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Jang, Larry K.; Lo, Roger C. – Chemical Engineering Education, 2015
The objective of this work is to present a spreadsheet tool that illustrates an ideal case of dynamic matrix control (DMC) calculations. The ideal case presented in this work is a hypothetical single- input-single-output DMC control system for setpoint tracking, in the absence of disturbance and mismatch between the measured and predicted process…
Descriptors: Undergraduate Students, Spreadsheets, Simulation, Matrices
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Davison, Mark L.; Davenport, Ernest C., Jr.; Chang, Yu-Feng; Vue, Kory; Su, Shiyang – Journal of Educational Measurement, 2015
Criterion-related profile analysis (CPA) can be used to assess whether subscores of a test or test battery account for more criterion variance than does a single total score. Application of CPA to subscore evaluation is described, compared to alternative procedures, and illustrated using SAT data. Considerations other than validity and reliability…
Descriptors: Criterion Referenced Tests, Scores, Affirmative Action, Prediction
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Caudle, Kyle; Daniels, Erica – Teaching Statistics: An International Journal for Teachers, 2015
The Hunger Games is an annual event in the fictional country of Panem. Each year, 24 children (tributes) are chosen by lottery from 12 districts to fight to the death in the arena for the entertainment of the Capitol citizens. Using statistical analysis and computer simulations, we will explore the possibility that the Gamemakers, those in charge…
Descriptors: Statistical Analysis, Computer Simulation, Novels, Goodness of Fit
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Steiner, Peter M.; Kim, Jee-Seon – Society for Research on Educational Effectiveness, 2015
Despite the popularity of propensity score (PS) techniques they are not yet well studied for matching multilevel data where selection into treatment takes place among level-one units within clusters. This paper suggests a PS matching strategy that tries to avoid the disadvantages of within- and across-cluster matching. The idea is to first…
Descriptors: Computation, Outcomes of Treatment, Multivariate Analysis, Probability
Baratchian, Taher; Hashemi, Shahnaz; Jafari, Ali; Far, Mohammad Soltani – Journal of Educational Psychology - Propositos y Representaciones, 2020
Virtual social networks nowadays play a very important role in getting and receiving daily news. Therefore, it is necessary to know the extent and reasons for users to use this tool and compare it with other media. Therefore, it is essential to know the extent and reasons for users to utilize this tool and compare it with other media. This study…
Descriptors: Social Networks, Computer Simulation, Comparative Analysis, Computer Software
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Ndihokubwayo, Kizito; Uwamahoro, Jean; Ndayambaje, Irénée – EURASIA Journal of Mathematics, Science and Technology Education, 2020
Information Communication Technology (ICT) is becoming valuable tools to help improve education, especially during teaching and learning of Science, Technology, Engineering, and Mathematics (STEM) subjects. In this regard, we conducted this study to explore the usability of ICT tools in Physics taught courses. To collect data, we used classroom…
Descriptors: Usability, Technology Integration, Computer Simulation, Video Technology
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Abbitt, Jason; Watt, Sarah – Journal of Technology and Teacher Education, 2020
This study investigates the relationship between measures of user activity within a Learning Management System (LMS) and student performance during a series of Virtual Field Experience (VFE) online learning modules. Implemented in a graduate-level course on teaching methods for learners with mild/moderate disabilities, each VFE activity was…
Descriptors: Management Systems, Preservice Teachers, Computer Simulation, Online Courses
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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Peffer, Melanie E.; Ramezani, Niloofar; Quigley, David; Royse, Emily; Bruce, Chloe – CBE - Life Sciences Education, 2020
Epistemological beliefs about science (EBAS) or beliefs about the nature of science knowledge, and how that knowledge is generated during inquiry, are an essential yet difficult to assess component of science literacy. Leveraging learning analytics to capture and analyze student practices in simulated or game-based authentic science activities is…
Descriptors: Learning Analytics, Beliefs, Scientific Principles, Inquiry
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Oner, Diler – Australasian Journal of Educational Technology, 2020
This study examines the use of a virtual internship (an epistemic game) for developing preservice teachers' technological pedagogical content knowledge (TPACK). TPACK aims to capture the essential qualities of teacher knowledge that are needed for integrating technology into teaching. Virtual internships are computer-based professional practicum…
Descriptors: Computer Simulation, Pedagogical Content Knowledge, Technological Literacy, Technology Integration
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Kozyar, Mykhaylo M.; Nanivska, Lidiia L.; Romanyshyna, Oksana Ya.; Romanyshyn, Andriy M.; Yakimets, Yurii M. – International Journal of Higher Education, 2020
Modernization of the military system and its content has enhanced the value of the foreign language as a subject aimed at the formation of communicative competence of future officers. It mainly concerns a professional language, which is an obligatory part of the cadets' professional training. One of the main tasks of foreign language training of…
Descriptors: Communicative Competence (Languages), Second Language Learning, Second Language Instruction, Military Personnel
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Arikan, Fatih; Özgür, Hasan – Shanlax International Journal of Education, 2020
The purpose of the study is to determine the effect of augmented reality applications on the learning of engineering students in their professional courses. The objective of the study is to ensure that augmented reality technologies, which are among the most important technologies of today, are used in educational settings. The other important…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
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Asakura, Kenta; Occhiuto, Katherine; Todd, Sarah; Leithead, Cedar; Clapperton, Robert – Journal of Teaching in Social Work, 2020
In discussing a university-industry partnership on the development of an Artificial Intelligence (AI)-based simulation platform, this conceptual paper explores the use of Natural Language Processing (NLP) as a pedagogical innovation in social work. Critically reflecting upon this ongoing project, we discuss the current promises and limitations of…
Descriptors: Social Work, Artificial Intelligence, Partnerships in Education, School Business Relationship
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Can, Tuncer – Turkish Online Journal of Educational Technology - TOJET, 2020
Training foreign language teachers for 21st century requires the consideration of digital skills as well as the change of focus from more structural foreign language instruction to more discourse oriented foreign language instruction. In this context, pre-service language teachers need to learn language teaching methodology and instructional…
Descriptors: Foreign Countries, Preservice Teachers, Preservice Teacher Education, English Teachers
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Astuti, Tiwi Nur; Sugiyarto, Kristian Handoyo; Ikhsan, Jaslin – International Journal of Instruction, 2020
The 3D visualization program paves the way for the development of virtual reality. This study produces a 3D visualization program in virtual reality to increase high school students' critical thinking skills and scientific attitude. The Research and Development (R&D) method was based on the ADDIE model - analysis, design, develop, implement,…
Descriptors: Chemistry, Critical Thinking, Thinking Skills, Scientific Attitudes
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