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Perone, Angela K. – Journal of Social Work Education, 2021
The emergence of COVID-19 created significant disruption for MSW students across the United States. This study uses several data for a case study of MSW student attitudes about COVID-19, online instruction, virtual field placement, and innovations during the emergence of COVID-19 in the United States. Data includes qualitative data from weekly…
Descriptors: COVID-19, Pandemics, Graduate Students, Masters Programs
Akgunduz, Devrim; Mesutoglu, Canan – Science Education International, 2021
The goals of this study were to investigate technical and vocational education (TVET) teachers' progress in their knowledge, perceptions, and competencies related to Industry 4.0 components and Science, Technology, Engineering, and Mathematics (STEM) within the context of a professional development program. A case study design was followed to…
Descriptors: STEM Education, Vocational Education, Vocational Education Teachers, Industry
Irby, Beverly J.; Tong, Fuhui; Lara-Alecio, Rafael; Tang, Shifang; Guerrero, Cindy; Wang, Zhuoying; Zhen, Fubiao – Science Insights Education Frontiers, 2021
In this empirical study we examined the effect of a literacy-infused science intervention on fifth grade economically challenged students' science achievement in the curriculum-based and standardized assessments. A total of 27 treatment students and 20 comparison students from two intermediate schools in a rural district in South Texas in the…
Descriptors: Rural Schools, Low Income Students, Science Achievement, Science Instruction
DeWinter, Alun; Klamer, Reinout – Research-publishing.net, 2021
The iKudu project is a north-south collaboration between five universities in South Africa and five in Europe. As an EU-funded project, the overall aim is to capacity build around internationalisation at home through Collaborative Online International Learning (COIL). Originally presented at IVEC2020, this paper explores how iKudu navigates and…
Descriptors: Diversity, International Educational Exchange, Program Descriptions, Capacity Building
Bartholdy, Stephan; Kipman, Ulrike – Journal of Global Education and Research, 2019
Complex Problem Solving (CPS) can be defined as those psychological processes that enable a person to achieve goals under complex conditions, which are characterized by their complexity, connectivity, dynamics, lack of transparency, and polytely. Although many hypothesized influences have previously been tested concerning their relevance for the…
Descriptors: Problem Solving, Academic Achievement, Psychological Patterns, Student Motivation
Dickes, Amanda C.; Kamarainen, Amy; Metcalf, Shari J.; Gün-Yildiz, Semiha; Brennan, Karen; Grotzer, Tina; Dede, Chris – British Journal of Educational Technology, 2019
Research in the field of technology-enhanced learning has argued for a broader scope of technology-supported learning environments to include the design of activity systems which position students as active thinkers by reorganizing learning with technology around the practices of scholarly communities. In the context of elementary ecosystems…
Descriptors: Blended Learning, Technology Uses in Education, Computer Simulation, Simulated Environment
Fokides, Emmanuel; Chronopoulou, Maria-Ioanna; Kaimara, Polyxeni – Research and Practice in Technology Enhanced Learning, 2019
The study presents the results of a comparative study in which videos and a 3D virtual environment were used for teaching school-related functional skills to students with ADHD or developmental dyslexia, displaying challenging behaviors. The participating students (sixteen 8 to 9 years old) were divided into two groups. To the first, videos were…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Skill Development
Cavanaugh, Cathy; Roe, Meredith – Journal of Online Learning Research, 2019
Ten secondary schools in a large state-wide education system initiated a virtual school network to address the lack of upper secondary school courses for university entry in smaller high schools. This article highlights the yearlong professional learning program designed to prepare a cohort of classroom teachers, who were novices to teaching…
Descriptors: Foreign Countries, National Standards, Online Courses, Communities of Practice
Kluge, Anders – International Journal of Science Education, 2019
This article investigates how interactive representations can be used to enhance conceptual learning. It is a naturalistic study of 14 students in four groups aged 16--17 years working with an interactive simulator. The article is based on qualitative data to enable analyses of the students' processes of conceptual learning as interactive…
Descriptors: Science Instruction, Secondary School Students, Computer Simulation, Learning Processes
Weng, Cathy; Rathinasabapathi, Abirami; Weng, Apollo; Zagita, Cindy – Journal of Educational Computing Research, 2019
This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The…
Descriptors: Science Instruction, Computer Simulation, Simulated Environment, Textbooks
Bintley, Helen L.; Bell, Alexander; Ashworth, Rachel – Advances in Physiology Education, 2019
Evidence shows that biomedical knowledge is more effectively taught within the medical curriculum by teaching in context, to facilitate learning transfer. The purpose of the present study was to evaluate the effect of combining high-technology simulation and physiology teaching on medical student learning and experience. First-year medical…
Descriptors: Physiology, Clinical Experience, Medical Education, Technology Integration
Song, Rayoung – CALICO Journal, 2019
Given the importance of the blogosphere for autonomous language learning, many studies on computer-assisted language learning (CALL) have vigorously investigated the use of blogs in language learning. Noticeably lacking in these endeavors are investigations of language learners' social engagement with others in online spaces to define and…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Electronic Publishing
Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
Kassim, Samar; Witkin, Neil; Stone, Adam – Research-publishing.net, 2019
The aim of this study was to discover what potential benefits of Virtual Reality (VR) use students perceived in comparison to smartphone use in an English-speaking activity. Two surveys were conducted over three interventions in order to ascertain these student perceptions. Ten students enrolled in an elective English class at a Japanese…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
Banerjee, Han-Ting Liu – ProQuest LLC, 2019
The vast development of digital technology and the widespread use of social network platforms have reshaped how we live in the world. For L2 learners to maximally utilize their language proficiency to function effectively as members of modern society, they need not only the necessary L2 knowledge, skills, and abilities (KSAs) but also essential…
Descriptors: Second Language Learning, Language Usage, Social Networks, Information Technology

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