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Hilliard, Ann; Kargbo, Harriett F. – International Journal of Education and Practice, 2017
In our schools and universities today, learners have been exposed to a lot of technology applications. Therefore, the natural order of learning could be enhanced by the use of games. Using games through the application of technology provides the learner with lots of hands-on activities. Game-based learning activities are highly engaging and it…
Descriptors: Educational Games, Computer Games, Learner Engagement, Learning Motivation
Denlea, Gregory Richard – ProQuest LLC, 2017
This study took place at a Wake Technical Community College, a multi-campus institution in Raleigh, North Carolina. An evaluation of the return on investment in high fidelity simulation used by an associate degree of nursing program was conducted with valid and reliable instruments. The study demonstrated that comparable student outcomes are…
Descriptors: Community Colleges, Simulation, Associate Degrees, Nursing Education
Stanton, Lorraine May – ProQuest LLC, 2017
Virtual worlds are innovative teaching and learning methods that can provide immersive and engaging learning experiences (Lu, 2010). Though they have potential benefits, students sometimes experience a steep learning curve and discomfort with the technology (Warburton, 2009). This study explored how students in two American Studies classes using…
Descriptors: Undergraduate Students, Self Efficacy, Learning Experience, Computer Simulation
Ensmann, Suzanne Y. – ProQuest LLC, 2017
Systemic sustainable change does not happen overnight but begins with the diffusion of knowledge and changing of attitudes (Rogers, 2010). Additionally, games can educate while adjusting attitudes (Gee, 2008; Jones, 2008). For these reasons, this project designed a Digital Game-Based Learning (DGBL) prototype to teach about the basic human rights…
Descriptors: Student Empowerment, Educational Games, Computer Games, Civil Rights
Tague, Jenna; Joseph, Manjula Peter; Zhang, Pingping – North American Chapter of the International Group for the Psychology of Mathematics Education, 2017
The focus of the current proposal is to examine the effect of two dynamic simulations on the participants' conceptions of rate of change. Conceptions of rate of change were measured according to Carlson et al.'s (2002) Mental Actions framework and how the participants related the physical simulations to the graphical representations (Heid, et al.,…
Descriptors: Simulation, Mental Computation, Algebra, Mathematical Logic
Fry, Elizabeth Brondos – ProQuest LLC, 2017
Recommended learning goals for students in introductory statistics courses include the ability to recognize and explain the key role of randomness in designing studies and in drawing conclusions from those studies involving generalizations to a population or causal claims (GAISE College Report ASA Revision Committee, 2016). The purpose of this…
Descriptors: Introductory Courses, Statistics, Concept Formation, Sampling
Braithwaite, David W.; Pyke, Aryn A.; Siegler, Robert S. – Grantee Submission, 2017
Many children fail to master fraction arithmetic even after years of instruction, a failure that hinders their learning of more advanced mathematics as well as their occupational success. To test hypotheses about why children have so many difficulties in this area, we created a computational model of fraction arithmetic learning and presented it…
Descriptors: Arithmetic, Computation, Models, Mathematics Instruction
Salkowski, Lonie R. – ProQuest LLC, 2017
Correlation of anatomy and medical imaging is foundational to radiology (medicine). Experts do this well, but we have little understanding of how they learn to do so. Knowing where our novices' understanding begins in making this correlation can aid us in helping them transition to being experts. Studying how experts and novices make these…
Descriptors: Correlation, Anatomy, Medical Evaluation, Radiology
Kahyaoglu, Mustafa; Çetin, Ali – Online Submission, 2017
The purpose of this study is to investigate the effects of interactive boards applications supported by computer simulations on pre-service science teachers' self-regulated learning. Quasi-experimental research with pre test/post test control group design was used in the study. Pre-service science teachers in Siirt University, education faculty,…
Descriptors: Preservice Teachers, Science Teachers, Metacognition, Comparative Analysis
Katz, Ellen – Journal of Social Work Education, 2019
This teaching note describes one example of a shift from content to competence in a graduate MSW course teaching advanced mindfulness complex practice behaviors and skills for use in direct practice. The development of advanced mindfulness competencies and skills provides a conceptual base o shift teaching from lengthy lectures to experiential…
Descriptors: Social Work, Metacognition, Graduate Students, Competency Based Education
Kurt, Adile Askim; Sarsar, Firat; Filiz, Ozan; Telli, Esra; Orhan-Göksün, Derya; Bardakci, Salih – Malaysian Online Journal of Educational Technology, 2019
The main purpose of this research is to determine teachers' views on using Web 2.0 tools in education in accordance with this purpose, participant teachers were asked to express their expectations for the training before they took the training and perceptions on the training after completing it. Additionally, teachers were asked which Web 2.0…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Web 2.0 Technologies
Harshbarger, Dena – Science and Children, 2019
The typical elementary classroom hosts a range of diverse students. Not only do students bring varying academic readiness levels, background experiences, interests, personalities, and learning preferences to the classroom, but some students also have physical disabilities that must be considered when designing science instruction. The formerly…
Descriptors: Elementary School Students, Teaching Methods, Science Instruction, Student Diversity
Penn, Mafor; Ramnarain, Umesh – Chemistry Education Research and Practice, 2019
This mixed method study investigated changes in 3rd year Bachelor of Education students' attitudes towards chemistry after learning interventions with virtual chemistry simulations. After participant students identified certain concepts from their 3rd year chemistry module as being abstract and not easily comprehensible, these concepts were…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Computer Simulation
Barmaki, Roghayeh; Yu, Kevin; Pearlman, Rebecca; Shingles, Richard; Bork, Felix; Osgood, Greg M.; Navab, Nassir – Anatomical Sciences Education, 2019
Students in undergraduate premedical anatomy courses may experience suboptimal and superficial learning experiences due to large class sizes, passive lecture styles, and difficult-to-master concepts. This study introduces an innovative, hands-on activity for human musculoskeletal system education with the aim of improving students' level of…
Descriptors: Anatomy, Undergraduate Students, Premedical Students, Instructional Innovation
Herzig, Monika – Journal of the Scholarship of Teaching and Learning, 2019
This study documents the development of a classroom game simulating the effects of contractual arrangements on the economic relationships between artists, record labels, and consumers. The game was tested with multiple revisions in classroom settings over a period of three years by using surveys, interviews, session videos, and teacher…
Descriptors: Computer Simulation, Computer Games, Musicians, Music

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