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Barker, Michelle; Fejzic, Jasmina; Mak, Anita S. – Higher Education Research and Development, 2018
Authentic workplace experience is becoming increasingly challenging to provide for students. Simulation represents an effective pedagogical strategy for communication competency development in preparation for, or in lieu of clinical placements/practicums. The case study represents an innovative approach to simulating aspects of a pharmacy practice…
Descriptors: Foreign Countries, Pharmaceutical Education, Communication Skills, Skill Development
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Kim, Young Rae; Park, Mi Sun – Journal of Education and Training Studies, 2018
A virtual world was created using the popular sandbox game Minecraft to support the development of preservice teachers' knowledge for teaching mathematics. Preservice teachers explored the virtual world for a geometry activity involving area and volume problems. They then discussed how this integration of technology could support students'…
Descriptors: Mathematics Instruction, Preservice Teachers, Video Games, Computer Games
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Kogar, Hakan – International Journal of Assessment Tools in Education, 2018
The aim of this simulation study, determine the relationship between true latent scores and estimated latent scores by including various control variables and different statistical models. The study also aimed to compare the statistical models and determine the effects of different distribution types, response formats and sample sizes on latent…
Descriptors: Simulation, Context Effect, Computation, Statistical Analysis
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Astutik, Sri; Prahani, Binar Kurnia – International Journal of Instruction, 2018
Using Collaborative Creativity Learning (CCL) model that is integrated with PhET simulation, this study aims to improve students' scientific creativity in natural science lesson. This research is an experimental study. The sample in this study is 144 junior high school students. The practicality and effectiveness of CCL model that is integrated…
Descriptors: Cooperation, Creativity, Junior High School Students, Cooperative Learning
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Nkemakolam, Okwuduba Emmanuel; Chinelo, Offiah Francisca; Jane, Madichie Chinyere – Asian Journal of Education and Training, 2018
The poor performance of students in chemistry is often blamed on inadequate practical exposure during the teaching of chemistry due to hazardous nature of some chemistry experiments. Consequently, the search for teaching method that will be used to overcome this practical constraint has continued to engage researchers. Specifically, the main…
Descriptors: Computer Simulation, Secondary School Students, Academic Achievement, Foreign Countries
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Whitworth, Karen; Leupen, Sarah; Rakes, Christopher; Bustos, Mauricio – CBE - Life Sciences Education, 2018
Student learning in biology may be impaired by instructional environments that emphasize technical methodology over analysis. We hypothesized that time gained by experimenting with accurate computer simulations could be used to engage students in analytical, creative learning. The effects of treatments that combined a week of simulated lab…
Descriptors: Computer Simulation, Biology, Science Instruction, Teaching Methods
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Devers, Christopher J. – Journal of Interactive Learning Research, 2018
The purpose of this article is not to provide an exhaustive literature review of learning with mobile devices, but rather offer an overview of learning with mobile devices that provides context for this special issue and its manuscripts. Methodologically, we placed more emphases on experimental or quasiexperimental design when possible, as we felt…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Dressler, Virginia A.; Kan, Koon-Hwee – Journal of Museum Education, 2018
Theoretical and practical implications of incorporating Quick Response (QR) codes in a traveling international art exhibition are addressed in this paper. Blending the physical and virtual dimensions, the exhibition undergirded a pilot study of the integration of technology into traditional museum settings in both China and the United States. The…
Descriptors: Museums, Case Studies, Teaching Methods, Technology Integration
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Christian, Nicholas; Akujobi, Innocent; Saha, Munmun; Korzaan, Melinda – Information Systems Education Journal, 2018
Advanced Competition Simulations (ACS), a massive multiplayer online (MMO) strategy gaming company, has petabytes of customer data at their data center in Brentwood, Tennessee that could assist executives with decision making, but they currently do not have business intelligence software or a business intelligence and analytics (BIA) team. As is…
Descriptors: Computer Games, Computer Simulation, Business, Intelligence
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Angolia, Mark G.; Pagliari, Leslie R. – Decision Sciences Journal of Innovative Education, 2018
This teaching brief describes a three-echelon supply chain simulation that involves complex decision making in a dynamic environment. Using a team-based logistics simulation operating on a live commercial-software application (SAP ERP) as a foundation, a supplemental exercise is proposed for deeper learning of transportation and logistics aspects…
Descriptors: Experiential Learning, Supply and Demand, Information Management, Simulation
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Vasiljevic, Jovica; Jovanov, Goran; Radovanovic, Radovan; Jovanov, Nemanja; Vranjes, Djordje – International Association for Development of the Information Society, 2018
Many studies have been conducted focusing on the use of virtual simulators in training in various scenarios, ranging from life and threats to situations in recreational activities. This study follows the direction of the discussion on the use of some virtual simulators that can be successfully exploited in the activities of training of drivers…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Video Technology
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Zoellner, Brian P.; Dinsmore, Daniel – AERA Online Paper Repository, 2018
While scientific argumentation has been a robust topic in the research literature, much of the evidence from this area has been on learning science through text. This study was designed to analyze how individuals generated scientific evidence following engagement in a web-based global climate change simulation. Prior to engagement in the…
Descriptors: Climate, Scientific Research, Persuasive Discourse, Simulation
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Chen, Binglin; West, Matthew; Ziles, Craig – International Educational Data Mining Society, 2018
This paper attempts to quantify the accuracy limit of "nextitem-correct" prediction by using numerical optimization to estimate the student's probability of getting each question correct given a complete sequence of item responses. This optimization is performed without an explicit parameterized model of student behavior, but with the…
Descriptors: Accuracy, Probability, Student Behavior, Test Items
Zimotti, Giovanni – ProQuest LLC, 2018
The current study attempts to investigate the potential benefit of using a custom-designed virtual reality experience to reduce the social distance between the students and the speakers of the target language. This virtual reality experience provides opportunities for students to acclimate to the Spanish culture and at the same time practice and…
Descriptors: Computer Simulation, Simulated Environment, Interpersonal Relationship, Cultural Awareness
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Burke Scarbrough; Ben Pieper; And Hayley Vetsch – English Journal, 2018
This article explores the power and potential of a role-play collaborative argument project centered on a literary work that has been banned or challenged in schools. In the project, students read a banned or challenged novel as they prepared to play the role of a community stakeholder (parent, teacher, librarian, minister, etc.) at a simulated…
Descriptors: Role Playing, Simulation, Censorship, Books
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