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Wiggins, Bradley E. – International Journal of Game-Based Learning, 2016
This article examines the use of both game-based learning (GBL) and gamification in tertiary education. This study focuses specifically on the use of games and/or simulations as well as familiarity with gamification strategies by communication faculty. Research questions concentrate on the rate, frequency, and usage of digital and non-digital…
Descriptors: Computer Games, Simulated Environment, Video Games, Educational Games
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Sinharay, Sandip – Journal of Educational Measurement, 2016
De la Torre and Deng suggested a resampling-based approach for person-fit assessment (PFA). The approach involves the use of the [math equation unavailable] statistic, a corrected expected a posteriori estimate of the examinee ability, and the Monte Carlo (MC) resampling method. The Type I error rate of the approach was closer to the nominal level…
Descriptors: Sampling, Research Methodology, Error Patterns, Monte Carlo Methods
Santana, Carlos Gray – ProQuest LLC, 2016
This dissertation contains a collection of essays centered on the relationship between theoretical model-building and empirical evidence-gathering in linguistics and related language sciences. The first chapter sets the stage by demonstrating that the subject matter of linguistics is manifold, and contending that discussion of relationships…
Descriptors: Linguistic Theory, Language Research, Models, Correlation
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Rus, Vasile; Gautam, Dipesh; Swiecki, Zachari; Shaffer, David W.; Graesser, Arthur C. – International Educational Data Mining Society, 2016
Engineering virtual internships are simulations where students role play as interns at fictional companies, working to create engineering designs. To improve the scalability of these virtual internships, a reliable automated assessment system for tasks submitted by students is necessary. Therefore, we propose a machine learning approach to…
Descriptors: Engineering Education, Internship Programs, Computer Simulation, Models
Carla Armstead Harmon – ProQuest LLC, 2016
Current research in nursing education suggests a shift from traditional didactic transmission methods to student-centered pedagogies to prepare nursing students with substantive knowledge necessary for competent practice in a complex healthcare environment. Simulation has emerged as a pedagogy that offers students the opportunity to critically…
Descriptors: Nursing Education, Simulation, Caring, Student Behavior
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Batdi, Veli; Talan, Tarik – Turkish Journal of Education, 2019
The purpose of this study is to determine the effect of augmented reality (AR) applications on academic success through meta-analytic and thematic analysis. 51 items from 45 studies conducted between 2013 and 2019 were examined in different databases on the effect size of AR in relation on academic success, education level, and duration of the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Program Effectiveness
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Moussa-Inaty, Jase; Causapin, Mark – International Journal for Technology in Mathematics Education, 2019
The majority of university students in the United Arab Emirates are English language learners. As a country that has only recently established its educational system based on an American model, it has adopted English as its language for teaching and learning. Challenges related to the use of a second language have been noted and simple…
Descriptors: Cognitive Processes, Difficulty Level, Probability, Statistics Education
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Yehya, Fouad M.; Barbar, Aziz M.; Abou-Rjeili, Suzanne – Research in Social Sciences and Technology, 2019
Physics is a tough and challenging topic. Facilitating the learning of physics requires an innovative and constructivist view of teaching that promotes an active learning environment and an effective implementation of educational technology. The purpose of the study is to investigate whether the use of computer simulations combined with hands-on…
Descriptors: Computer Simulation, Hands on Science, Science Instruction, Instructional Effectiveness
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Olive, David Monllao; Huynh, Du Q.; Reynolds, Mark; Dougiamas, Martin; Wiese, Damyon – IEEE Transactions on Learning Technologies, 2019
A significant amount of research effort has been put into finding variables that can identify students at risk based on activity records available in learning management systems (LMS). These variables often depend on the context, for example, the course structure, how the activities are assessed or whether the course is entirely online or a…
Descriptors: Prediction, Identification, At Risk Students, Online Courses
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Ibrahim, Karim – Foreign Language Annals, 2019
Video/digital games have grown into a mainstream language-mediated activity that attracts millions of foreign language (FL) learners worldwide. While empirical studies have demonstrated that digital game-based interactions offer valuable opportunities for FL practice and learning (e.g., Sundqvist & Wikström, 2015), little is known about the…
Descriptors: Case Studies, Computer Games, Semitic Languages, Second Language Learning
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Rothwell, Gregory; Shaffer, Michael – Education Sciences, 2019
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and…
Descriptors: Educational Technology, Technology Uses in Education, Competition, Skill Development
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Kemp, April; Randon McDougal, Elizabeth; Syrdal, Holly – Journal of Marketing Education, 2019
Influencer marketing is an emerging technological disruptor for marketing across a wide range of industries. This tactic allows companies to promote products in a more organic, trust-affirming manner compared with other forms of paid advertising. As the use of influencer marketing is rapidly growing, marketing educators have a unique opportunity…
Descriptors: Marketing, Teaching Methods, Advertising, Student Attitudes
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Lozada-Yánez, Raúl; La-Serna-Palomino, Nora; Molina-Granja, Fernando – International Education Studies, 2019
By its nature, the learning of certain complex contents has always been a focus of attention and a challenge in the study of mathematics. This fact acquires greater importance if it is about the learning of children, because the psycho-cognitive skills of this type of user, especially when they attend the first levels of Basic General Education…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Skills, Basic Skills
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De Leon, Leticia; Bennett, Kara – Journal of Interactive Learning Research, 2019
This paper describes a qualitative study that examined how preservice teachers engaged in a "Second Life" activity intended to help them reflect on how knowledge of human rights may affect their professional practice. This process utilized a problem-solving strategy to determine their goal-oriented character traits. Therefore, the…
Descriptors: Civil Rights, Protocol Analysis, Problem Solving, Preservice Teachers
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Boldbaatar, Nomin; Sendurur, Emine – Journal of Educational Computing Research, 2019
The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into…
Descriptors: Educational Games, Computer Games, Computer Simulation, Computer Software
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