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Jaclyn J. Gish-Lieberman; Amanda J. Rockinson-Szapkiw; Andrew A. Tawfik; Theresa M. Theiling – International Journal of Designs for Learning, 2021
This design case describes the tensions and resolutions related to the iterative design of a virtual STEM peer mentoring program for White and Black, Indigenous, and People of Color (BIPOC) women in STEM study programs at Historically Black Colleges and Universities (HBCUs) and at Minority Serving Institutions (MSIs). Stakeholder feedback, along…
Descriptors: STEM Education, Peer Teaching, Mentors, White Students
Konstantinos Pouliakas – Cedefop - European Centre for the Development of Vocational Training, 2021
The world of work is being impacted by a fourth industrial revolution, transformed by artificial intelligence and other emerging technologies. With forecasts suggesting large shares of workers, displaced by automation, in need of upskilling/reskilling, the design of active skills policies is necessary. Conventional methods used to anticipate…
Descriptors: Job Skills, Information Technology, Artificial Intelligence, Employment Qualifications
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Smith, Garon C.; Hossain, Md Mainul – Journal of Chemical Education, 2017
Species TOPOS is a free software package for generating three-dimensional (3-D) topographic surfaces ("topos") for acid-base equilibrium studies. This upgrade adds 3-D species distribution topos to earlier surfaces that showed pH and buffer capacity behavior during titration and dilution procedures. It constructs topos by plotting…
Descriptors: Computer Software, Science Instruction, Educational Technology, Technology Uses in Education
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Hamada, Mohamed; Hassan, Mohammed – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Interactive learning tools are emerging as effective educational materials in the area of computer science and engineering. It is a research domain that is rapidly expanding because of its positive impacts on motivating and improving students' performance during the learning process. This paper introduces an interactive learning environment for…
Descriptors: Educational Environment, Information Technology, Interaction, Computer Oriented Programs
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Hidalgo, Ma Dolores; Benítez, Isabel; Padilla, Jose-Luis; Gómez-Benito, Juana – Sociological Methods & Research, 2017
The growing use of scales in survey questionnaires warrants the need to address how does polytomous differential item functioning (DIF) affect observed scale score comparisons. The aim of this study is to investigate the impact of DIF on the type I error and effect size of the independent samples t-test on the observed total scale scores. A…
Descriptors: Test Items, Test Bias, Item Response Theory, Surveys
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Aybek, Eren Can; Demirtasli, R. Nukhet – International Journal of Research in Education and Science, 2017
This article aims to provide a theoretical framework for computerized adaptive tests (CAT) and item response theory models for polytomous items. Besides that, it aims to introduce the simulation and live CAT software to the related researchers. Computerized adaptive test algorithm, assumptions of item response theory models, nominal response…
Descriptors: Computer Assisted Testing, Adaptive Testing, Item Response Theory, Test Items
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Lean, Lyn Li; Hong, Ryan Yee Shiun; Ti, Lian Kah – Advances in Health Sciences Education, 2017
Communication of feedback during teaching of practical procedures is a fine balance of structure and timing. We investigate if continuous in-task (IT) or end-task feedback (ET) is more effective in teaching spinal anaesthesia to medical students. End-task feedback was hypothesized to improve both short-term and long-term procedural learning…
Descriptors: Feedback (Response), Anesthesiology, Retention (Psychology), Training
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Stocco, Corey S.; Thompson, Rachel H.; Hart, John M.; Soriano, Heidi L. – Journal of Applied Behavior Analysis, 2017
Obtaining a job as a college graduate is partly dependent on interview performance. We used a multiple baseline design across skills to evaluate the effects of behavioral skills training with self-evaluation for five college students. Training effects were evaluated using simulated interviews as baseline and posttraining assessments. All…
Descriptors: College Students, Employment Interviews, Skill Development, Behavior Modification
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Sellberg, Charlott – Education and Information Technologies, 2017
Simulators are used to practice in a safe setting before training in a safety-critical environment. Since the nature of situations encountered in high-risk domains is complex and dynamic, it is considered important for the simulation to resemble conditions of real world tasks. For this reason, simulation-based training is often discussed in terms…
Descriptors: Human Body, Simulation, Simulated Environment, Training
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Lee, Woo-yeol; Cho, Sun-Joo – Journal of Educational Measurement, 2017
Cross-level invariance in a multilevel item response model can be investigated by testing whether the within-level item discriminations are equal to the between-level item discriminations. Testing the cross-level invariance assumption is important to understand constructs in multilevel data. However, in most multilevel item response model…
Descriptors: Test Items, Item Response Theory, Item Analysis, Simulation
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Rana, K. P. S.; Kumar, Vineet; Mendiratta, Jatin – European Journal of Engineering Education, 2017
One of the most elementary concepts in freshmen Electrical Engineering subject comprises the Resistance-Inductance-Capacitance (RLC) circuit fundamentals, that is, their time and frequency domain responses. For a beginner, generally, it is difficult to understand and appreciate the step and the frequency responses, particularly the resonance. This…
Descriptors: Foreign Countries, Engineering Education, Equipment, Simulation
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Gee, Elisabeth; Gee, James Paul – Teachers College Record, 2017
Background: Videogames and virtual worlds have frequently been studied as learning environments in isolation; that is, scholars have focused on understanding the features of games or virtual worlds as separate from or different than "real world" environments for learning. Although more recently, scholars have explored the teaching and…
Descriptors: Video Games, Simulated Environment, Computer Simulation, Teaching Methods
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Martín-Gutiérrez, Jorge; Mora, Carlos Efrén; Añorbe-Díaz, Beatriz; González-Marrero, Antonio – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Virtual reality captures people's attention. This technology has been applied in many sectors such as medicine, industry, education, video games, or tourism. Perhaps its biggest area of interest has been leisure and entertainment. Regardless the sector, the introduction of virtual or augmented reality had several constraints: it was expensive, it…
Descriptors: Computer Simulation, Technology Uses in Education, Simulated Environment, Technological Advancement
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Torres, Francisco; Neira Tovar, Leticia A.; del Rio, Marta Sylvia – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aims to explore the results of welding virtual training performance, designed using a learning model based on cognitive and usability techniques, applying an immersive concept focused on person attention. Moreover, it also intended to demonstrate that exits a moderating effect of performance improvement when the user experience is taken…
Descriptors: Welding, Workshops, Computer Simulation, Performance
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Gregorcic, Bor; Bodin, Madelen – Physics Teacher, 2017
Algodoo (http://www.algodoo.com) is a digital sandbox for physics 2D simulations. It allows students and teachers to easily create simulated "scenes" and explore physics through a user-friendly and visually attractive interface. In this paper, we present different ways in which students and teachers can use Algodoo to visualize and solve…
Descriptors: Physics, Science Instruction, Teaching Methods, Simulation
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