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Shang, Yi; VanIwaarden, Adam; Betebenner, Damian W. – Educational Measurement: Issues and Practice, 2015
In this study, we examined the impact of covariate measurement error (ME) on the estimation of quantile regression and student growth percentiles (SGPs), and find that SGPs tend to be overestimated among students with higher prior achievement and underestimated among those with lower prior achievement, a problem we describe as ME endogeneity in…
Descriptors: Error of Measurement, Regression (Statistics), Achievement Gains, Students
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McCaffrey, Daniel F.; Castellano, Katherine E.; Lockwood, J. R. – Educational Measurement: Issues and Practice, 2015
Student growth percentiles (SGPs) express students' current observed scores as percentile ranks in the distribution of scores among students with the same prior-year scores. A common concern about SGPs at the student level, and mean or median SGPs (MGPs) at the aggregate level, is potential bias due to test measurement error (ME). Shang,…
Descriptors: Error of Measurement, Accuracy, Achievement Gains, Students
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Daily, Shaundra B.; Leonard, Alison E.; Jörg, Sophie; Babu, Sabarish; Gundersen, Kara; Parmar, Dhaval – Technology, Knowledge and Learning, 2015
This emerging technology report describes virtual environment interactions an approach for blending movement and computer programming as an embodied way to support girls in building computational thinking skills. The authors seek to understand how body syntonicity might enable young learners to bootstrap their intuitive knowledge in order to…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Uses in Education
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Omar, El-Nour; Drewsh, Azhari; Ahmed, Abdomalik – International Journal of Modern Education Studies, 2018
The main purpose of the present study is to predict the relationship between motivation , anxiety, perceived satisfaction and Second Life within asynchronous learning environment specifically in EFL course. Data of the present study were collected from undergraduate students - Sudan University of Technology and Science (SUST) in Sudan. The…
Descriptors: Student Satisfaction, Student Motivation, Anxiety, Computer Simulation
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Domingo, Jelia R.; Bradley, Elizabeth Gates – Journal of Educational Technology Systems, 2018
The purpose of this study was to ascertain student perceptions of the use and value of three-dimensional virtual environments. A grounded theory approach was used to gather and examine data. Just over half of student participants reported positive experiences. However, most experienced technical difficulties. Despite the technical challenges of…
Descriptors: Student Attitudes, Computer Simulation, Grounded Theory, Online Courses
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Tepe, Tansel; Kaleci, Devkan; Tuzun, Hakan – World Journal on Educational Technology: Current Issues, 2018
In this study, a virtual reality (VR) fire drill application was developed with head-mounted display VR technology for university students. The aim of the study is to evaluate the integration process of this VR application into authentic learning environments in terms of student opinions. Case study methodology was used in the study. The results…
Descriptors: Computer Simulation, College Students, Fire Protection, Drills (Practice)
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de Groot, Isolde – Democracy & Education, 2018
Political simulations are considered promising tools to instigate democratic learning in schools. This article reports a qualitative inquiry into student involvement in the organization of the 2012 mock elections--the shadow elections that schools can organize in conjunction with the official elections-- in eight high schools in the Netherlands.…
Descriptors: Elections, Political Attitudes, Teacher Student Relationship, Simulation
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Hurlbut, Amanda R. – American Journal of Distance Education, 2018
Online education programs are well established in higher education, including graduate level and non-traditional teacher education programs. However, there is a lack of substantial research into online programs for undergraduate students in comparable preparation programs. The purpose of this study was to determine how student progress in a…
Descriptors: Feedback (Response), Online Courses, Conventional Instruction, Teacher Education Programs
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Sturz, Bradley R.; Bell, Z. Kade; Bodily, Kent D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2018
During spatial reorientation, the use of local geometric cues (e.g., corner angles) and global geometric cues (e.g., principal axis) is differentially influenced by enclosure size. Local geometric cues exert more influence in large enclosures compared to small enclosures, whereas the use of global geometric cues is not influenced by changes in…
Descriptors: Spatial Ability, Comparative Analysis, Testing, Classification
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Khlomov, K. D.; Kondrashkin, A. V.; Kuzin, P. A.; Kalyakina, S. M.; Tyulkanova, K. I.; Medvedev, D. P. – Russian Education & Society, 2018
This article addresses the need for changes in current views on adolescent development. It presents observations of adolescent behavior in the online game Dragon Nest that were conducted by specialists from the Crossroads Center for Social and Psychological Adaptation and Adolescent Development, Moscow State University of Psychology and Education,…
Descriptors: Adolescent Development, Behavior, Video Games, Social Theories
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Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
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Seah, Erik Tiong Wee; Kaufman, David; Sauvé, Louise; Zhang, Fan – Journal of Educational Computing Research, 2018
This mixed-methods study examined the social gameplay and learning experience of 50 adults aged 60 years or more during 4 weeks of playing a multiplayer, educational digital Bingo game with embedded learning content about nutrition and health. The first phase consisted of 4 weeks of gameplay with quantitative data collection using pretests and…
Descriptors: Mixed Methods Research, Older Adults, Computer Games, Computer Simulation
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Falode, Oluwole Caleb – Malaysian Online Journal of Educational Technology, 2018
This study was carried out to investigate pre-service teachers' perceived ease of use, perceived usefulness, attitude and intentions towards the utilization of virtual laboratory package in teaching and learning of Nigerian secondary school physics concepts. Descriptive survey research was employed and 66 fourth and fifth year Physics education…
Descriptors: Preservice Teachers, Difficulty Level, Usability, Student Attitudes
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Walker, Joan M. T.; Legg, Angela M. – Journal of Education for Teaching: International Research and Pedagogy, 2018
Teachers regularly communicate with families, yet few candidates are well-prepared for this professional activity. This gap can hinder family-school partnership and pupils' success. Given that candidates' opportunities to learn about family engagement (FE) depends on the decisions and values of individual teacher educators, we illustrate how FE…
Descriptors: Parent Teacher Conferences, Parent Teacher Cooperation, Family Involvement, Interpersonal Communication
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Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
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