert systems as forms of AI.…
Descriptors: Artificial Intelligence, Cognitive Processes, Computers, Cybernetics
Clark, Mical C.; Merrill, M. David – Educational Technology, 1972
Descriptors: Cybernetics, Individual Differences, Individualized Programs, Instructional Systems
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